Space Engineers

Space Engineers

High-Powered Missile
23 kommentarer
Spock The Builder 2. okt. 2017 kl. 17:15 
This still works as long as you are hitting a ship/base. Asteroids/groubnd impacts look the same as a normal rocket
delleds 24. aug. 2016 kl. 13:26 
Is this block still functional? I've been looking for powerful missile mods but the nuke mods are much too powerful and compact 200mm missiles are eh
OptomisticGaming 8. feb. 2016 kl. 14:13 
This Looks Amazeing
ganjou241 16. okt. 2015 kl. 21:07 
Large ship missiles should do more than small thip missiles. High yield small ship missile shuld at least put a sizable hole in light armor and severely dent heavy armor while Large ship missiles totally obliterate small ships and shatter lightly armored large ships like in the photo.
TexStarshine 4. dec. 2014 kl. 16:57 
could you make the missiles a lot slower?
nxterminator579 22. nov. 2014 kl. 11:09 
Hmm, if vanilla small ship launchers can use it DOES THAT MEAN LARGE SHIP LAUNCHERS CAN TOO automatic heavy missiles FTW
[TSF] Mason 1290 13. nov. 2014 kl. 16:41 
can you put a little more detail into the description please. like. is this a re-vamp, an overhaul of current missiles, a seprate weapon, a seprate munition?
System1024 13. nov. 2014 kl. 16:07 
OP warhead with like 160+ explosive component req. please?
Nice mod. Good for sniping with cameras
Arara  [ophavsmand] 12. nov. 2014 kl. 8:34 
so the torpedo need to be well designed. you need to purge or destroy the shell before detonation.

of cause, more powerful warhead may work better and it's easy..
Learza 11. nov. 2014 kl. 21:53 
the only problem i encounter about warheads is that the torpedo's armor absorbs some of the warhead's impact first before the actual target. making the explosion a little weaker than a naked torpedo warhead. i just hope warheads are exempted on the volumetric explosion rules because of it.
Arara  [ophavsmand] 11. nov. 2014 kl. 8:59 
I haven't know possible or not. If I found it, I will try it..

..I think single Warhead block is weak, but enough to destroy light armor or functional blocks, so enough as Warhead of torpedo. because well designed torpedoes may carry warheads into target ship's vital part.
Learza 11. nov. 2014 kl. 8:12 
can you create a high powered warhead version? so that torpedoes are not that weak?
Arara  [ophavsmand] 11. nov. 2014 kl. 3:56 
I think enough to destroy light armor, but not heavy armor.
DeAnti 11. nov. 2014 kl. 0:43 
is the missle suppose too destory the whole ship?
Arara  [ophavsmand] 10. nov. 2014 kl. 1:59 
true that.. I mean just you can tune it for your world.
Fatsack 9. nov. 2014 kl. 13:46 
Cool! I think if people keep designing mods to counter other mods weapons/defenses you can get a really neat strategy/tactics meta-game going on for PVP
Arara  [ophavsmand] 9. nov. 2014 kl. 8:50 
HP missile's radius parameter is 10.
it seems to be able to reach the gen block.
(though it wasn't enough, you can reinforce any weapons enough to destroy it..)
Fatsack 9. nov. 2014 kl. 1:51 
What I meant by penetrate, is that the explosion radius is large enough to reach and damage the shield generator block. Thus allowing you to damage it enough to disable Paladin shields with this missle. Otherwise the paladin shields seem a little too Over powered for multiplayer
Arara  [ophavsmand] 9. nov. 2014 kl. 0:58 
how the shield is working?
it seems to cause missiles to explode, but doesn't stop projectiles or blast damage.
Fatsack 8. nov. 2014 kl. 23:43 
I wonder if this will be able to penetrate the Paladin Directional shields mods shields. It just needs a big enough blast radius to hit the shield gen block behind the shield. Has anyone tested this? I can see an awesome escalation of weaponry/defense coming up.
LookAtMyHorse 8. nov. 2014 kl. 10:23 
what about bigger launcher for a bigger missile? =)
Brogan9000 8. nov. 2014 kl. 9:06 
Woah