Left 4 Dead 2

Left 4 Dead 2

L4D1 Infected Swapper
57 Comments
мяFunreal  [author] 1 Jul @ 2:30pm 
you can edit your mod load order to prefer custom models over anything this mod does.
(^^^) Xeno 1 Jul @ 1:38pm 
Kinda wish it's compatible with custom models while maintaining l4d2 commons
佐伊的老公 29 Jun @ 12:54am 
A very great module, even better if the police and patients replace it together, because the first generation of infected individuals did not have a burning texture
PowerfulPyro 16 Jun @ 12:44pm 
just one question on the l4d1 female animations. is it possible for them to use the l4d2 animations? (not disliking the mod, i personally use it all the time)
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 15 Jun @ 10:15am 
This is good for PRE-TLS addons! Hopefully one day someone makes an addon that restores L4D1's reduced gore, just the limbs and head etc.
мяFunreal  [author] 2 Jun @ 5:41pm 
There's nothing we can do that doesn't cripple your game in another way.
Reducing the huge CRAPTON of skins will fix the lag, but it will break the gore system when playing online. So the only true fix is for the one dev that pushed the updates to undo his screw up, if they even know how to do that.
Jozuno 2 Jun @ 5:06am 
i wish there was some way to do this while keeping the L4D1 models. ig i just have to live with the lag spikes at the beginning
Jakericeiscool2008 25 May @ 11:26am 
This actually goes well with the L4D1 Remastered Special Infected
RedBigEvilDevil 30 Apr @ 5:24am 
@мяFunreal
Holy goddamn sun shine on you! I've been looking for something like this mod for a hell of a lot of time! Since my mod subscriptions reached 500+ pieces, it became impossible to play on l4d1 maps due to wild lag spikes. And now this problem is solved! Thank you very much! :steamhappy:
Rost1DaG4m0r 17 Apr @ 7:41am 
Now that makes sense.
мяFunreal  [author] 17 Apr @ 7:27am 
It wasn't valve, per se.
It was one single valve employee that did the whole programming bits and pushing updates, while (afaik) the few modders who should have known better made all the actual "content"
Rost1DaG4m0r 17 Apr @ 6:06am 
You're welcome!
And I do agree that L4D2 Common Infected are way optimized and they load faster than L4D1 ones.

I wonder what was Valve thinking while bringing back the L4D1 Common Infected that causes a HUGE lag at the beginning of every map of a certain campaign that has L4D1 CI.
мяFunreal  [author] 17 Apr @ 3:35am 
Glad you're enjoying having the game run smoothly.
Can't believe the "community mod team" let that big ass lag spike slide.
Rost1DaG4m0r 17 Apr @ 1:22am 
This greatly reduced the huge lag at the beginning of L4D1 maps if they have the CI from the first game! Seems like L4D2 CI are quite optimized.

Still, keep up the good work! It is that one mod that I was looking for.
мяFunreal  [author] 13 Apr @ 10:38am 
Depends on how your mod works.
If it only edits the textures, you'll be able to see those in multiplayer.
But if your mod edits the l4d2 ci, then you'll still see the "default" l4d2 ci models instead of all l4d1 ci.

However, since in singleplayer it edits the population files, you'll always see the actual l4d2 models, whatever texture or model mod you have installed for those.
sith08 12 Apr @ 9:00pm 
This may be a stupid question, but if I have a CI mod that re-skins the L4D2 CI, will this mod change the L4D1 commons to the modded/re-skinned L4D2 CI?
мяFunreal  [author] 3 Apr @ 10:50am 
Ah, i see.
Yeah perhaps that mod offset the animation order incorrectly.
Or some other silly nonsense that just didn't go well with another mod that replaces the same models.
Sanistiv 3 Apr @ 8:11am 
ik that is really weird tho. thanks.
мяFunreal  [author] 3 Apr @ 6:58am 
That's weird, because the colors mean nothing, since they're the same model tinted a different color. And last i checked, the l4d1 variants use the same anims as the l4d2 variants do.
Sanistiv 3 Apr @ 5:32am 
Hey, i was playing on mercy hospital recently and played for three different time online to be sure
The Yellow CEDA was t-posing but the green one was fine, mind to take a look?
мяFunreal  [author] 19 Mar @ 2:55pm 
i wonder how reverting back to what it once was causes crashes.
perhaps it loaded too many ci model variants. gotta take a look at that sometime.
Jakiy 19 Mar @ 2:52pm 
This mod actually caused crashes not gonna lie. At least in Death Tool finale.
LeSuperFishe 12 Mar @ 3:40pm 
the los angeles stand
Fox 26 Feb @ 8:49am 
why?
Freemawn 23 Feb @ 10:49am 
This actually does fix some horrible lag issues, thxs.
мяFunreal  [author] 8 Jan @ 1:53pm 
the description would tell you.
Why?
мяFunreal  [author] 1 Jan @ 5:22am 
@Xeno :
Theoretically, every CI has LOD models. Simply because having any lod (even if it is just bones) will also include its own model. They may not have reduced polygon lod models, but they do have lod models. The game handles that a little funnily,.

@Lenar
This mod only swaps the Common Infected.
Lenar 1 Jan @ 4:38am 
The special infected are swapped too?
(^^^) Xeno 27 Dec, 2024 @ 11:44pm 
Correct me if I'm wrong, but I remembered there's no LOD for the L4D2 un/commons model; maybe that would also help to reduce the stutter. I know it's little, but it's an additional performance gain.
Yossarian the Assyrian 20 Dec, 2024 @ 5:31pm 
This really helped stabilize my FPS. Thanks!
мяFunreal  [author] 7 Dec, 2024 @ 6:40am 
No. I specifically said the only ones that i kept were the cop and the patient.
MRcedaguy 6 Dec, 2024 @ 8:44pm 
i hope you added the military, surgeon, nurse and baggage handler
Veikko 6 Dec, 2024 @ 7:09pm 
TLS goated
Pluvillion 6 Dec, 2024 @ 2:59am 
What is a mystery to me is the fact that the game doesn't stutter when playing online. It only lags loading in singleplayer.
Flashyface 5 Dec, 2024 @ 6:53am 
glorious kerry davis please fix this annoying ass stutter....
mav 4 Dec, 2024 @ 4:54pm 
tls was a pretty damn cool update honestly
Maur0 4 Dec, 2024 @ 3:29pm 
I remember before the TLS Update, there were some mods that ported the L4D1 Common Infected, everything was fine and perfect, well more or less. Since there were some small bugs with the gore system and square shadows, but some authors managed to improve it.

Now since the TLS Update came, they managed to restore the old original L4D1 Common Infected, but unfortunately they give half lag and freeze every time you start the map and when spawning one by one, it lags you :/
мяFunreal  [author] 4 Dec, 2024 @ 2:07pm 
I have not actually tested if it is the patch nesting causing all of this. But i can test it.

And i was the one who wrote that is possible in l4d2 since tls. I specifically remember having tried patch nesting before in l4d2 and it didn't work. Wouldn't be surprised if it still causes issues.
Mizu 4 Dec, 2024 @ 11:10am 
After checking some of the files of the main game. Could be it be due to the VMT's that the l4d1 versions use compared to their l4d2 counterparts? It might be something related towards the patch file used for TLS models.

On valve's own developer community website, they state that patch files with other patch files embedded work fine, but was it ever tested? And for that, could that be the reason for countless lag spikes when playing in l4d1 campaigns and not l4d2? Looking into the files a little more I could tell that TLS team got super lazy when porting the l4d1 models over, never bothering to recheck the patch files at all. Of course this would require a whole redesign over all the patch files for all l4d1 commons. To add as well this issue was persistent even in DLC1 (Passing) but the game never had l4d1 population until TLS.
мяFunreal  [author] 4 Dec, 2024 @ 3:05am 
@CPAHIK
They stayed because the cop can drop batons, so it would look weird for a normal person to have one. And the patient is just unique enough of an outfit i think to keep it that way.

Come to think of it, i could've swapped the cop for a biker, and argue the biker held a baton. but eh..
4 Dec, 2024 @ 1:55am 
savior is back
(^^^) Xeno 4 Dec, 2024 @ 1:50am 
The awards shows many players dislike the model swapped, and I didn't know that causes the intro freeze. Thanks for the fixed.
CPAHIK 3 Dec, 2024 @ 10:41pm 
Why did the policeman and the patient stay?
7ᴇᴍᴘᴇsᴛᴲ 3 Dec, 2024 @ 5:50pm 
nuh uh
first is the best
Maur0 3 Dec, 2024 @ 5:22pm 
@мяFunreal - Damn TLS teams! >:/
мяFunreal  [author] 3 Dec, 2024 @ 4:47pm 
Apparently the game loads data the wrong way. And since the L4D1 has many skins to load, it loads many things the wrong way.
Maur0 3 Dec, 2024 @ 4:37pm 
I still don't understand why these common infected l4d1 models lag every time they spawn for the first time when the map loads. Even if you have a mod skin to change to the common ones they lag worse, so by default, they lag even more.

Thanks for this, although I like to keep the mixed l4d1 and l4d2 models, say goodbye to the lag suffered :(
мяFunreal  [author] 3 Dec, 2024 @ 4:29pm 
I'd argue that being the first mod to actually make sure the gore works, i would have done an objectively better job, no?
Oh well. It's not like it matters anyways.