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XML error: <canBeDoneByMutants>false</canBeDoneByMutants> doesn't correspond to any field in type WorkGiverDef. Context: <WorkGiverDef><defName>MBDD_OperateDeepDrill</defName><label>drill at deep drill</label><giverClass>MoreBetterDeepDrill.Jobs.MBDD_WorkGiver_DeepDrill</giverClass><workType>Mining</workType><priorityInType>50</priorityInType><verb>drill</verb><gerund>drilling</gerund><requiredCapacities><li>Manipulation</li></requiredCapacities><canBeDoneByMechs>true</canBeDoneByMechs><canBeDoneByMutants>false</canBeDoneByMutants></WorkGiverDef>
It would be great if directional excavation could be added to the drilling of the entire map. Currently, it seems that this traversal form from bottom left to top right is a bit breaking the dimensional wall (seems to be due to code reasons? I referred to the original deep drilling, which also prioritizes the excavation of nearby underground minerals within the original 3 * 4 intersection range, and only excavates rocks when there are no minerals. Perhaps doing an "original skin replacement" deep drilling to expand its drilling distance to the entire map can solve this problem?)
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Now work well with 1.6 Unstable.
Such as the "Helixien" as it is a gas.
Otherwise this is quite nice for a mod.. just need to find out how to remove that deposit from my map now.... hmm suppose I could .. extract it properly lul
vanilla deep drill is a massive tps hit because of stuff like pathing and job ticks
the ranged deep drill not only makes deep drilling on mountain maps less of a hurdle, it has basically no tps drop when its going on