Black Mesa

Black Mesa

BMCE:R Addon - Black Mesa Character Expansion Revised Advanced
144 則留言
birdypotato 7 月 9 日 上午 1:33 
HECU missing helmets and so on, can i get some help?
captain underpants² 6 月 26 日 下午 10:44 
what are these kingdom hearts ahh names
this is pretty good tho
. 6 月 24 日 上午 4:25 
Lambda core teleporter 5 scenes can't play, they don't chat now.
. 6 月 23 日 下午 10:52 
press E to ask a guard to stop or follow you, female guard still reply you with male voice XD
Romus  [作者] 5 月 27 日 上午 9:25 
At least our map replacements will definitely based on BMSC (except OaR uncut) cuz they bring back level settings as of 1.0 update, which honestly are more immersive than definitive edition.

About Improved Mesa (by the way as well as BMSC itself) their authors themselves stated that they would want to make compatible with BMCE, but we haven't anything except words.
Kitkallos 5 月 27 日 上午 8:41 
Hope we can able to update all the maps with new stuff, and maybe compatible with the BMSC and IMPROVED MESA.
ЭндрюГОр 5 月 26 日 上午 9:04 
Чуть -чуть поработал аддон с другими аддонами вроде Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit и других а теперь игра с ними просто вылетает,надо фиксить ,да и карты добавлять..
Kitkallos 5 月 26 日 上午 2:45 
I only copy all the script that spawn female marine into advanced script, yes i installed OC overhaul, but the second i went into the loading stair, it pop up Node graph out of date message, idk if it conflict with IMPROVED MESA used just for blast pit and xen and BMSC we’ve got hostiles.
Romus  [作者] 5 月 26 日 上午 2:16 
@Kitkallos, that BMCE female voice mod is not for this mod, that project now standalone, since female sounds now are implemented in BMCER. Reinstall this for sure. About OC, you exactly have Chapter Overhauls? Cuz these are also needed to work properly
ЭндрюГОр 5 月 26 日 上午 1:17 
Romus,Ясно..Вот езё несколько идей: 1) на одной из карт первой главы заменить апач на чинук из bm blue shift 2) в поверхностном натяжении сделать сцкеу с чинуко и бтром ил или танком в локациях где они появляются 3) добавлять ксенят из ксена:беби крабы,альфа хоундаи,подводные барнаклы,взрывные хоундаи (возможно ксенян из bm blue shift ) на земные карты
Kitkallos 5 月 25 日 下午 7:38 
I put the female marine script into the advanced manifest script, made 2 seperate installion, 1 following the instruction and other put all into revised, neither work properly with 2 guards in ST, the map in OC got node out of graph error and any female guard encountered got male generic voice when their conversation end.
Romus  [作者] 5 月 25 日 下午 12:50 
@Kitkallos, wait... female marine script is outdated thus why this not work properly. BTW, new version of this script will implemented here in future. Others go pretty well.

@ЭндрюГОр, ну вообще-то я удумал карты и этот мод собрать в один. но боюсь, что это наоборот даже ухудшит совместимость с другими. Не отрицаю что установка и совместимость с другими модами может быть неустойчивой, да моды не обновляются во время. Но что есть, то есть... А насчёт видеоизменённых карт специально с BMCER они ожидаются в обозримом будущем.
ЭндрюГОр 5 月 25 日 下午 12:39 
Да уж,некоторые аддоны на видоизменённые карты не обновляются годами и игра с ними вылетает вместе с твоим аддоном, а можно было вшить свои видоизменённые карты в аддон не говоря уже о полноценной модификации...
Kitkallos 5 月 25 日 上午 9:18 
i have Revised and Advanced, the others are mostly the add-on of female marine script, FAF overhaul, female scientist skirt, npc+ dialouge and BMBS worker add-on, which one cause the conflict?
Romus  [作者] 5 月 25 日 上午 8:38 
You have another expansion mods, so their scripts conflicts
Kitkallos 5 月 25 日 上午 8:34 
I installed the mods, there are female guards but when their voice is done, their generic voice is automatically changed to male, any help?
M0URN1NG5TAR 5 月 14 日 下午 9:18 
Damn I commented on the wrong mod I apologize.
Romus  [作者] 5 月 14 日 下午 4:12 
@M0URN1NG5TAR, depends what exactly you mean. If they're just retextures, they should work fine. But if you have BMCE classic style, it will not.
M0URN1NG5TAR 5 月 14 日 下午 3:22 
Is there any possibility for a version that is compatible with the classic guards + ties mod? If not, are there files I can delete so the mods don't conflict?
noly 5 月 14 日 下午 2:45 
dog how much do i gotta pay someone to install these mods for me over parsec cause this shit is way too hard
Romus  [作者] 5 月 12 日 上午 6:22 
@renegade, yes
renegade 5 月 12 日 上午 6:00 
really dumb question: is this needs to be installed like bmce/bmce:r? (custom folder)
DK_Robine 4 月 22 日 上午 1:35 
how to spawn different scientist skin, like reporter or Fireman?
Romus  [作者] 4 月 11 日 上午 6:01 
BM Ultimate currently going to improving and redeveloping
Melperto 4 月 11 日 上午 4:30 
hmmm I wonder what happened with BM Ultimate? anybody here happens to know?
Romus  [作者] 4 月 6 日 上午 11:42 
It will be updated later
Yamcha 4 月 6 日 上午 9:53 
Finally found the bug, i was using bmcer: blue shift style, I guess is outdated.
Romus  [作者] 4 月 6 日 上午 9:10 
@Yamcha youre using outdated version
Yamcha 4 月 6 日 上午 7:28 
Romus  [作者] 4 月 4 日 上午 11:26 
@dragonseeker418, in WGH there woulndn't neither green-suit guy nor speech bugs unless you're wrongly installed
dragonseeker418 4 月 1 日 上午 11:14 
At the beginning of "We've got Hostiles" the green-suit guy doesn't yell "For God's sake, open the silo door!" as he's supposed to
Samir_nizam 3 月 16 日 上午 2:59 
Can someone please make classic headcrab support for this and BMCE:R BM:BS Style
Romus  [作者] 2 月 28 日 上午 11:29 
Then for next update I should rework folder hierachy to proper working
Bonk Man 2 月 28 日 上午 11:22 
Or maybe I've been playing wrong for a long time lol
Bonk Man 2 月 28 日 上午 11:22 
Apparently the FAF BMCE thing also has a manifest which took over Advanced but didn't seem to affect BMCER for some reason
Bonk Man 2 月 28 日 上午 11:21 
Right, fixed it
Bonk Man 2 月 28 日 上午 11:09 
Maybe I should delete the character manifest in BMCER?
Bonk Man 2 月 28 日 上午 11:09 
Yeah they aren't
Romus  [作者] 2 月 28 日 上午 11:08 
In Office first guard would with highvis vest, second is bodyguard, third is green and fourth again bodyguard
Bonk Man 2 月 28 日 上午 10:38 
Seems to maybe only be NPCs? Ragdolls look unique enough, at least at a glance.
Bonk Man 2 月 28 日 上午 10:38 
And I suspect the same goes for every NPC in other chapters, I played Questionable Ethics and the guard there is supposed to have an HEV but he doesn't
Bonk Man 2 月 28 日 上午 10:37 
Also, now those two guys are a scientist and a cleansuit scientist, so it's 100% random
Bonk Man 2 月 28 日 上午 10:36 
@Romus Best thing I can find is something about campaign_bm_sp.txt being malformed, but I don't think that has anything to do with anything else. Nothing else of note appears, unless I'm missing something.
Romus  [作者] 2 月 28 日 上午 10:24 
What shows in console?
Bonk Man 2 月 28 日 上午 10:05 
Base BMCE and BMCER, as far as I know. It works fine with the base BMCER, I don't get randomised OC enemies, idk why
Romus  [作者] 2 月 28 日 上午 10:03 
Ahem... Other similar mods you have installed?
Bonk Man 2 月 28 日 上午 10:00 
Definitely seems to be. Played OC two times, first time the two scientists in the room right next to the elevator were a scientist and an orange shirt engineer, now they're a worker and a scientist with security goggles
Romus  [作者] 2 月 28 日 上午 9:57 
Its still randomised?
Bonk Man 2 月 28 日 上午 9:54 
I have both the megapack that contains the OC overhaul, and the map fixes. No clue why it doesn't work
Romus  [作者] 2 月 28 日 上午 9:52 
@Bonk Man you may need chapter overhauls