Sea Power

Sea Power

Flashover
8 Comments
Twinksplitter 14 Dec, 2024 @ 2:34pm 
God this mission chugs bad. A lot of fun, but there's just way too much stuff in it for it to run well. I recommend editing the air groups on the enemy ships, especially the Kiev and other helicopter carriers so they only have one or two helicopters, or none at all. If given a full complement of helicopters, the AI will put up half a dozen or more in a ring around the ship, dropping sonobuoys and hunting for subs that aren't there. That will at least reduce the number of entities the game has to keep track of at once.
still_guns  [author] 7 Dec, 2024 @ 1:02pm 
It's only now that I realise that there's already a scenario in the game called Breakthrough. I shall rename this scenario 'Flashover'.
still_guns  [author] 7 Dec, 2024 @ 10:11am 
Changes have been made. The TU-22's now spawn further away and have one less AS-4 missile each.
still_guns  [author] 7 Dec, 2024 @ 12:36am 
Yeah, the PVO airbase has American aircraft for some reason and I can't figure out how to remove them. I'll work something put when I can get around to tweaking.
Captain Fubar 6 Dec, 2024 @ 8:01pm 
Okay I was able to get past the initial barrage with minor damage to my iowa but i found it pretty difficult to deal with even with the phoenixes. I recommend putting the bombers back a bit further, and replacing the north west fleet with a russian carrier.

Also for some reason the Russians have an E-2C for AEW
still_guns  [author] 6 Dec, 2024 @ 5:04pm 
Okay, I will tweak it when I can, but won't be for several hours. In the meantime, try using AIM-54 against them too.
Captain Fubar 6 Dec, 2024 @ 4:27pm 
pretty much impossible to stop the AS-4's.
モーニングスター 6 Dec, 2024 @ 2:38pm 
wow on 64GB RAM system with 4070S this lags so much I couldn't finish it :D
Good scenario tho