Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I spent half of yesterdays evening to fix it, thought i had it, gotta recheck all my maps :((
Also, with the reduction of overall size, as some already mentioned, the balance might be a lil off.
So, we have two choice here:
a) Leave it be so it doesnt change the way it looks (aka mudfight purism)
b) Do some small adjustments to increase balance. If we decide to go down that route, input for any balance problems would be welcome.
Maybe make the zones half the size be a good thing too.
Thanks for the work.
But i have few issues :
The side with 2 town is automatic win due to the town and the fact that opponent has pretty much no cover to hide from the atgm posted in the 2 town.
Also, the side with towns seems to have better roads.
leading to many cv lost and huge advantage for opponent
Solutions :
Maybe add some forest area or a vilage in the center of the map.
Same thing for the side near the river, its too open and one sided.
Good luck mate
But it still looks kinda fun so... :)
You're pumping maps out, I can't work that fast !