Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

BFE Werebull Adjustments
7 Comments
steak jacobs  [author] 7 Dec, 2024 @ 7:34pm 
Yeah, idk what to do about that. It looks alright in open spaces but in small environments they do look a bit jank
Artemy 7 Dec, 2024 @ 2:21am 
its really cool. The only lack of turning/spinning animation makes their movement a bit janky though
Darkeater Midir 6 Dec, 2024 @ 2:16am 
You, sir. Just fixed the most annoying thing I hated about the game.
If you ever manage to do the same thing with Rockets and especially often with Cannon Balls ricochet gods know where but the enemy in-front of me - you basically fixed whole Fusion.
Thank You for the fixes, much love.
steak jacobs  [author] 6 Dec, 2024 @ 1:25am 
I'm not sure, Neiser has been looking into making the HD Kleers drift less when going around obstacles, but we haven't really looked at BFE Kleers yet to find out what causes that issue to happen where they get stuck and kick up a bunch of dust. My guess is it's a problem with navigation in certain maps rather than the Kleers themselves, but who knows, maybe we'll find something.
Gusλλλλλλ 6 Dec, 2024 @ 12:29am 
Could you fix kleers getting stuck in the floor too?
steak jacobs  [author] 5 Dec, 2024 @ 4:53pm 
Not sure, regardless I just wanted them to gib instead of slowly keeling over from cringe when killed by the Devastator
Fred-104 5 Dec, 2024 @ 4:51pm 
I wonder what exactly is broken about the "Additional BFE Destructions" mod. Does it bring up any errors in the console (e.g. "Cannot load .mdl")?