Stellaris

Stellaris

[3.14] Harvest Engine Crisis
27 Comments
一般通过小左左 22 Jun @ 4:22am 
is it still work?
{S}podod 25 May @ 10:03am 
does this get a update for 4.0?
Tide 31 Mar @ 2:51pm 
Tried this yesterday, the fleets seem extremely overpowered for when they spawn. In my playthrough, they spawned with 24k firepower and beelined to my capital. Might be best to add a option to reduce difficulty.
The Angry Cheese 28 Mar @ 9:09pm 
Still working today?
LEMONS? 3 Feb @ 12:59pm 
1 million starting fleet power AFTER nerfing with crisis manager mods at day one in year 2300 is a little rough.

I hope their reinforcements aren't as strong, cause if so NOBODY is surviving this. Hoping you didn't give up on that fleet power difficulty patch lmao
perl 11 Jan @ 9:34pm 
Looking forward to your update :)
Archaeon  [author] 16 Dec, 2024 @ 6:05am 
Finally, this was made independently of gigastructures in 4 weeks for a modjam two years back, I personally havent used Gigastructures since they added Flusion or Attack Moons and thus i'm completely ignorant of how the Blokkats function, let alone how theyre designed, hence why their design was not taken into consideration for the mod design
Archaeon  [author] 16 Dec, 2024 @ 6:05am 
Original Author here

The scaling for the crisis was designed for pre 3.6 and 3.8 balancing adjustments (the ones that saw tech slowed down and fleets scaled down), I've been unceremoniously pulled out of retirement to look at rescaling it as best as possible but as someone who has significantly less free time than when I did when making this mod, don't expect an update until christmas (unless Dunno does the difficulty rescaling himself, which hes already told me he is reluct

The intended difficulty is 1x difficulty, i recommend using Crisis Manager or other mods that allow dynamic scaling of crisis difficulty for now until I can get around to redoing the difficulty scaling (amongst other things)

I also told you Dunno to wait for me to fix the difficulty scaling smh smh
Commander Ashfield 16 Dec, 2024 @ 5:31am 
@Space_void
Agreed
Space_Void 15 Dec, 2024 @ 12:15pm 
@Commander Ashfield Well my advice would be upload 2 versions of the mod, one tailored to normal scaling of the original game and one for OP mods. This is the kind of thing I need end game fleets to take on.
Commander Ashfield 15 Dec, 2024 @ 6:41am 
@Tintenfisch
Yeah, awesome am I right?
I have mods loaded that cause myself and my custom empires to be overpowered by mid game so having a mid tier crisis like this helps with that.
Tintenfisch 15 Dec, 2024 @ 5:16am 
wow 100k mid game crisis
Commander Ashfield 15 Dec, 2024 @ 4:51am 
@Blue
Add mods with this that allows you to research and build just as many fleets with just as much fleet power. You don't want to play this mod by itself.
Player 15 Dec, 2024 @ 12:35am 
looks fun
B1ue 14 Dec, 2024 @ 1:19pm 
fuck this mod dude wtf am i meant to do to fight a 130k FLEET FOR A MID GAME CRISIS
Space_Void 14 Dec, 2024 @ 1:09pm 
Not gonna lie dumping out 130k fleets mid game is kinda wild. No AI baring fallen empires can take em on, and even then it possible they can lose if the fleets stack up.
Commander Ashfield 14 Dec, 2024 @ 9:45am 
This looks fun.
wancar 13 Dec, 2024 @ 12:01pm 
I wasn't aware this crisis didn't work. ¿Is this happening with all the modjam's crisis?
Large_Gremlin 13 Dec, 2024 @ 6:49am 
I kinda wish we could view the loadouts of the Harvest Engine Drones. That, and I wish we could reverse-engineer some of the ships to serve our empires. Imagine having a few Beam Cages in your fleets as the "final word" on artillery ships? Or Harvest Escorts to guard your Juggernauts or Colossi? It'd be great!
In all seriousness though, this is a great mod, and I'm very happy that it got updated. I really hope more mods like this come out, as the main set of official Midgame Crises are kinda bland without mods to buff them.
Quote 12 Dec, 2024 @ 4:55pm 
Nice to see this mod back and working. Its a simple but neat concept
Pulse 12 Dec, 2024 @ 2:58pm 
Bootleg Blokkats.
Thranos 11 Dec, 2024 @ 11:46pm 
Blokkats at home:
UnnecessaryEnemy17 11 Dec, 2024 @ 1:52pm 
Ah yes, "Harvesters". The immortal race of sentient starships allegedly waiting in dark space. We have dismissed that claim.
Defence of the patience 2 11 Dec, 2024 @ 12:47pm 
ASSUMING DIRECT DOWNLOAD
Watchman 11 Dec, 2024 @ 10:00am 
"It's almost harvest season..."
bomre 11 Dec, 2024 @ 5:42am 
can we use the ship?
Rynvosis 10 Dec, 2024 @ 9:10am 
Finally, Harvest Engine