Caves of Qud

Caves of Qud

Autoexplore+
14 Comments
Str ange r 20 Mar @ 5:22pm 
Hey this isn't working for me either, any updates?
Danetta 1 Mar @ 12:02am 
What about electromagnetic sensor?
Mag1cWalker 9 Jan @ 12:08am 
This isnt working for me, mod is enabled
Etherios 4 Jan @ 5:16am 
Thanks!
Could something like this be done for penetrating radar?
It's kind of annoying having to turn it off if an enemy is in range but not targeting you.
Conir 1 Jan @ 8:27am 
mh, my char still stops autoexploring when he hears something in the distance. the mod is loaded, do i have to activate it somewhere else? thanks
Box Admiral 14 Dec, 2024 @ 5:21pm 
Tried to play the save again without this mod enabled and it crashes after moving two zones even if this mod is disabled, so I doubt this was actually the culprit
Reki 14 Dec, 2024 @ 8:17am 
this doesn't seem to do anything for me, is there something i could be missing? I turned off all my other mods...
modo_lv  [author] 14 Dec, 2024 @ 7:20am 
@Box Admiral https://wiki.cavesofqud.com/wiki/File_locations You can also find me on Caves of Qud Discord server and send me the save file if you want.
honbee 13 Dec, 2024 @ 8:30pm 
suggestion if that's alright - make it stop me before i'm in melee range of a stat sap lol
Box Admiral 13 Dec, 2024 @ 1:43pm 
I have many mods installed, so not making a great case here, but I can't load one of my saves after the smell update. This character has Hearing but not Smell. Is there any log to look at or something to try and diagnose this issue?
modo_lv  [author] 13 Dec, 2024 @ 1:12pm 
@HanCloudstone Done.
HanCloudstone 13 Dec, 2024 @ 10:06am 
Wonder if same can be done for heightened smell.
UnderDoug 10 Dec, 2024 @ 3:51pm 
Amazing. A reason to actually take the mutation.
CobaltNinja 9 Dec, 2024 @ 4:14pm 
You're the best!