Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Visually Distinctive Terrains - Fungal Biome
88 Comments
CircusBread 3 Dec, 2024 @ 10:57am 
When ever I try this mod on Ubuntu it crashes the game along with your other mods
khajiit has wares in hdr 25 Dec, 2023 @ 11:55am 
Hey, I know nobody actually plays this black sheep anymore, but I wanted to mention anyway: This mod stopped working, and so did your other two. I can't see anything on my game map because there's a bunch of mountain LODs all over every tile. Yes, I loaded mods twice.

So how did it break? I don't know, but I'm pretty sure this is just a knock on effect of Firaxis being drunk and not actually wanting to make this game, and this mod would probably still work today if it was a regular Civ 5 mod.
Amanoob105 21 Oct, 2022 @ 8:59am 
For what it's worth, add a plus 1 to the "works with Rising Tide" pile.
Even when all you can see is the bare minimum of area around your first city, wow, does this make difference to how things look.
Cousken  [author] 26 Jul, 2022 @ 9:31am 
@Speed demon i honestly don't know XD
Speed demon 21 Jul, 2022 @ 11:11am 
Does this work with rising tide?
clop1000 27 Jun, 2020 @ 10:44am 
Yep! It looks much more jucy!
Rider 31 Jan, 2018 @ 4:30pm 
It is much better. Thank you, liked and favorited.
QUASAR 22 Aug, 2017 @ 8:21am 
Thankyou for the mod, I will give it a try.
mr_mellow3 14 Aug, 2017 @ 12:00pm 
What the hell does "Normal Single Player & Multi player" mean? Doesn't work for me at all when DLed through Workshop, not going to bother w/ it if I have to DL through 3rd party site.
Thepariah 15 Jan, 2017 @ 12:27am 
nice map ;)
Cousken  [author] 4 Sep, 2016 @ 1:45am 
But it works 100% in Vanilla
Cousken  [author] 4 Sep, 2016 @ 1:44am 
@oplesrope Honestly, i have it running in Rising Tide, but many people report it doesn't work for them.
Donkey Kong star 4 Sep, 2016 @ 1:43am 
is it for Vanilla?
Aenyr 5 Jul, 2016 @ 4:18am 
This mod is too old to work with Rising Tide, but another one called Biomes Redux may work
Ciros 26 Jan, 2016 @ 6:20pm 
is for vanila or RT?
Marian 4 Jan, 2016 @ 11:48am 
Thanks. Great job. :)
Phayntom 24 Dec, 2015 @ 12:22am 
can you update this for Rising Tide?
Cosmic Fox 23 Oct, 2015 @ 9:40am 
Go to your documents, find Beyond Earth folder, inside you will see cache folder, delete everything inside that folder. For some Mods you might want to also delete the files inside ModUserData. :steamhappy:
Popitrekker 22 Oct, 2015 @ 1:14am 
@Fox how do i clear the cache?
Cousken  [author] 21 Oct, 2015 @ 11:58pm 
Thanks Fox!
Cosmic Fox 21 Oct, 2015 @ 1:55pm 
>.> I was mistaken, glad I was lol @Cody make sure you clear cache, I had strange issues until I did, each and everytime a Mod changes in fact.
Popitrekker 21 Oct, 2015 @ 4:16am 
what happend was my terrain was "flattened" and i was unable to do anything in game exept open the menu to exit the game
Popitrekker 21 Oct, 2015 @ 4:15am 
@ Cousken I have had the same problem with having other mods installed on top of the 3 distinct terrains. however it occured when i used one of the new terrains, so im not certain if its conflicting mods or conflicting with the main game itself
Cousken  [author] 21 Oct, 2015 @ 12:59am 
@Fox No actually i have no other mods installed than the 3 distinct terrains, so there might be a conflict? Would be great if you find which it conflicts with :) the only thing this mod does is to replace some textures so any other mod that affects those might be the cause.

I agree on that point ^^ We'll see what i manage to do with the time i have ^^
Cosmic Fox 21 Oct, 2015 @ 12:50am 
Ok Cousken, did you use these with any other mods? Terrain is messed up whenever I use them, tried clearing cache no difference.

I also want to suggest trying to do more artwork for the game. Some of it is ok but other things are very lame and short sighted design wise. Vibrant distinct they are not! lol ; ^ )
Cousken  [author] 21 Oct, 2015 @ 12:04am 
@codyjack215 To be honest i think they are OK, but lack variety and contrast. I've set up a project to see what improvements i can do, and if i produce something i feel is good i'll put it up on workshop.
Popitrekker 20 Oct, 2015 @ 1:30pm 
@Cousken Thanks I've been going around steam looking to see if all my mods had been updated to Rising Tides. I was also wondering if you felt the need to add the two new terrains they have added
Cousken  [author] 20 Oct, 2015 @ 11:46am 
@codyjack215 I tried it myself this weekend and it seems to work.
Popitrekker 19 Oct, 2015 @ 6:53pm 
is this mod compatable with Rising Tides?
Pentalis 28 Jun, 2015 @ 6:39pm 
This mod looks really promising, along with the other Visually Distinctive mods.
I tried them on Linux (Fedora 22) and they didn't work, it crashed the moment the game started. A pity!
Blueberryies 21 Apr, 2015 @ 2:17am 
All good. That link you gave me had a second link inside it which explained why the terrain assets were blank for my .dds editor as well as for GIMP. It explained that the files were dtx4 which the .dds viewer and GIMP couldnt handle. I only had to open them using photoshop and wow I have my terrains. Thank you very much for your help. Bye.
Cousken  [author] 21 Apr, 2015 @ 2:06am 
Hmm @Kane please check out this thread http://forums.civfanatics.com/showthread.php?t=536900 , it's the one i used to learn how to do that myself. To be honest i just don't remember how it's done anymore. However do follow that guied TO THE LETTER really niticly, i remember having lots of issues due to missreading steps or missing a step, or even capital letters.

As for modding... any way you can make something work, i think is a valid way. A lot of things aren't in any way prepared for modding, so naming is confusing, things are obscured... If you can make it work by using my mods by all means, go ahead.
Blueberryies 21 Apr, 2015 @ 1:54am 
I know I could just ask to use your files. I know it would work because Ive already tested that and made my own terrains for personal use using your mod assets. But I want to know how to do it myself from scratch otherwise its just not the same.
Blueberryies 21 Apr, 2015 @ 1:50am 
My problem is that the same terrain .dds files that you use in your mod, when unpacked from my game are blank, even though they have the same name, and the same file size. I suspect they are encoded and need a matching index file. For example bravo desert d (diffuse) in your mod shows a proper diffuse texture. When I extract that same file for me its blank. Also I cannot find an index file to decode it with.
Cousken  [author] 21 Apr, 2015 @ 1:17am 
@Kane afaict you did everything right, it's just that a lof of the textures aren't used or are used for things such as specular maps, which won't be obvious to people who haven't worked with computer graphics (it basically tells you how shiny a texture should be). I'm not sure what you mean by fungal fruit, but the "trees" are in forest_bravo.dds and "grasses" are in grassland_bravo.dds.

If you eant to read more about how i worked wit this, check out this thread at the Civ Fanatics forums. http://forums.civfanatics.com/showthread.php?t=537490&page=2 They also have wikis and very helpful people there. I haven't really worked with modding since these three, so I'm not really up to date anymore with what's possible.
Blueberryies 20 Apr, 2015 @ 7:33pm 
I tried to make my own terrains just like you did, in order to recolor the fungal fruits, but I couldnt get the assets out of BE. I unpacked them with nexus script but many of the terrain .dds seem to be blank or encoded and I dont know how to fix this. Could you please let me know how you got the terrain .dds assets out to work on?
Cousken  [author] 30 Mar, 2015 @ 3:08am 
@Halfling Thanks ^^
Halfling 30 Mar, 2015 @ 3:01am 
Thanks mate, you see with civ 5 it doesn't work, so I was concerned. Will try installing tonight, and ill post the results here for anyone else.
Cousken  [author] 29 Mar, 2015 @ 11:44pm 
I had no chance to confirm that @halfling but it uses standard tools so should be no problem ^^
Halfling 29 Mar, 2015 @ 10:00pm 
Does this work with osx? My main computer is broken atm and I want to know if I should install your mods for beyond earth on my mac.
Mittens the Maleficent 5 Mar, 2015 @ 9:37pm 
god thank you for this.
An East Side Guy 10 Feb, 2015 @ 2:46pm 
Awesome mod. Ty
SinDrHomes 29 Jan, 2015 @ 10:30pm 
good
Meiji 18 Jan, 2015 @ 5:44am 
This is amazing!!!
Raiden 12 Jan, 2015 @ 9:10pm 
Love it! :happyelf:
luckypong 10 Jan, 2015 @ 5:19pm 
good...
Hawkeyz 2 Jan, 2015 @ 3:19pm 
Does anyone know why I am stuck at transferring?
Zuar 29 Dec, 2014 @ 7:16am 
Very nice
Matraques 27 Dec, 2014 @ 7:39am 
great
crazypor 25 Dec, 2014 @ 4:07am 
good mod!