Sea Power

Sea Power

Tarawa Overhaul
40 Comments
SKIBIDI_RIZZLER123 19 Jun @ 9:43am 
can you make similiar mod for carriers i love idea of taxi from deck! its make great cinematic!
COOLER TYP 20 May @ 4:30am 
Is it Possibal to add the F-35 mod to the Tarawa?
L963  [author] 29 Apr @ 5:52am 
Possible yes, but I wont do it since I made this mod specifically because I didnt like how empty the existing Tarawa feels
Is it possible to make this a standalone unit instead of editing an existing ship ?
L963  [author] 6 Apr @ 8:55am 
New update, now deck parking is used for all helicopters as well.
L963  [author] 25 Jan @ 7:59am 
Not until asset loading is officially added.
DANINJEN 24 Jan @ 8:47am 
Is it possible you could eventually change the skins for the AV-8B and AH-1W into their 1990s versions, with the grey camouflage liveries?
baxter.bj 12 Jan @ 5:40pm 
Thanks L963
✠Lavinia Falcone✠ 12 Jan @ 1:53pm 
@L963 Awesome mod, but can you add F35Bs??
L963  [author] 12 Jan @ 1:43pm 
Normally they just get spawned from the flight deck. If that fails for whatever reason, its the rear elevator just like the base game Tarawa
baxter.bj 10 Jan @ 9:45pm 
Does the Tarawa use both lifts when loading up Harriers, it only appears to use both lifts for helicopters?
L963  [author] 3 Jan @ 11:05am 
thanks for heads up
jasoriab 3 Jan @ 10:18am 
Hi @L963, thanks for the update :steamthumbsup:

There are a small typo in the following .ini file that define this missile: usn_agm-65e.ini

The TeminalDiveDistance and TeminalAlt fields are missing a letter r in them. This is a bug that has been around since previous versions of the game, and has already been fixed by the developers in the current base version of the files.

Both lines are currently commented, but it is better to correct them in case you use them in the future.
L963  [author] 3 Jan @ 8:48am 
New Update is out, including the YAV-8B and AH-1W.

Deckparking is also mostly done, but sadly a function it relies on is currently bugged, so that will have to wait until it gets fixed
JDQuesadilla 30 Dec, 2024 @ 4:30am 
ohhh lets freaking goooo! I'll let you work your magic then :D
L963  [author] 29 Dec, 2024 @ 9:12pm 
btw, I'm also working on my own (Y)AV-8B and AH-1W for the 89 and 94 variants, which will probably be ready pretty soon
L963  [author] 29 Dec, 2024 @ 9:01pm 
you need to change it in the _variants.ini file.
The flight deck gets overwritten by variant airwings (to vary which squadrons the aircraft come from and so on)
JDQuesadilla 29 Dec, 2024 @ 3:35pm 
Hey! i just wanted to say I'm absolutely loving this mod. But I was curious if I might get some guidance in changing aircraft in the air wings? I'd love to get the AV-8B's from a separate mod to work but simply changing a letter in the flight deck and supported aircraft yielded no results. Does it have something to do with the parked aircraft? Thanks in advance lol
moyer4487 28 Dec, 2024 @ 11:12am 
i hope the final version of this game allows the tarawa and wasp class assault ships to launch AAV's and LCAC etc from the well deck. i was a LAV crewman so i never did ride a amtrac to the beach.
Yaivenov 23 Dec, 2024 @ 11:55pm 
Ah right the tarawa guns. Personally I served on a Wasp class which is where I witnessed these uses. When you have zero deck guns a couple paladins are infinitely better. It's math. XD
L963  [author] 23 Dec, 2024 @ 10:27pm 
Mhh, Avenger might be possible using the Humvees from the cargo ships, but LAV (in any variant) would require an entirely new model and Paladin doesnt bring much when the ship already has the 5" guns.
I will think about it, but dont expect anything
Yaivenov 23 Dec, 2024 @ 9:40pm 
The two avenger humvees we parked added 16 stinger missiles total. LAV-AD can add stingers, hydras, and a 25mm gatling. Paladin can add a 155mm gun. Just a thought.

But yeah please don't let this distract you from deck parking. That is glorious work. :D
L963  [author] 23 Dec, 2024 @ 9:06pm 
That might be possible with A LOT of effort, but the effect seems really insignificant. At best it adds maybe a couple 25mm guns?

Besides I'm currently working on making all deck parked helicopters usable which would make placing the vehicles really difficult as well as the flight deck is just too dynamic
Yaivenov 23 Dec, 2024 @ 12:25am 
Cont..

It would be cool if you could "launch" a ground vehicle and have it ride up the elevator, and then park itself out of the way and just sit there as its own active vehicle (that just happens to be chained to the Tarawa).
Yaivenov 23 Dec, 2024 @ 12:23am 
Crazy suggestion, but you seem skilled enough to actually pull it off.

In real life these ships supplement their firepower with the marine vehicle assets they have in their stowage. On my ship in particular we drove humvee avengers up the vehicle ramp into the hangar, and then an elevator ride to the flight deck, where they were chained down one at the bow, and the other at the stern, on the starboard side so they weren't in the way have flight ops.

You can also find pictures of them using LAV's, and other stuff.
L963  [author] 15 Dec, 2024 @ 9:55pm 
Sure
Yaivenov 15 Dec, 2024 @ 1:47pm 
May I use your RIM-116 launcher kitbash in another project?
L963  [author] 15 Dec, 2024 @ 8:46am 
You dont really NEED it, but currently the the language files for loadout_names cannot be merged between mods, they just get overwritten.
So you either need a seperate mod with ALL names, or I would have to update every single of my mods every single time I change something with one of them
vaessili 15 Dec, 2024 @ 2:53am 
It's a shame it request another unwanted mod to work tho...
L963  [author] 13 Dec, 2024 @ 1:27am 
Totally forgot to upload the update, my bad. Fixed now.

Though I am currently considering splitting the 3 variants into seperate vehicle files (Iike with Belknap 72) and giving the later variants a YAV-8B/AV-8B if I can make a semi decent kitbash
zekew11 12 Dec, 2024 @ 10:44pm 
FYI - if using more loadout names as directed above this mod in the load order, more loadout names loadout_names.ini overwrites Tarawa improvements loadout_names.ini, resulting in the '85,'89,'94 loadouts displaying [missing text].
Tsuhna_ 12 Dec, 2024 @ 1:00pm 
I did some more testing and now the flight ops seem to run normally. On all loadouts. Dunno what the bug before was about.
Osssssssssuzu 12 Dec, 2024 @ 3:06am 
i figured that out ,but it just shows a blank and thats with every ship
L963  [author] 11 Dec, 2024 @ 10:36pm 
Cant replicate either.
Note that when switching ship loadouts, you need to first add the ship to the list of units, then switch.
For the flight deck, does this not happen with the other loadouts? They only change the weapons/sensors and should have zero effect on flight operations in general
Tsuhna_ 11 Dec, 2024 @ 6:55am 
Flight deck is bugged when I use the 89' loadout. The first Harrier to take off gets stuck and won't proceed to the runway. This will jam all flight operations.
Osssssssssuzu 11 Dec, 2024 @ 1:41am 
thats the thing i cant change the loadouts for ships in the editor
L963  [author] 10 Dec, 2024 @ 10:18pm 
you mean the variants? They arent seperate ships (like the 72 Belknap) but instead loadouts. Switching works just like planes
Osssssssssuzu 10 Dec, 2024 @ 5:58am 
i cant seem to have them in mission editor or anywhere else
✠Lavinia Falcone✠ 10 Dec, 2024 @ 4:33am 
great USMC!!:ms_Rachel_em::nekoheart:
godfather 10 Dec, 2024 @ 12:01am 
awesome:steamhappy: mod