WARNO
Mudfight II
35 Comments
Kel  [author] 17 Jun @ 4:02am 
@Voodoo1 Hey, with the new patch, Eugen broke >all< custom maps.
I spent half of yesterdays evening to fix it, thought i had it, gotta recheck all my maps :((
Voodoo1 16 Jun @ 9:52pm 
Can't load due to unkown class "TMultilayeredWorldFloor." I've loved playing on this map and it's homage to WGRD
British Sisyphus 18 Feb @ 2:01pm 
make map bigger so that ranges are more balanced
Augustin 18 Feb @ 6:26am 
pls add strait to the point pleaaaaaaase
Kel  [author] 10 Feb @ 10:26am 
Hotfix update applied. They also changed something in the way LoS are baked into the map it seems. Please notice me of any bugs that are occuring after that patch...
Hotshot1722 19 Jan @ 2:38pm 
The map looks great, but the problems are the line of sight, overall distance, and terrain. First LOS, it is too good. Recon can park in the town between Delta and Alpha in the church and see everything to Foxtrot. The distance is wrong by 1500m-2000m. Foxtrot in WGRD is around 3500m to 4000m wide. Foxtrot in this mod is about 1500m-2000m wide. This means a single TOW-2 in T-Forest can cover basically everything in Foxtrot and shoot halfway across into Delta. Overall, it's too compressed. The terrain is too flat, but that is most likely the map editor. From the Center Town, you can see and shoot up the hill into the next town towards spawn. You couldn't do this in WGRD. Thank you for reading, and I would love for the map to be adjusted.
Kel  [author] 14 Jan @ 2:24am 
@MessToe I cannot replicate the crashing, can you give me some more Info? :)
JinXxy | MessToe 12 Jan @ 6:27pm 
crashing my game
bagel 12 Jan @ 6:18am 
tysm i loved this map so much in wgrd
Kel  [author] 3 Jan @ 4:22am 
@Gattsu - considered doing it but it is a) alot of work and b) someone else did it already so... ;)
Gattsu 2 Jan @ 11:49pm 
@Kel is it possible ot just increase the overall size so it fits the ranges in wgrd more? I know it might be bit too much over the top but ranges in wgrd are like 3/5 of warno, so the city in the middle (the big one - not the small one on the road) in wgrd is never able to fire at the road for example (the main one) even with 2,8km range
beautiful map, Thanks Mr. Kel.
Hobert 25 Dec, 2024 @ 5:14am 
Love it, please make more wargame maps in warno, keep it up
Kel  [author] 17 Dec, 2024 @ 2:28am 
Updated to be compatible with Northag / Also added destruction game mode. Enjoy :)
Kel  [author] 13 Dec, 2024 @ 11:35am 
Destruction Game mode will come with the >required< mod update due to the release of Northag :)

Also, with the reduction of overall size, as some already mentioned, the balance might be a lil off.
So, we have two choice here:
a) Leave it be so it doesnt change the way it looks (aka mudfight purism)
b) Do some small adjustments to increase balance. If we decide to go down that route, input for any balance problems would be welcome.
Captain Price 12 Dec, 2024 @ 10:30am 
everything i wanted
maxxgame 11 Dec, 2024 @ 7:12am 
yes, destruction mode please ;)
Kel'Thuzad 10 Dec, 2024 @ 9:43pm 
Can we get a destruction version?
Tekay 10 Dec, 2024 @ 6:03am 
What an oldschool banger - well done
Mighty-Python-20 9 Dec, 2024 @ 2:19pm 
Agree with Nico it seems unbalanced after testing.
Maybe make the zones half the size be a good thing too.
Thanks for the work.
--Nico-- 9 Dec, 2024 @ 2:12pm 
Hi, first thing thx you for sharing this with us.

But i have few issues :

The side with 2 town is automatic win due to the town and the fact that opponent has pretty much no cover to hide from the atgm posted in the 2 town.

Also, the side with towns seems to have better roads.

leading to many cv lost and huge advantage for opponent

Solutions :

Maybe add some forest area or a vilage in the center of the map.

Same thing for the side near the river, its too open and one sided.

Good luck mate
Jasp137 9 Dec, 2024 @ 10:43am 
YESSS! Gotta love the good old Mudfight!
Kel  [author] 9 Dec, 2024 @ 10:17am 
@Gattsu There is limited love in the overall way that range/size/distance multipliers work for warno / also - vision ranges into forests are different (and much higher) compared to RD.
But it still looks kinda fun so... :)
Gattsu 9 Dec, 2024 @ 10:05am 
looks great but ranges are all fucked up (not really your fault i would say) but from gameplay perspective it would be broken for the top side as atgms easily reach everything from the middle city (the big one - not the deadtown)
Kel  [author] 9 Dec, 2024 @ 9:44am 
The detail level for that one is limited so much faster to finish :) Most time went into trying to fix that tessalation bug :(
Silver 9 Dec, 2024 @ 9:24am 
Nice work !!

You're pumping maps out, I can't work that fast !
DDR 9 Dec, 2024 @ 8:48am 
@Kel thanks so much for your hard work yes also those games had nice maps, I would also like a map with the Berlin Wall, the emblem of the Cold War
Judden_77 9 Dec, 2024 @ 8:24am 
Waiting for the full version of the 4x4 map)))
Kel  [author] 9 Dec, 2024 @ 8:11am 
@DDR Right now, am happy to have finished my 2nd map and am @ 35% with another real life one. Am open for suggerstions though. Airland Battle and EE also had nice maps.
DDR 9 Dec, 2024 @ 8:02am 
Are in project also some other maps of Red Dragon? like Wonsan Harbor, Strait to the Point, Another Day in Paradise?
Kar_Root 8 Dec, 2024 @ 7:38pm 
We are so back
Sir Markson 8 Dec, 2024 @ 5:36pm 
Someone do rice paddies please
Niko226 8 Dec, 2024 @ 12:37pm 
who is we
Z_Man 8 Dec, 2024 @ 11:59am 
Now we need a 10v10 tactical version. Good job on recreating this :steamthumbsup:
Hippie 8 Dec, 2024 @ 11:27am 
Good