Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also: I might have some compatibility issues here because new slots aren't unlocked, even after researching the techs. Any suggestions as to what to look out for?
For my every other space fauna species, I can design them normally, including x amoebae and x voidworms. However, for my crystals only, regardless of size, I cannot save new designs, "empire is missing required technology" it reports, without telling me what that tech is. Of all my mods this is the only one that directly associates with space fauna.
Also is it a bug or by design that x amoebae cannot use stealth components?
And especially if the latter, any ideas for getting full on leviathans/guardians like the space dragons as end game tech? If too powerful, maybe limited to something like one per a star base building or something.