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Explodoboy, my old friend, i got a mod made you might like: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3527443675
"Player's Only Lib "
It keeps the world generation, NPCs and the like from generating with the items/materials.
That way, the NPCs won't suddenly spawn with any of these god like items.
Thought you might actually like this to keep NPCs from not having those catastrophic lancer weapons. This also means you don't have the make the prices of these items outrageously high too. You can balance things again.
If i'm wrong about the usefulness of this mod, sorry. Just trying to help you ^_^
Anyways, see you around, and have a wonderful day/night.
@Rook1830 That's planned.
@FosterTheSheeple The enigmatic bionic forge is in a sub menu on the stellar bionic forge.
@Wafflasy It is in a drop down menu on the stellar bionic forge.
@Jeremie I tested, and it should already be done.
@CordialVillain The philosophy is different. BoR is made as a balanced fork of AOTC. This mod, on the other hand, is a continuation of AOTC that keeps a similar philosophy of "let's make things absolutely OP".
In my opinion, AotC has slightly more content (such as defense turrets), but BoR is differently balanced, and meshes better with Vanilla instead of simply adding its own version of everything. BoR is also CE compatible out of the box, while AotC needs to be patched.
Maybe I could be helped out?
```
Config error in Table_SNS_CosmicDrawer: has costStuffCount but no stuffCategories.
Config error in SNS_Item_BionicLung_GenIV: description has trailing whitespace
Could not load Texture2D at 'Things/Item/Meal/SNS/SNSMealG4/SNSMealG4A' for def 'SNS_Meal_Normal_GenIV' in any active mod or in base resources.
MatFrom with null sourceTex.
Could not load Texture2D at 'Things/Item/Meal/SNS/SNSMealG4/SNSMealG4B' for def 'SNS_Meal_Normal_GenIV' in any active mod or in base resources.
MatFrom with null sourceTex.
Could not load Texture2D at 'Things/Item/Meal/SNS/SNSMealG4/SNSMealG4C' for def 'SNS_Meal_Normal_GenIV' in any active mod or in base resources.
MatFrom with null sourceTex.
```
I've dug around in the XML files of Odyssey; you can make the materials airtight by adding this tag to the material:
<isAirtight>true</isAirtight>
It seems that you can also add this tag to make the SNS armors work in space:
<VacuumResistance>YourPercentageHere</VacuumResistance>
I didn't have any luck turning this into a patch mod unfortunately, so I'm hoping you could do it by updating the defs.
<equippedStatOffsets>
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">0.67</VacuumResistance>
</equippedStatOffsets>
@rat ta tat Thanks for the heads up. I'll take care of it.
This error is caused by the phrase <costStuffCount>75</costStuffCount> in the Table_SNS_CosmicDrawer in 1.6/Base/Defs/ThingDefs_Buildings/SNS_Buildings_Workbench.xml. It's okay to delete it because the Workbench is created with a fixed resource.
To summarize.You just need to delete that phrase from the above xml file.
Can you add VacuumResistance for the Odyssey DLC on the Mod and AOTC:TPOC ?
i very love the Cycle Alpha Armor .
@Gremlin We already have new textures for the mod. I don't intend to continue the retextures myself.
@maulkye I'm interested. Could you tell me more about this bug? Does it always happen? I can't seem to reproduce it just yet.
@decom70 I should be able to fix it by next update.
@this is a name yes I need to check the balance, yeah...
This line of mods single handedly added 1k hours to my playtime of Rimworld.
I thank you for you hard work on it and pray you have time and will to update it for 1.6
The tooltips also act weird and get truncated within the UI popup box, where none of the other items do (like there's some sort of invalid character or something).
@DreadNog You can get them rarely from traders, or you can sometimes get them from ancient dangers.
If you can, try to trade with imperial settlements, they can have them.
@Get Donked On I will
Another question. how to get parts for The Call of Cosmos ?
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
right after any lines that say <workSkill>*something*</workSkill>. You can find the recipe definitions in the RecipeDefs folder in the mod directory.