MADNESS: Project Nexus

MADNESS: Project Nexus

Off-Track Blues (ARENA)
35 Comments
Youhoooop  [author] 17 Jun @ 2:18pm 
If you're playing on any difficulty other than madness, that's not normal, but I haven't modified the flashbangs at all in any of my mods, unfortunately it's not up to me to fix
Lukasaurus8 16 Jun @ 7:10pm 
may i inquire, is it normal for the flashbangs to one shot a corpus on... anyone in the splash
including my own G.O.L.E.M. unit

im not sure if its a lack of armor or what (if it is a lack of armor in screwed as a magiturge with 8 equip load ): )

its the biggest problem i face fighting through here as i can handle evreything fine, then i get hit by one flashbang and combo'ed by a random grunt and oops im on one corpus now!!!

very painful, i hope they become more flash and less bang...
Khalibur 4 May @ 10:31pm 
ive re explained myself in discussions as to not clog the comments.
Youhoooop  [author] 4 May @ 3:49pm 
He spawns towards the end of the wave with only ~10 or so enemies remaining as they serve as a way to keep you occupied with fighting and supplied with weaponry even as you are evading the boss. Having him be completely alone would trivialize the elevated danger posed by the wave.

If you could explain or demonstrate how specifically your problem with the teleport is happening in more detail, I'd appreciate it and I can get to work on some features to alleviate the problem.
Youhoooop  [author] 4 May @ 3:49pm 
I'm not really sure what you mean by "Inconsistent," "Glitchy," or "Bitchslapped by the code," but that teleportation ability is easily dodgeable with the right timing, I don't know how it's consistently causing issues for you or how it's forcing you into corners.

On top of that, offensive abilities like the teleport punch are meant to be faced to the target, I can't just make it go somewhere else, nor give it an needless cooldown when you can remain close to the boss and exploit his slow hand-to-hand windups without triggering the flank.
Khalibur 4 May @ 2:33pm 
nono the movespeed isnt the issue, the issue is his "close the gap" teleportation ability ALWAYS faces him TOWARDS your charachter, so, youre either forced to bait him, or forced into a corner where you can't do anything and it ends up being a slog. if you either made it have a 30 second cooldown or made it not always face the player, then it would be way less inconsistent and glitchy to fight against.

also, never played may, and i have no idea how he keeps shitstomping me when i get there. ofc, for immersion's sake i keep the mod always on so im a little limited by my tools but otherwise i should be destroying him, but that bs teleportation ability makes him either unbeatable or laughable.

also having him spawn last as a forced mechanic would be alot better than fighting him mid-wave with 5 people who can give you an effect where you get bitchslapped by the code.
Youhoooop  [author] 1 May @ 8:27am 
I'm sure how he's too fast for a 35 imprint carnivore origin considering I've seen May herself defeat him with much less, but I have added more attack cooldowns by increasing the endlag of his elbow drop, as well as decreasing his movement speed by 0.25
Khalibur 1 May @ 7:16am 
Ok bro you need to put a cooldown on highliner kyarichos' attacks, that motherfucker stunlocks me period, no matter what build i use. also, the screwdriver technique sucks as a way to take down an enemy that mobile, make him slower.
no, its not a "skill issue" if i can't beat him on c+o carnivore with 35 imprints.
Youhoooop  [author] 24 Apr @ 12:01am 
The infinite waves have been buffed heavily
Youhoooop  [author] 16 Mar @ 10:44am 
It replaces every wave in the entire level
Chachi Piruli 13 Mar @ 5:01am 
Does this mod replaces the infinite waves or all of them?
Fodder59 5 Feb @ 5:45pm 
singlehandly the BEST arena mod on the steam workshop considering the enemies drop guns with spare mags, vita troopers can be used to heal corpus blocks, and the enemy units will make your arena mode oc BLEED regardless!

unfortunately i found a rather consistent way to softlock (mostly on accident) where if a living vita trooper (green guys you execute for a corpus) is knocked off the train cars they just do not die and render the wave unbeatable
Youhoooop  [author] 28 Jan @ 6:23pm 
No origins included
A07 28 Jan @ 3:50pm 
yo is there origin in arena for this?
RyRy629 13 Jan @ 2:48pm 
i hate lemon blood people
Youhoooop  [author] 13 Jan @ 8:44am 
The guys trying to shoot you as soon as you board might be the biggest indicator
names are overrated 13 Jan @ 8:15am 
how were we meant to know they didn't want their train stolen?
RyRy629 10 Jan @ 8:47pm 
i was going to talk about kyriarchos, whatever his name is until i saw i needed to use those screwdrivers some enemies drop, either way, some of these bosses are really interesting and use cool attacks, well done!
Khalibur 25 Dec, 2024 @ 7:09pm 
they keep fuckin ripping my helmets and head armor off and it won't give it back to me at the end of the arena which is some bullshit especially when i have armor that i spent time rolling for in the shop

good mod, way better than most, and i figured out the conflict in my mods and fixed it.
Youhoooop  [author] 21 Dec, 2024 @ 6:58pm 
If the red icon shows up above his head, it still allows you to perform the helmet removal execution from behind
Khalibur 21 Dec, 2024 @ 6:11pm 
its more than likely a conflict with my personal mod setup, but when i was on the stage i DID try using those stun-grenade launchers and it just pissed him off.
Youhoooop  [author] 18 Dec, 2024 @ 12:14pm 
In what way are they broken, I mean
I can try to fix them if there's a specific issue going on with them
Youhoooop  [author] 18 Dec, 2024 @ 12:13pm 
How are the designated weapons not working?
Khalibur 18 Dec, 2024 @ 1:30am 
and by stumble i mean stagger
Khalibur 18 Dec, 2024 @ 1:27am 
yeah, my bad.

also, i think there's a confliction because i either am not seeing the weapon or it's not working correctly, if it's those weird stun grenade launchers.

tbh in my opinion if you wanted to make a more difficult large enemy i would reccomend changing kyriarchos's mechanics to where he takes multiple aggrovations to stumble, instead of having a dedicated weapon to rely on, bc thats also kinda annoying considering my current build (chaos and order cannibal)
Youhoooop  [author] 17 Dec, 2024 @ 1:22pm 
Do you mean the third wave segment, with Kyriarchos?
There is no highliner boss in the infinite waves

You have to attack him with one of the red named weapons dropped by the special units in that wave to force him into a vulnerable state that allows you to take both the helmet & armor off
That or bait him off the train enough times to break all his corpuses
Khalibur 17 Dec, 2024 @ 12:58pm 
uh
why is the highliner boss on the start of the infinite waves invincible to oncoming attacks and unstaggerable?
torostid 15 Dec, 2024 @ 6:31pm 
very hard and I like that:mpn_san:
sagey08 13 Dec, 2024 @ 3:15pm 
these mfs will make your cringy oc BLEED and i respect them for it
dendustin2 12 Dec, 2024 @ 1:18am 
Actually fucking challenging and fun, there are troops that you absolutely need to prioritize first among the canon fodders such as the area denial flamethrower or the deadly sniper that makes your dodge into a graze hit instead with tacbar among deadly opponents and bosses. It's as if it's hardsell, but 10x times harder.


This mod seriously put your skills, loadout, and whatever origin along your hirelings to a stress test, especially on madness difficulty. Don't use vanilla origins unless if it's stacked up to deck or you wanna suffer.

10/10 tho
therealmanguyman 11 Dec, 2024 @ 3:21am 
Finally.
May 10 Dec, 2024 @ 10:59am 
The most challenging yet fun mission in the workshop(imo).

This mission will provide you enough pain & suffering, while putting your powerful origins and your own gamer skills to the test. (unless your origin's literally in god-mode)

Btw, those wimpy vanilla origins wouldnt have a chance unless they're stacked with 30+ imprints.
sagey08 9 Dec, 2024 @ 5:15pm 
obey the yellow
WTFMidge 9 Dec, 2024 @ 5:04pm 
Peak
J 9 Dec, 2024 @ 7:27am 
we're so back atp bros