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at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
`
function: __call -- file: Logger.lua line # 37 | MOD: Starlit Library
function: Traits.lua -- file: Traits.lua line # 20 | MOD: Starlit Library
se.krka.kahlua.vm.KahluaException: [Starlit Library] [Error] Unable to get trait metatable. Sandbox options affecting traits will not work. See previous messages for info.
at se.krka.kahlua.stdlib.BaseLib.error(BaseLib.java:292)
at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:120)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
(gotta make post 2 messages, error screen too big)
the first error seems straight up impossible, if it's not happening regularly just ignore it
function: render -- file: InventoryUI.lua line # 21 | MOD: Starlit Library
ERROR: General f:198188, t:1748323011417> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in render at KahluaUtil.fail(KahluaUtil.java:100).
ERROR: General f:32298, t:1748165418738> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor824.invoke(null:-1).
Meant to post in Named Literature.
Thanks for the quick response, though.
Is this normal?
Callframe at: error
function: __call -- file: Logger.lua line # 37 | MOD: Starlit Library
function: Traits.lua -- file: Traits.lua line # 20 | MOD: Starlit Library
se.krka.kahlua.vm.KahluaException: [Starlit Library] [Error] Unable to get trait metatable. Sandbox options affecting traits will not work.
i'm adding api to move tooltip elements around, so you can place your key/value above the label and the issue won't occur (i imagine this is probably where you'd want it to be anyway)
Changing the tooltip text size in the options does not seem to make a difference.
However, there's now also some extra space on the right side of the box.
It's extending further to the right than necessary. Could this be because of the tooltip coming from the item script?
- Reverted to older tooltip code for containers only, as they have special handling that the new code didn't account for.
-- This means the improvements in the previous update won't apply to them anymore. This will be fixed in a future patch.
Cannot look into bags anymore after hovering on them.
function: DoTooltip -- file: InventoryUI.lua line # 18 | MOD: Starlit Library
function: DoTooltip -- file: InventoryUI.lua line # 18 | MOD: Starlit Library
function: render -- file: ISToolTipInv.lua line # 78 | Vanilla
function: render -- file: BusinessCardsToolTip.lua line # 340 | MOD: Business Cards
function: render -- file: CWTitleVehicleUITooltip.lua line # 193 | MOD: CarWanna
function: render -- file: Skill Recovery Journal Tooltip.lua line # 297 | MOD: Skill Recovery Journal
function: render -- file: InventoryUI.lua line # 27 | MOD: Starlit Library
- Added InventoryUI.removeTooltipElement for removing existing tooltip elements.
- Fixed the modded section of a tooltip using a separate key/value width from the vanilla section.
- Fixed an occasional error when using the Transfer Fluid menu.
- General performance improvements to the InventoryUI module.
thanks for the bug report, i've fixed it in my local build
@Si-Cafe i've fixed both issues with modded tooltips being too short and vanilla tooltips being too long, expect a patch soon: and i can confirm you will not need to change anything about your code
@Professor Futura while fixing the bugs i mention above, i'm pretty sure i did find a way to remove vanilla tooltip elements
When transferring liquid between two bottle pushing the slider all the way towards one side can throw an error from line 25 in your InventoryUI.lua
I just copied and pasted this example and started writing my code, but I kept getting errors and spent over an hour trying to figure out what was wrong. This is not meant as a complaint, just a report. Thank you for this mod and wiki.