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Reducing the huge CRAPTON of skins will fix the lag, but it will break the gore system when playing online. So the only true fix is for the one dev that pushed the updates to undo his screw up, if they even know how to do that.
Holy goddamn sun shine on you! I've been looking for something like this mod for a hell of a lot of time! Since my mod subscriptions reached 500+ pieces, it became impossible to play on l4d1 maps due to wild lag spikes. And now this problem is solved! Thank you very much!
It was one single valve employee that did the whole programming bits and pushing updates, while (afaik) the few modders who should have known better made all the actual "content"
And I do agree that L4D2 Common Infected are way optimized and they load faster than L4D1 ones.
I wonder what was Valve thinking while bringing back the L4D1 Common Infected that causes a HUGE lag at the beginning of every map of a certain campaign that has L4D1 CI.
Can't believe the "community mod team" let that big ass lag spike slide.
Still, keep up the good work! It is that one mod that I was looking for.
If it only edits the textures, you'll be able to see those in multiplayer.
But if your mod edits the l4d2 ci, then you'll still see the "default" l4d2 ci models instead of all l4d1 ci.
However, since in singleplayer it edits the population files, you'll always see the actual l4d2 models, whatever texture or model mod you have installed for those.
Yeah perhaps that mod offset the animation order incorrectly.
Or some other silly nonsense that just didn't go well with another mod that replaces the same models.
Yep, this one was the cause
The Yellow CEDA was t-posing but the green one was fine, mind to take a look?
perhaps it loaded too many ci model variants. gotta take a look at that sometime.
Theoretically, every CI has LOD models. Simply because having any lod (even if it is just bones) will also include its own model. They may not have reduced polygon lod models, but they do have lod models. The game handles that a little funnily,.
@Lenar
This mod only swaps the Common Infected.
Now since the TLS Update came, they managed to restore the old original L4D1 Common Infected, but unfortunately they give half lag and freeze every time you start the map and when spawning one by one, it lags you :/
And i was the one who wrote that is possible in l4d2 since tls. I specifically remember having tried patch nesting before in l4d2 and it didn't work. Wouldn't be surprised if it still causes issues.
On valve's own developer community website, they state that patch files with other patch files embedded work fine, but was it ever tested? And for that, could that be the reason for countless lag spikes when playing in l4d1 campaigns and not l4d2? Looking into the files a little more I could tell that TLS team got super lazy when porting the l4d1 models over, never bothering to recheck the patch files at all. Of course this would require a whole redesign over all the patch files for all l4d1 commons. To add as well this issue was persistent even in DLC1 (Passing) but the game never had l4d1 population until TLS.
They stayed because the cop can drop batons, so it would look weird for a normal person to have one. And the patient is just unique enough of an outfit i think to keep it that way.
Come to think of it, i could've swapped the cop for a biker, and argue the biker held a baton. but eh..
first is the best
Thanks for this, although I like to keep the mixed l4d1 and l4d2 models, say goodbye to the lag suffered :(
Oh well. It's not like it matters anyways.