Sea Power

Sea Power

MRU Soviet Modernization Program
20 Comments
StormKnight 13 May @ 5:52am 
Hello, got an error :
[General] ERROR: Could not find ini file path '/ammunition/wp_as_25.ini' in Utils.cs: openIniFile (line 1156)
[General] ERROR: Cannot find ammunition wp_as_25 for WeaponSystem1AntishipHeavy WeaponSystem1 of wp_mig-23k in ObjectBaseLoader.cs: ReadAmmoFromHardpointSystem (line 1073)
天影 25 Dec, 2024 @ 7:30am 
hi,Sovremennyy's sa-n-7m will display a lost target and connection to the platform after launch, and will self destruct a few seconds later,plz fix it:BMW_SALUTE:
Colonel Clank  [author] 23 Dec, 2024 @ 8:23am 
@kirbyMirror2, it may have broken eith the new update. Unfortunately I'm away on Christmas holiday for the week, so I will not be able to make any updates until around the 29th. But I promise to look into it once I'm back with my PC.
KirbyMirror2 22 Dec, 2024 @ 10:22pm 
@Colonel Clank I have the following error about AS-30 not being detected for Tu-16K loadout in my logs:

[General] ERROR: Could not find ini file path '/ammunition/wp_as-30.ini'
[General] ERROR: Cannot find ammunition wp_as-30 for WeaponSystem1Hypersonic WeaponSystem1 of wp_tu-16k
Colonel Clank  [author] 19 Dec, 2024 @ 4:08am 
@Insane all ships and missiles are stand alone and add new versions or loadouts, these don't replace base game versions
Įηşąŋę 18 Dec, 2024 @ 9:42am 
Can you please do this as a standalone mod (without replacing original vessels and planes)?
Colonel Clank  [author] 15 Dec, 2024 @ 9:28am 
@Sheng, i'm currently playing with some stuff for soviet air wings. I've added some missiles for ASuW to the MiG23K, but i'm still playing with AA missiles. They take a little bit longer to test and I've been working for the last few days. I will probably have some new stuff to upload in the next couple days, as soon as I finish Indiana Jones lol.
Sheng 14 Dec, 2024 @ 11:42pm 
will there be anything for mig23 AA capabilities?
Colonel Clank  [author] 14 Dec, 2024 @ 8:07pm 
reuploaded
Colonel Clank  [author] 14 Dec, 2024 @ 8:02pm 
I've gone back a version while I figure out why it uploaded weird
.Special 14 Dec, 2024 @ 4:03pm 
i think your newest update broke something, steam says the file is 4.68 gigs and i can't find it in the mod manager
Robbo_B 13 Dec, 2024 @ 5:53pm 
Do you think you could add the Kh-15S as the Anti-Ship missile for the Ko-45?
gemsev18 12 Dec, 2024 @ 12:53am 
@Colonel Clank wdym more ships? Your making soviet new models or kitbashes.....sweet
Colonel Clank  [author] 11 Dec, 2024 @ 9:20pm 
@gemsev18 I could make something with that performance, but not those looks. I'll play with it if it works then maybe I'll add it. My focus when i get some more time was going to be doing more ships. I originally only wanted to do a couple missile types but the Soviets just have so much variety it's ridiculous.
gemsev18 11 Dec, 2024 @ 3:36am 
With a hypersonic interceptors, might as well make the granits hypersonics aswell. Hey, do you think you could put in the P-750 Meteorit, an actual planned cruise missile back in the Soviet times. Cool mod tho
JohnWick911 11 Dec, 2024 @ 1:48am 
Compared to NTU, looking forward to more updates,thank you .
Colonel Clank  [author] 10 Dec, 2024 @ 12:39pm 
@HARDKOR KROKODAJL sorry, i will add more info for them. They are fictional missiles as is every change made for this mod. SS-N-10 is an SS-N-7 with boosted stats and now surface launched, chosen because the size more or less fit the tubes on Udaloy. SS-N-13 is based off the p-1000 vulkan missile, which is an upgrade of the SS-N-12, again it's faster, much longer range, and with better tracking and ECM resistance. I chose the designations because they were unused, and this is a speculative Alt-history version of these ships.
SKIBIDI_RIZZLER123 10 Dec, 2024 @ 11:47am 
what exactly is SS-N-10 and SS-N-13? cant find any info about them
Wiktor 10 Dec, 2024 @ 8:50am 
BASED MOD:soviet:
BINOGX 10 Dec, 2024 @ 8:15am 
great mod