Sea Power

Sea Power

Virginia Class 1990s VLS Upgrade (NTU)
16 Comments
Navigator Alex 1 Jul @ 7:07pm 
Please, if your mod has two versions of identical ships, but one of them is clearly worse in armament than the other - leave only the best version. Really - why clutter the game (the list of ships) with some worse version of the same type of ship. Players of mods for ships - you can scroll through the list for a long time, please do not clutter this list to search for which ship to spawn, remove the worst version of your mod for the ship.
GoldLeader108  [author] 1 Jul @ 2:07pm 
I need to go in and fix all of the pre-ToE mods, as they were broken by a game update, however, it will all be fixed when I have time. Worst case scenario, these exact units are available to an upgraded standard in ToE to hold you over.
Navigator Alex 28 Jun @ 3:49am 
I don't see Harpoons either. The required NTU mod is enabled and is at the top of the list. There are two types of Tomahawks, but no Harpoons. Your mod has two types of ships? Right? At the end of the names is the addition VLS and VLS2?
I've only recently started playing this game and don't quite understand the disappointment of the person below in the comment (maybe these Harpoons are important), I just want to confirm his words.
And yes - WHY two types of ships?? The second version of VLS 2 clearly has more missiles, why clutter the game with a worse version, how can I remove the regular VLS? Or does it have something better (like radar range) than VLS2???
busty north korean farmer 22 Feb @ 6:58pm 
Your mods seem to be missing RIM-66K/H range? Base NTU mod ships can exploit full theoretical 90mi range (both Aegis and NTU ships), but both your VLS Virginia and Alaska mods have max RIM-66 range around 60-70mi. The VLS Alaska is even lower at approx 48-49mi. I took a look at the inis for sensorsystem but haven't figured out a fix for either of the problems.
GoldLeader108  [author] 12 Feb @ 12:39pm 
Did you enable NTU?
Nukem1821 12 Feb @ 11:52am 
Why is the upgraded Virginia have worse load out then base Virginia? Losing the Harpoons is big blow to only gain a few more tomahawks when the harpoons are still on model along with losing all AA missiles.
GoldLeader108  [author] 30 Jan @ 6:01am 
It's on the way, just taking a break for a while, fairly burnt out from SP modding
a62443166 29 Jan @ 11:04pm 
Can you make a CGN-42?
TriggerMaru 27 Dec, 2024 @ 8:14pm 
This mod is an absolute blast, I would love it if you could add an additional ship to the class, USS Indiana, pretty please🥺.
GoldLeader108  [author] 16 Dec, 2024 @ 5:36am 
I'll look into it
Monarch 15 Dec, 2024 @ 11:50pm 
Is there a possibility of adding the loadout feature to the Virginias that you also managed to insert on the Iowa VLS mod? I love the heavy VLS cruiser but I'd love to have more TASMs for surface actions. An option to switch the numbers on the TLAM/TASM ratio would be great. Also, VLAs (Vertical Launch ASROCs) would be cool, and replacing 10-15 SM-2s with them would turn these ships into the best multirole cruisers on the workshop.

Incredible mod. Ship works great as both a solo asset and in a task force.
GoldLeader108  [author] 13 Dec, 2024 @ 3:29pm 
Nothing to be done with the way textures work in the game.
Rickshaw 12 Dec, 2024 @ 2:32pm 
Love this mod. Only problem is the hull name on the stern reads "Preble".
Paddy_Prickly_Dickly 11 Dec, 2024 @ 5:34am 
Load this before or after NTU?
Colonel Clank 9 Dec, 2024 @ 9:40am 
This thing is now a beast, just tried it with the Iowa VLS as well and its gnarly how much TASM you can saturate the enemy with. when 60 of them hit a Kirov its pretty impressive.
godfather 9 Dec, 2024 @ 8:45am 
thank you for this mod. the Virginia class ship is my main ship for my strike groups. i can now have a true nuclear powered fleet. :steamhappy: