Black Mesa

Black Mesa

BMCE:R Addon - Black Mesa Character Expansion Revised Advanced
144 Comments
birdypotato 9 Jul @ 1:33am 
HECU missing helmets and so on, can i get some help?
captain underpants² 26 Jun @ 10:44pm 
what are these kingdom hearts ahh names
this is pretty good tho
. 24 Jun @ 4:25am 
Lambda core teleporter 5 scenes can't play, they don't chat now.
. 23 Jun @ 10:52pm 
press E to ask a guard to stop or follow you, female guard still reply you with male voice XD
Romus  [author] 27 May @ 9:25am 
At least our map replacements will definitely based on BMSC (except OaR uncut) cuz they bring back level settings as of 1.0 update, which honestly are more immersive than definitive edition.

About Improved Mesa (by the way as well as BMSC itself) their authors themselves stated that they would want to make compatible with BMCE, but we haven't anything except words.
Kitkallos 27 May @ 8:41am 
Hope we can able to update all the maps with new stuff, and maybe compatible with the BMSC and IMPROVED MESA.
ЭндрюГОр 26 May @ 9:04am 
Чуть -чуть поработал аддон с другими аддонами вроде Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit и других а теперь игра с ними просто вылетает,надо фиксить ,да и карты добавлять..
Kitkallos 26 May @ 2:45am 
I only copy all the script that spawn female marine into advanced script, yes i installed OC overhaul, but the second i went into the loading stair, it pop up Node graph out of date message, idk if it conflict with IMPROVED MESA used just for blast pit and xen and BMSC we’ve got hostiles.
Romus  [author] 26 May @ 2:16am 
@Kitkallos, that BMCE female voice mod is not for this mod, that project now standalone, since female sounds now are implemented in BMCER. Reinstall this for sure. About OC, you exactly have Chapter Overhauls? Cuz these are also needed to work properly
ЭндрюГОр 26 May @ 1:17am 
Romus,Ясно..Вот езё несколько идей: 1) на одной из карт первой главы заменить апач на чинук из bm blue shift 2) в поверхностном натяжении сделать сцкеу с чинуко и бтром ил или танком в локациях где они появляются 3) добавлять ксенят из ксена:беби крабы,альфа хоундаи,подводные барнаклы,взрывные хоундаи (возможно ксенян из bm blue shift ) на земные карты
Kitkallos 25 May @ 7:38pm 
I put the female marine script into the advanced manifest script, made 2 seperate installion, 1 following the instruction and other put all into revised, neither work properly with 2 guards in ST, the map in OC got node out of graph error and any female guard encountered got male generic voice when their conversation end.
Romus  [author] 25 May @ 12:50pm 
@Kitkallos, wait... female marine script is outdated thus why this not work properly. BTW, new version of this script will implemented here in future. Others go pretty well.

@ЭндрюГОр, ну вообще-то я удумал карты и этот мод собрать в один. но боюсь, что это наоборот даже ухудшит совместимость с другими. Не отрицаю что установка и совместимость с другими модами может быть неустойчивой, да моды не обновляются во время. Но что есть, то есть... А насчёт видеоизменённых карт специально с BMCER они ожидаются в обозримом будущем.
ЭндрюГОр 25 May @ 12:39pm 
Да уж,некоторые аддоны на видоизменённые карты не обновляются годами и игра с ними вылетает вместе с твоим аддоном, а можно было вшить свои видоизменённые карты в аддон не говоря уже о полноценной модификации...
Kitkallos 25 May @ 9:18am 
i have Revised and Advanced, the others are mostly the add-on of female marine script, FAF overhaul, female scientist skirt, npc+ dialouge and BMBS worker add-on, which one cause the conflict?
Romus  [author] 25 May @ 8:38am 
You have another expansion mods, so their scripts conflicts
Kitkallos 25 May @ 8:34am 
I installed the mods, there are female guards but when their voice is done, their generic voice is automatically changed to male, any help?
M0URN1NG5TAR 14 May @ 9:18pm 
Damn I commented on the wrong mod I apologize.
Romus  [author] 14 May @ 4:12pm 
@M0URN1NG5TAR, depends what exactly you mean. If they're just retextures, they should work fine. But if you have BMCE classic style, it will not.
M0URN1NG5TAR 14 May @ 3:22pm 
Is there any possibility for a version that is compatible with the classic guards + ties mod? If not, are there files I can delete so the mods don't conflict?
noly 14 May @ 2:45pm 
dog how much do i gotta pay someone to install these mods for me over parsec cause this shit is way too hard
Romus  [author] 12 May @ 6:22am 
@renegade, yes
renegade 12 May @ 6:00am 
really dumb question: is this needs to be installed like bmce/bmce:r? (custom folder)
DK_Robine 22 Apr @ 1:35am 
how to spawn different scientist skin, like reporter or Fireman?
Romus  [author] 11 Apr @ 6:01am 
BM Ultimate currently going to improving and redeveloping
Melperto 11 Apr @ 4:30am 
hmmm I wonder what happened with BM Ultimate? anybody here happens to know?
Romus  [author] 6 Apr @ 11:42am 
It will be updated later
Yamcha 6 Apr @ 9:53am 
Finally found the bug, i was using bmcer: blue shift style, I guess is outdated.
Romus  [author] 6 Apr @ 9:10am 
@Yamcha youre using outdated version
Romus  [author] 4 Apr @ 11:26am 
@dragonseeker418, in WGH there woulndn't neither green-suit guy nor speech bugs unless you're wrongly installed
dragonseeker418 1 Apr @ 11:14am 
At the beginning of "We've got Hostiles" the green-suit guy doesn't yell "For God's sake, open the silo door!" as he's supposed to
Samir_nizam 16 Mar @ 2:59am 
Can someone please make classic headcrab support for this and BMCE:R BM:BS Style
Romus  [author] 28 Feb @ 11:29am 
Then for next update I should rework folder hierachy to proper working
Bonk Man 28 Feb @ 11:22am 
Or maybe I've been playing wrong for a long time lol
Bonk Man 28 Feb @ 11:22am 
Apparently the FAF BMCE thing also has a manifest which took over Advanced but didn't seem to affect BMCER for some reason
Bonk Man 28 Feb @ 11:21am 
Right, fixed it
Bonk Man 28 Feb @ 11:09am 
Maybe I should delete the character manifest in BMCER?
Bonk Man 28 Feb @ 11:09am 
Yeah they aren't
Romus  [author] 28 Feb @ 11:08am 
In Office first guard would with highvis vest, second is bodyguard, third is green and fourth again bodyguard
Bonk Man 28 Feb @ 10:38am 
Seems to maybe only be NPCs? Ragdolls look unique enough, at least at a glance.
Bonk Man 28 Feb @ 10:38am 
And I suspect the same goes for every NPC in other chapters, I played Questionable Ethics and the guard there is supposed to have an HEV but he doesn't
Bonk Man 28 Feb @ 10:37am 
Also, now those two guys are a scientist and a cleansuit scientist, so it's 100% random
Bonk Man 28 Feb @ 10:36am 
@Romus Best thing I can find is something about campaign_bm_sp.txt being malformed, but I don't think that has anything to do with anything else. Nothing else of note appears, unless I'm missing something.
Romus  [author] 28 Feb @ 10:24am 
What shows in console?
Bonk Man 28 Feb @ 10:05am 
Base BMCE and BMCER, as far as I know. It works fine with the base BMCER, I don't get randomised OC enemies, idk why
Romus  [author] 28 Feb @ 10:03am 
Ahem... Other similar mods you have installed?
Bonk Man 28 Feb @ 10:00am 
Definitely seems to be. Played OC two times, first time the two scientists in the room right next to the elevator were a scientist and an orange shirt engineer, now they're a worker and a scientist with security goggles
Romus  [author] 28 Feb @ 9:57am 
Its still randomised?
Bonk Man 28 Feb @ 9:54am 
I have both the megapack that contains the OC overhaul, and the map fixes. No clue why it doesn't work
Romus  [author] 28 Feb @ 9:52am 
@Bonk Man you may need chapter overhauls