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Could you please update the campaign's wp_large_pvo_airbase_variants.ini and land_units_names.ini files when you can?
There have been many changes to them in six months, and this could fix potential issues in the current state of the game.
Thanks in advance ;)
I particularly enjoy things like when the 'satellites' pass over is mission 7 and give you intel...great use of this mechanic!
Mission 8, i was attacked by A6. Died. Early in mission, but long enough to be a waste of time.
Can mission makers please stop relying on sudden attack with no intelligence or sudden missile spam tropes please.
Dont know if its updates, the fact i saved and loaded, but spending hours on a mission to lose to something you cant get any feedback on sucks.
Enjoyed this camping until that moment.
I think that applies to all of them but especially mission 4. The others come off as something barely play tested, the(mostly iirc) lack of mid mission intel/updates or anything to give them that life and polish that some of the default or fleet command missions had.
Doesn't matter what I do.
This mod was too easy for me
I was to use more orel class carriesr in battles
*mild spoiler*
Is it possible to achieve better result than marginal victory for Faroe Contact? And is the result determined by what i think it is?