Space Engineers

Space Engineers

High-Powered Missile
23 件のコメント
Spock The Builder 2017年10月2日 17時15分 
This still works as long as you are hitting a ship/base. Asteroids/groubnd impacts look the same as a normal rocket
delleds 2016年8月24日 13時26分 
Is this block still functional? I've been looking for powerful missile mods but the nuke mods are much too powerful and compact 200mm missiles are eh
OptomisticGaming 2016年2月8日 14時13分 
This Looks Amazeing
ganjou241 2015年10月16日 21時07分 
Large ship missiles should do more than small thip missiles. High yield small ship missile shuld at least put a sizable hole in light armor and severely dent heavy armor while Large ship missiles totally obliterate small ships and shatter lightly armored large ships like in the photo.
TexStarshine 2014年12月4日 16時57分 
could you make the missiles a lot slower?
nxterminator579 2014年11月22日 11時09分 
Hmm, if vanilla small ship launchers can use it DOES THAT MEAN LARGE SHIP LAUNCHERS CAN TOO automatic heavy missiles FTW
[TSF] Mason 1290 2014年11月13日 16時41分 
can you put a little more detail into the description please. like. is this a re-vamp, an overhaul of current missiles, a seprate weapon, a seprate munition?
System1024 2014年11月13日 16時07分 
OP warhead with like 160+ explosive component req. please?
Nice mod. Good for sniping with cameras
Arara  [作成者] 2014年11月12日 8時34分 
so the torpedo need to be well designed. you need to purge or destroy the shell before detonation.

of cause, more powerful warhead may work better and it's easy..
Learza 2014年11月11日 21時53分 
the only problem i encounter about warheads is that the torpedo's armor absorbs some of the warhead's impact first before the actual target. making the explosion a little weaker than a naked torpedo warhead. i just hope warheads are exempted on the volumetric explosion rules because of it.
Arara  [作成者] 2014年11月11日 8時59分 
I haven't know possible or not. If I found it, I will try it..

..I think single Warhead block is weak, but enough to destroy light armor or functional blocks, so enough as Warhead of torpedo. because well designed torpedoes may carry warheads into target ship's vital part.
Learza 2014年11月11日 8時12分 
can you create a high powered warhead version? so that torpedoes are not that weak?
Arara  [作成者] 2014年11月11日 3時56分 
I think enough to destroy light armor, but not heavy armor.
DeAnti 2014年11月11日 0時43分 
is the missle suppose too destory the whole ship?
Arara  [作成者] 2014年11月10日 1時59分 
true that.. I mean just you can tune it for your world.
Fatsack 2014年11月9日 13時46分 
Cool! I think if people keep designing mods to counter other mods weapons/defenses you can get a really neat strategy/tactics meta-game going on for PVP
Arara  [作成者] 2014年11月9日 8時50分 
HP missile's radius parameter is 10.
it seems to be able to reach the gen block.
(though it wasn't enough, you can reinforce any weapons enough to destroy it..)
Fatsack 2014年11月9日 1時51分 
What I meant by penetrate, is that the explosion radius is large enough to reach and damage the shield generator block. Thus allowing you to damage it enough to disable Paladin shields with this missle. Otherwise the paladin shields seem a little too Over powered for multiplayer
Arara  [作成者] 2014年11月9日 0時58分 
how the shield is working?
it seems to cause missiles to explode, but doesn't stop projectiles or blast damage.
Fatsack 2014年11月8日 23時43分 
I wonder if this will be able to penetrate the Paladin Directional shields mods shields. It just needs a big enough blast radius to hit the shield gen block behind the shield. Has anyone tested this? I can see an awesome escalation of weaponry/defense coming up.
LookAtMyHorse 2014年11月8日 10時23分 
what about bigger launcher for a bigger missile? =)
Brogan9000 2014年11月8日 9時06分 
Woah