Jagged Alliance 3

Jagged Alliance 3

TheBase
52 Comments
cockadoodledoo  [author] 22 May @ 12:13pm 
@Doctor May May, I have not tested it with GC Militia yet tbh, but I can ask permanent666 if he thinks it could have an impact. Regarding Mid Save, since the sector is not involved in Vanilla at all, I dont think it would have any negative impact. You might lose out on some missions the Liason is giving out, but thats all.
But I have not tested this either, so take it with a grain of salt.
Doctor May May 22 May @ 11:42am 
Does anyone know if this is compatible with GC Militia?
Also how bad of an idea would it be to add mid save?
Shuri-Sama 12 May @ 1:57am 
i think its a nice idea - when playing ja2 there was a missle base like a fortress (cant remember the sector number) and really hard to conquer and enemies regulary try to reoccupy it. so would be nice if you can add sth like that like every elite troops which try to occupy it and the player can build defensive structures like walls elektric fen or mine fields to defend it (if u succeed u get rewarded and if u loose yeah u need to get it back and need to build everything again)

just an idea bc this mod looks really prmosing to advance ^^
bunny de fluff 5 May @ 12:10am 
Thanks cockadoodledoo, will try this out asap!
cockadoodledoo  [author] 5 Apr @ 11:03pm 
@Dan Can you be more precise, so I can improve the Map? Because on my End and on
many other players end everything is working.
Dan 5 Apr @ 1:19pm 
good idea but does not work for me very buggy
cockadoodledoo  [author] 19 Mar @ 8:40am 
@Haruko in order for the task to show, they sometimes need a tick in satview
Haruko 19 Mar @ 8:28am 
For some reason, many operations such as recruit militia is still not available even after completing the tasks.
ferengi 17 Mar @ 5:16am 
This looks interesting. I'll have to reinstall the game eventually.
Chance Callahan 10 Mar @ 3:56am 
really like the mod. Compatibility with GC militia would make it perfect.
cockadoodledoo  [author] 4 Mar @ 10:14am 
@doris.burger1 which provisions, there is Intel for the build locations. You only get the Intel by Dialogue Option, but the NPC only talks to you once.
Only way to change it, is to unload the Mod and load it again, and dont use the same savegame.
doris.burger1 4 Mar @ 9:41am 
Hey
my probem is, i dn´t find the 5 provisions for the mnission. I had talk to erverbudy , but by some people the is a talk opion, but the is no dialog ? Bug. ? Have someone idea to solve the problems ?
TexMcQuade 26 Feb @ 10:00am 
Ok thanks - compat with GC Militia would be amazing, as if you are using your mod as base of operations - you cannot drop ship from Militia shop (which is basically essential as its better than Bobby ray)
maseyka 18 Feb @ 2:00pm 
After your comment, I found it. But oh you, evil-evil person... :Johnny2:
cockadoodledoo  [author] 18 Feb @ 1:00pm 
Have not tried with GC Militia Yet, could be tricky since Permanent changed a lot in the UI.

There are two boxes in the Harbor...each with a machinegun ;)
maseyka 18 Feb @ 12:12pm 
Can't find all 3 machine guns. -_- Found NPC one, in the solemn box at the bottom. Where is the 3rd one ? PM, please.
TexMcQuade 18 Feb @ 11:27am 
Thanks! Love the mod btw

Is this mod compatable with GC-Militia? i.e. you can drop-shop purchases to base from militia shop?
cockadoodledoo  [author] 17 Feb @ 11:22pm 
Tested Air Support several times now, and on my end its working fine, pick a merc, start the Op, finish it, Port unlocked.
Will investigate further, but so far I have no clue why its not working for you guys!
However, I have changed the Scoundrel/Negotiator values as Claudius33 suggested, hope this does smth for you. New Version is uploaded now!
cockadoodledoo  [author] 17 Feb @ 11:17pm 
There are three spots scattered over the map where you can set up the machine gun. It is an interactible (stash of weapons leaned on one another), ofc you need to find a MG-Nest Gun first (2 are hidden on the map, 1 via Dialogue)
TexMcQuade 17 Feb @ 5:22pm 
Hi - having issues with the machine guns - how does one install them? Also same issue with Air Support.

Is this mod compatable with GC-Militia?
cockadoodledoo  [author] 16 Feb @ 2:52pm 
@Claudius33 Thanks, that looks like a clue! I will investigate! Glad you enjoyed your experience.
Claudius33 16 Feb @ 12:47pm 
Hi @cockadoodledoo

I love the game and appreciate your mods. I was experiencing the same issue regarding the Airdrop operation.

Though I know zylch about lua and am not used to the mod editor at all, I noticed that the bonus values for rthe pêrks scoundrel and negotiator where missing. I just added bonus 30 for scoundrel and bonus 50 directly in the lua file.
Bingo, Airdrop works like a charm. Hope it helps..
cockadoodledoo  [author] 14 Feb @ 11:20pm 
Hmm, will have to look into this. There was an issue with this before and I thought I have fixed it, thx for bringing this to my attention @maseyka
maseyka 14 Feb @ 4:50am 
Ok, after some additional pondering I got the following:
1. I initiated operation by another merc (selecting each one squad and closing the operation if they didn't show up in the list)
2. Kalyna was able to start the OP, but after it started - it showed Grizly and Fox as OP negotiators. O_o
3. When OP reached to the end - it didn't finish properly. I force moved the squad from the sector and got a message from NPC that Air Drop constructed. Such a case.

Do w/e you want with this info. :shcscribe:
maseyka 14 Feb @ 4:32am 
Re-read the thread. To avoid questions:
- all mercs are from initial clearing team
- my IMP is 100 leadership as well as other mercs 90+
maseyka 14 Feb @ 4:23am 
I'm unable to build air support thingy. Whenever I assign merc to it, they don't show up in the list of selected, but they dissapear from the list of proposed for the job. Any idea how to fix that ?
cockadoodledoo  [author] 12 Feb @ 8:44am 
@ImegaSW I think its safe to use, some features might not work anymore when progressed like the bounty hunter Quests. But since the sector is otherwise unused in Vanilla it should work.
But to be safe, make a copy of your savegame.
OmegaSW 12 Feb @ 5:38am 
Is this mod safe to add to an existing save or does it require a new game?
cockadoodledoo  [author] 4 Feb @ 12:20am 
@dOOmrider666 did it work?
dOOmrider666 2 Feb @ 8:09am 
Thank you! I'll try that :)
cockadoodledoo  [author] 2 Feb @ 7:44am 
Sometimes it needs a tick on the Satelite Map (1hr). Try to wait some time in SatView or go in and out of Tactical View.
The new Sector Operation should Pop up in SectorOps Window then.
dOOmrider666 2 Feb @ 5:52am 
Hello
I don't seem to be able to build anything after I freed the place.
Disarmed the mines, installed the 3 machine guns.
No special operation available and I can't talk to the main 2 NPCs anymore.
Did I do something wrong? (btw all enemies are down ;) )
Thank you !
Soulmanagement 3 Jan @ 10:51am 
Meanwhile I managed to do the Airdrop Operation with a different merc from the initial team, so at least this problem is solved for me.
Soulmanagement 2 Jan @ 1:11pm 
I will try again in a new game, but this will take time.

Nice idea about blocking the stairs/ladder with brushwork :-)
Soulmanagement 2 Jan @ 1:09pm 
About the MGs: I found the two in the chests, but that is not what I consider a 'nest'. For me a MG-nest is a machinegun-emplacement.
So it's a simple misunderstanding on my part.
cockadoodledoo  [author] 2 Jan @ 1:08pm 
As said I just tried the AirDrop OP, one time no Merc with LDR it did not work, I added one it still did not work. Then I tried with one on the team right away and it did work fine. So yea could that this is causing an Issue when Merc are/were in/from different Squads.
Soulmanagement 2 Jan @ 1:05pm 
At the moment I play on a laptop.
Soulmanagement 2 Jan @ 1:04pm 
Yes, I have several other mods, including the one you marked as needed for The Base.
Actually, my IMP belonged to the initial team, but the other merc I tried together with my IMP was not. Can this damage the operation?
cockadoodledoo  [author] 2 Jan @ 12:49pm 
About the mines, tested it, they appear normally but still only show up when you detected them. Then i could normally disarm them. (Do you have any other Mods active? Do you play on PC?)
The MGs are Hidden in Two Chests in the Map and one you can get via interacting with one of the NPCs.
Tested the Negotiators, found the Problem: if the Person with Leadership is not in the Initial Team that clears the sector the Operation does not work!
Soulmanagement 2 Jan @ 11:08am 
One of my intended negotiators for Air Drop was my IMP (Leadership 90), the other one a merc from a mod. Even when I choose only my IMP, the three fields are displayed empty after choosing, and the 'Start'-button stays nonfunctional.
About the militia: Yes, I have probably confused the guys on the map with my own militia.
Soulmanagement 2 Jan @ 11:01am 
And how do I find the MG-nests?
Soulmanagement 2 Jan @ 11:00am 
I found the mines, i.e. dug them up, but there was no indicator for disarming them. That means, I got not 'hand'-cursor when hovering the cursor above a mine. The merc in question had explosives 90...
cockadoodledoo  [author] 2 Jan @ 1:16am 
Edit: Sector OP Bobby Ray Shipment now works properly!!!
cockadoodledoo  [author] 1 Jan @ 11:07am 
Edit: its Leadership 50 for the Sector OP Airdrop (which does not work currently), the militia you have seen are NPC Militia so the map is more lively
cockadoodledoo  [author] 1 Jan @ 11:04am 
@Sloumanagement Alright gotta look into it,
- to the first point: no idea how that could happen tbh
- the mines you can dig them all up, but they dont autodisarm (the check is only for digging)
- I will look into the Negotiotiors, I think Wisdom 90 is needed
Soulmanagement 1 Jan @ 4:27am 
-Militia inside the base vanished, according to map info. I am recruiting new militia, but on the tactical map there are stil some of the old militia walking around
- I found all the mines, so that Francis was satisfied and I could begin building structures. But later I was notified of a mine that exploded...
- Negotiators for Air Drop are not accepted. I choose them, but the fields for negotiators stay empty, and thus I can not start this operation...
cockadoodledoo  [author] 18 Dec, 2024 @ 10:28pm 
oh ok I see, I was looking more for inland maps, since you can get attacked by enemy Squads on route there as well, so you can utilizes the Base's defenses as well. For the other locations it would also require to change Enemy Squad Travel Routes, but I will look into it.
unyielding_els 18 Dec, 2024 @ 5:59pm 
no i meant is this safe to add to a existing save (seagull island near diamond red the best area in the first part of the map, you could also do the gargantuan mountains. may i suggest a fortified farm on seagull island for the next one ( if you do another)
cockadoodledoo  [author] 17 Dec, 2024 @ 10:45pm 
Yea I was thinking of adding this to an earlier stage of the game, the problem is I need to used unused Sector in Vanilla since I do not wanna interfere too much with the Vanilla Maps. But you have not many options on the first half of the Sat Map. But I will see what I can do!
unyielding_els 17 Dec, 2024 @ 8:10pm 
can this be added mid game