XCOM 2
Multiple Sitreps + LWoTC + Removal
9 Comments
Wrath 28 May @ 7:47pm 
Works fine in a 550 modlist (lwotc rpgo..)
Dęąth Viper 20 Dec, 2024 @ 11:08pm 
Following with interest.
Plaine 20 Dec, 2024 @ 8:34pm 
I noticed this is adding LWOTC dark event sitreps without the corresponding dark event being active. Any idea if that's fixable?
Nitsah 11 Dec, 2024 @ 1:24pm 
No worries then was curious
Chaos  [author] 11 Dec, 2024 @ 9:45am 
@Nitsah
It refresh mission screen after adding sitreps to show added sitreps. Perhaps it plays sound for you here, but currently I don't know how to fix this
Nitsah 10 Dec, 2024 @ 5:32pm 
Did you change the view mission sound? Could there be an option to turn it back on because it changed when I enabled this mod today.
Chaos  [author] 7 Dec, 2024 @ 8:11pm 
@Tedster
Here I added UIScreenListener and when user first time open mission it adds additional sitreps to the mission by using defined chances from config. This can be seen by opening console after clicking on mission
Mr.Nuke 7 Dec, 2024 @ 11:22am 
Was just praying to RNGsus for something like this.You are a saint!
Tedster 7 Dec, 2024 @ 8:52am 
Interesting. Not sure how you implemented it, but both base game and LW both fire the PostSitrepCreation event so if that's what you're doing, it will work fine with base game too. I also did add some config to LWOTC to allow its systems to roll multiple sitreps or dark events, not sure if you've seen those too.