ICBM: Escalation

ICBM: Escalation

Spaceguard Turret Network
55 Comments
Rekkulani  [author] 31 May @ 12:34pm 
Is that a recent change? The ASATs used to work. Thanks for letting me know.
Autumn 31 May @ 7:52am 
Looks like the anti-satellite missiles don't work. They have a max altitude of 2000, satellites are all at 4000.
B-36 Enjoyer 7 May @ 6:43pm 
The song in ac7 for the mission this is in is an actual banger
Rekkulani  [author] 28 Apr @ 3:43pm 
The Space Guard units also have the correct ammo for the job listed in the "config" when you select what ammo to use, such as Anti-Space, Anti-Sat, and Anti-Air.
Rekkulani  [author] 28 Apr @ 3:36pm 
Shell descriptions are in the research screen.
TASSDS is Antiair.
Lgcheishium 28 Apr @ 7:19am 
Sorry but I am quite unsure about what shells do what job since there is no detailed description and I do not play Ace Combat. The turrets do not shoot at MIRV warheads and does not shoot at ballistic missiles when using TASSDS
Bloodknight166 12 Mar @ 10:36am 
fair ngl, im just hoping for someone to make a map about ace combat
Rekkulani  [author] 7 Mar @ 9:54am 
I'd do a map but my brain is too smooth to figure it out lmao
Bloodknight166 7 Mar @ 7:46am 
idk if its possible but i really want an ace combat map, to use all the ace combat mods on
Rekkulani  [author] 11 Feb @ 5:56pm 
There's a small push on the community discord that's trying to have people add a notice to their mod page that says how many missiles their mod adds. I've been meaning to do that. I'll do that when I update my mod in a few to add a loading screen.
KriegCommissarJames 11 Feb @ 5:47pm 
yep, shame theres not a way to check how many a mod has without going into files. id have to remove more then I'd like to add it unfotunately. it was an awesome mod when I was abble to though
Rekkulani  [author] 11 Feb @ 5:44pm 
This mod adds 4 missiles.
KriegCommissarJames 11 Feb @ 5:43pm 
i see, ill remove a couple then thanks for the info
Rekkulani  [author] 11 Feb @ 5:42pm 
Ah, one of your mods takes up more than 37 missile remaining slots of the max possible 40 available.
KriegCommissarJames 11 Feb @ 5:38pm 
it now gives me a warning about to many missiles
Rekkulani  [author] 11 Feb @ 4:55pm 
I can confirm the workshop mod as working. Please try to follow the steps listed below as your Steam workshop cache may be out of date.
KriegCommissarJames 11 Feb @ 9:52am 
It just loads endlessly when I try activating it
Rekkulani  [author] 7 Feb @ 2:52pm 
Because i pushed so many updates back to back, unsubscribe, restart steam, and then resubscribe that shoud refresh your workshop cache.
Rekkulani  [author] 7 Feb @ 2:49pm 
Is it giving you an error?
SaFA-* 7 Feb @ 12:39pm 
can't use at update
schraider 20 Jan @ 10:05pm 
Love the mod. I am really happy to have ace combat in the game. Really wish we could have more ace combat mods like the excaliber or a scinfaxi-class sub.
B-36 Enjoyer 11 Jan @ 11:17am 
put sams that can shoot missiles that can actually pull Gs and have IRCCM flare rejection in the vicinity
Rekkulani  [author] 11 Jan @ 8:01am 
That's a good issue to have! I think..
Space Force: Droop Snoot 10 Jan @ 9:33pm 
Minor issue, mute psychopaths in single seat fighters keep blowing up my guns.
Soulless_Pacifist 7 Jan @ 10:15pm 
Would genuinely pay money for someone to add more ace combat stuff like this. Imagine an arsenal bird ingame. Would open up a lot of options for more strategic gameplay imo
Rekkulani  [author] 7 Jan @ 2:11pm 
I'll have to look into it again. Carriers are almost just as easy to make.
B-36 Enjoyer 6 Jan @ 6:39pm 
@Rekkulani I know I have already said it but it might have been ignored and I see you are online so I ask again, could you do that flying carrier thing from you ICBM1 mod again?
L_Chabb 6 Jan @ 11:39am 
It hasn't yet required me to build anything to support it in any way ammunition wise
But maybe you should mention that some satellite research is necessary to get an asset the Space radar built which is required for it to see its targets
Ah never mind it works
Rekkulani  [author] 4 Jan @ 2:35am 
It does not require special ammo.
L_Chabb 4 Jan @ 2:31am 
Does it auto build or generate ammunition for itself?
DummiSpy 3 Jan @ 4:07pm 
lore?😯
Domestic Life 29 Dec, 2024 @ 9:12pm 
+1 for flying super carrier :)
B-36 Enjoyer 24 Dec, 2024 @ 10:58pm 
Also, where is Tolis right now? I need my icbm 2 dawn at midnight.
B-36 Enjoyer 24 Dec, 2024 @ 10:57pm 
Do that flying aircraft carrier mod from the first game again if that is possible.
Rekkulani  [author] 23 Dec, 2024 @ 9:16pm 
I'm not sure if the AI being unable to use it is something I can make toggle-able. I was also contemplating making a "competetive" version as a separate workshop mod that would limit the space guards and make them more fun to play against. So if anywhere I'd work the AI use into there.
Domestic Life 23 Dec, 2024 @ 8:37pm 
I like that the AI cannot use it. If you do introduce that, I hope you can make it a toggle-able setting so you can choose if the AI can use it or not.
L_Chabb 13 Dec, 2024 @ 4:02pm 
Good description AND you included warnings of crash conflicts
As Loadsamonay might say
- Nice work Saansshoine I'll try itt aut same toime
Spiffo Gaming 11 Dec, 2024 @ 9:53pm 
Cant wait to conquer the Usean continent with this
Rekkulani  [author] 11 Dec, 2024 @ 6:36pm 
I have no current plans to make other super weapons from ace combat. My next plan is actually a Helldivers destroyer. It really just depends on how hard I think it will be to implement. So the Excalibur might make an appearance, but it's a strong might.
Nyarlathotep 11 Dec, 2024 @ 3:26pm 
i love this, do you have plans to make a Excalibur or any other Ace combat super weapons ?
Casual Watcher 11 Dec, 2024 @ 2:43pm 
Oh and yeah this mod is sick, thank you for making it.
Casual Watcher 11 Dec, 2024 @ 2:42pm 
@Kdidliterallynothingwrong Have you tried putting up your own air
K did literally nothing wrong 11 Dec, 2024 @ 10:40am 
mfw a single enemy fighter jet somehow manages to destroy my entire spacegguard turret network
K did literally nothing wrong 11 Dec, 2024 @ 10:37am 
Based Avali
Some Smug Gryph 11 Dec, 2024 @ 12:24am 
You love to see it
B-36 Enjoyer 10 Dec, 2024 @ 9:54pm 
My friend would like this, he plays ace combat 7
B-36 Enjoyer 10 Dec, 2024 @ 9:53pm 
So you have made your way to the sequel's modding community
deathtrooper900 10 Dec, 2024 @ 8:40pm 
Looks awesome! I'll definitely be adding this to my games.
Rekkulani  [author] 10 Dec, 2024 @ 8:38pm 
Oh, yeah that checks out, the network has been giving me issues because I'm just barely wrapping my head around how to place it in the research. I'll be pushing an update in like an hour or so that will fix that issue and add 3D models to the units.