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No errors, and it does atack stations, but when jostiles in the sector, the fleet keeps flying randoim directions in general away from the enemy,
- Fully rewritten the logic of idling and scanning for enemy ships. Now it is more precise.
- Implemented workaround for the repairing/restocking ships. By default Player owned ships can be repaired only in current sector. Please be aware - after installing version 1.08 the ships controlled by this order can go to be repaired/restocked after some time. It is not a bug, but a feature :-).
- Fixed a reaction on attack on player's ships/stations by enemy drones.
- Accidentally attacks from the non-enemies are not considered as an attack on the player ships/stations.
- Internal ( experimental ) station attack order. Written from scratch positioning ships against stations, including reaction on stations drones attacks in non-OOS mode. Works only for fleets with L and XL ships. For only L ships - four and more ships are recommended.
- Possibility to select station attack order - by default it is Coordinate attack . Other possibilities are usual one and experimental one.
- Additional confirmation for the working in hazardous regions, like The Void . Please be aware - the order will stop working in the sectors with the hazardous regions without the confirmation.
- Own icons for the Protect Sector and Station attack orders.
P.S. Also noticed you mentioning that you are testing a new version. Will that update also get posted to the Nexus?
I have in testing now own logic for stations attack
https://youtube.com/watch?v=KaEHvatRusE
So for example if a Station goes below 90% hull they go there to destroy everything attacking the station.
Not sure if posible but would be great
If the behaviour is not complied with it - please say, will check,
Have an idea temporary apply fixes from it in Protect Sector.
I mean - fixes for egosoft aiscripts, which is used by my main script
Do you mean the moving from one sector to another by some route?
Or only reacts, if your ships in nearest sectors will be attacked?
Please share the screenshot with parameters.
And if you are ready to run the game with debug logs - will try to help.
P.S. Taking in account the common count of other users - there is only one reason. Except may be some misconfiguration.
Not saying you didn't do a good job of describing, but when I read relation when it comes to intercepting other ships, I initially thought it was physical proximity, and I was thrown off with it being called negative relation trying to figure out what that meant when it comes to proximity to something...description made much more sense when I realized it was referring to reputation.
Did you read a description? I agree, I'm not a best one in explanation.
But I simple refers on an appropriate section in Player Information menu - Factions and Relations
There is appropriate screenshot- https://images.steamusercontent.com/ugc/46830098154645233/194F9314D66922B32247A19586904338377A98B6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
- Park exactly there to set the exact position where the ship should park when it is not targets to fight against. Useful for big sectors.
- Attack of the stations via Tactical attack in now visible, as it is run not as a script, but as an order.
Regarding ship replacement.
Excuse me to stupid questions:
- did you enable it for a fleet?
- do you have an own shipyard?
Excuse me to stupid questions:
- did you enable it for a fleet?
- do you have an own shipyard?
@ORIAX - you are welcome!