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Is it possible to clean up the ledger in order to make the ( overlapping ) stats of the cohorts visible again ?
1. Could the mod add a third rank/file in the unit screen? Making an actual manipular legion would be sick, plus I would like to actually do some proper countering, as in light infantry to deal with skirmishers, then skirmishers to deal with heavy infantry etc.
2. Could you look over some of the bonuses that the trees give? Its overall good, but I feel like as Greece you are so strongly forced into the macedonian phalanx despite the fact that the rest of Greece still often kept to a "normal" phalanx.
3. Could you reduce the malus that Heavy Spearmen get on rugged terrain? I feel like it is completely impossible to use them to fight anywhere but on flatland, which is quite rare in the meditteranean.
Other than that, cinema. Can't play without this mod anymore.
Would I have to create a new folder and asset file for every model type, or can I just create a single file under gfx/models/units with all the clone gaps filled in?
@Caligula The mod should be working with the latest version of Invictus, and as such updated for I:R 2.0.5. Is the mod not working for you?
Locking unit types behind military traditions or cultures is something that has been on my todo for som time, but I have not managed to figure out how to make legion recruitment dependent on other things than trade goods.
Your second suggestion is something I have been thinking about for a mod overhauling legions and mercenaries, but I would need to have some free time to just sit down and try it out.
What about expanded your mod to make it fully cultural and more specific. Like Macedonian culture can recruit pike men and peltasts with heavy cav. while roman gets legions with swords and various auxiliary. Then you have basic greek with the hoplite and light troops.
If possible id love to make like elite slingers available from the Balearic islands and elite archers from Crete. Then barbarians get their mix of troops with strong cav. How much fun would that be. I could cover the history part and help with the stat percentages if you wanted.
As I just said in the invictus discord im too old to learn how to mod this game. lol But man do I have ideas.
Either way great mod man!
As far as I can see, the new Invictus update does not break this mod btw.
1) flanks and flank leaders is out of the scope of this mod. Not sure if its possible, but would be awesome.
2) I load it last, at least after the mods you mention.
3) at the moment you can only see them in battle. I am looking at a way to display it outside of battle. Ptobably not that hard, but I have to learn more about UI modding.
@mr.yum Maybe I will make a barebones mod for vanilla, but I'm not very keen on having to maintain another version of this mod.
Sorry for my english, it's not my true language,
Have fun, and Carthago Delenda Est ! :)
I have some minor tweaks and localization improvements in the backlog, but the mod should be more or less working as intended.
The idea is that light infantry should generally get routed because they generally take more and deal less damage than heavy spearmen, but only when the terrain favours the spearmen, and their flanks are supported.
Cav bonuses are applied as maluses to the cav damage output vs spears. As you say, no light cav would go up against a phalanx. At the same time, a rigid phalanx/shield wall doesn't really have a way to reach out and damage the cav. Thus, that matchup should be more of a standoff situation.
I need to look more into unit descriptions in a future update, and maybe add a few more counters.as of now, All bonuses and maluses should be visible from hovering over a unit, apart from terrain bonuses, and counters other units have vs that unit.
They are supposed to have the largest morale and strength damage taken bonuses of all units. Cavalry also have very large maluses versus them. In exchange they have no flanking, and they deal less damage than heavy infantry. Also, they get pretty big maluses in rough terrain, but this is a bit hard to see. I might move this from base_values to a national modifier in the future.
In the mod I have removed as many unit counters as possible, to avoid information overload. I believe heavy spearmen deal no explicit bonus damage vs other units. Can this be what is confusing you?