Arma 3
Type 63 MLRS
81 Comments
ilbinek  [author] 15 Jun @ 7:28am 
Hello, no. M777 is not planned
白天鹅之吻 14 Jun @ 10:40pm 
Hi!Do you have any plan to make M777 mod?
ilbinek  [author] 30 Apr @ 6:03am 
It doesn't use the dlc in any way. SOG has it's own, independent one. The SOG one also doesn't support the loading system.
[K2] KimJae 30 Apr @ 5:59am 
Can this work with Dlc S.O.G.
Fanat120mm 28 Apr @ 9:21am 
над чем сейчас работаете?
Xiki 11 Feb @ 6:21pm 
When is d-30?
● BODU4KA ● 2 Feb @ 3:28pm 
Hello again, can I order a ZIS-3?
ilbinek  [author] 9 Jan @ 1:17am 
Can't seem to be able to reproduce.
Please create a minimal repro mission (include ace settings in it) and send it over to my discord "ilbinek" with modset too
Qubit 7 Jan @ 5:38pm 
I cannot hit anything with this MLRS lmao, and i cannot find technical documents describing its accuracy in meters of the target area, but at 6 kilometers i ma having like 500 meter spread and even once i think it was like a kilometer :rjumendoka2:, If you want me to reproduce i can. (ACE artillery windage is on)
Qubit 5 Jan @ 8:56am 
Oh dude thankyou for making a type63, needing prairie fire for this asset was lame
ilbinek  [author] 27 Dec, 2024 @ 12:17pm 
@Shadow_Wolf
The issues are only with Vanila version, that is limited by the arty computer using only high angle of attack. This MLRS does not really have a lot of high angle attack option and is mainly designed to be used with low angle.

The solution is pretty simple, use the advanced version and the arty tables.
The advanced version is the priority for us.
Shadow_Wolf 27 Dec, 2024 @ 11:24am 
Hey, you've gotta allow us to change the elevation of the weapon while outside of the artillery computer and increase the effective area of these rockets, because they have a very small area of effective coverage
DrunkeN 27 Dec, 2024 @ 10:30am 
@Tklama- Thanks for letting me know. Looking forward to it. Keep up the good work!
Tklama  [author] 27 Dec, 2024 @ 4:54am 
@TYLER

2б14 в разработке
Tklama  [author] 27 Dec, 2024 @ 4:54am 
@DrunkeN

There will be a version mounted on the MT-LB
PROPAGANDA 26 Dec, 2024 @ 5:54am 
make MSTA-B
DrunkeN 24 Dec, 2024 @ 9:43am 
Greetings!

I've been a fan of your work since I first saw and used the 120mm PM-43. And now there's this, my new favorite toy. It's really satisfying using ACE+TBD, setting everything up from scratch and firing the weapon, eventually hitting your target. The immersion is just top.

I've been experimenting with this workshop item too, trying to see if I could fit it on top of other vehicles. The MLRS without the wheels would be an awesome addition to this mod, as a mountable weapon for different vehicles.

Would there be a chance for such a model to exist?
TYLER 21 Dec, 2024 @ 12:43pm 
Я все равно буду просить базовый пендоский миномет, 3 топора, 2б14 и д30, т.к. рхсовски говно в сравнении с вашими шедеврами.
ilbinek  [author] 20 Dec, 2024 @ 4:20pm 
no
● BODU4KA ● 20 Dec, 2024 @ 4:09pm 
Hello, are there any plans to make ZIS 3?
Volker 17 Dec, 2024 @ 6:43pm 
Heard. Thanks for that fast response.

Kinda shocked I glazed over the postinit being there, but I see how it's laid out now.
ilbinek  [author] 17 Dec, 2024 @ 5:42pm 
The list is created in the postinit of the addon, so the moment you go in game, it exists.

It's a global variable, you just add onto the list with the pushbackunique. There's no configs at all in play.

Each of our mortars has it's own unique towing list, which is represented by the name in the format of PREFIX_COMPONENT. For the type 63, the prefix is tbd_type63 and the component is advanced (for the advanced version that supports towing).
Volker 17 Dec, 2024 @ 5:36pm 
@ilbinek

Appreciate the response. I will admit to being a bit dense, but I can't find anywhere that it creates the list.

I assume I am just adding this to the vehicle class I intend to find a good towing point for, or am I putting this inside of a new class for the Type 63 and similar TBD_Mortars projects.

Apologies if it is just me being incredibly blind and it is right in front of me.
Tklama  [author] 17 Dec, 2024 @ 11:43am 
This thing has a maximum elevation of 57 degrees. You can´t make it shoot any closer using a high angle.

If you want to engage stuff close by, you need to use direct fire.
Вікуся 17 Dec, 2024 @ 11:33am 
Awesome work bro , please add more range options in balistic computer:steamthis::steamthis::steamthis::steamthumbsup:
Spectre 17 Dec, 2024 @ 11:28am 
reduce the minimum range please. I wanted to use it for closer engagements like less than 1km.. Since its a smaller mrl it should be able to strike closer just like a mortar can strike closer than a howitzer.
The Lemming 16 Dec, 2024 @ 9:47am 
Alright.
ilbinek  [author] 16 Dec, 2024 @ 8:07am 
No plans
The Lemming 16 Dec, 2024 @ 5:57am 
Peace ilbinek, i wonder if you have plans on firearms?
Kei 15 Dec, 2024 @ 8:50pm 
@Ruttley, MSA CDF
ilbinek  [author] 15 Dec, 2024 @ 7:03pm 
@Volker
All the offsets are stored in a global variable tbd_type_63_advanced_towingList.
it's in style of array `[regexForVehicleClassname,[x, y, z], rotation]`.
So to add a custom vehicle support, for example for RHS Gaz66, you would do something like
[code]
tbd_type_63_advanced_towingList pushBackUnique ["rhs_gaz66.*", [-0.02, -2.2, -1.57], -0.367];
[/code]
The offsets are a bit hard to find.

@Jolly Hanna
eh, probably depends on the mod.

@Mamuel
We don't play with AI, so no idea.
Ruttley 15 Dec, 2024 @ 5:24pm 
what mod did the uniforms in the 2nd screenshot come from tho
Mamuel 15 Dec, 2024 @ 1:32pm 
How do i make the AI use this weapon to bombard a position?
Hanna <3 15 Dec, 2024 @ 1:23pm 
Hopefully you keep adding vanilla/RHS compat to your pieces, they're super nice!
Volker 15 Dec, 2024 @ 1:00pm 
Hey, just wanna preface with I love every time I see a new arty system you guys put up. There's a lot of love in them, and they're really fun.

Wanted to know, is there a way I can setup a compatibility for other vehicles than the ones you've listed for towing? I play a lot with 40k mods outside of the setting you've done compats for, and didn't want to have to bother you at all about compat requests.

Looking forward to your next system, and I'm sure a few of the guys I play with will be too.
stez 15 Dec, 2024 @ 5:16am 
Сделай с орудийным компьютером, у меня купол не сбивает это
Tklama  [author] 14 Dec, 2024 @ 3:09pm 
Версия без ACE в принципе бесполезная, потому что ванильный баллистичесткий комп не работает правильно на низком угле стрельбы.

Версию без ACE возможно нормально использовать только прямой наводкой.

ACE в принципе обязательный для нормального геймплея и функционала станковых орудии, потому что функциионал ваниль Armы по этот теме очень сомнительный
Arkan 14 Dec, 2024 @ 1:44pm 
Непонятно куда попадают снаряды и долетают ли они вообще. Использую версию без АСЕ. Снаряды не прилетают в цель.
BoPoH 14 Dec, 2024 @ 1:06am 
Still waiting for MSTA-B
[SGS] ☦RUS SANDALIK☦ 13 Dec, 2024 @ 11:15pm 
Ждем Д-30 и буссоль артиреллийскую
cellmates 13 Dec, 2024 @ 4:17pm 
finally
K_A_R_A_T_E_L (UA) 13 Dec, 2024 @ 2:19pm 
Cool mod! Can you please add a MSTA-B aswell please?:NATO:
FaMila 13 Dec, 2024 @ 12:35pm 
Апупеный мод)) продолжайте в том же духе!
MR H8MAN 13 Dec, 2024 @ 3:02am 
ilbinek - you can search on the Internet m90 rocket launcher
Kei 13 Dec, 2024 @ 1:46am 
@Lexx, S&S Takistan Forces and MSA CDF
Ghost-G339 13 Dec, 2024 @ 1:29am 
Stellar as always! Still fingers crossed on your style of mods doing a German Flak 88 or a Russian KS-19 AAA cannon.
Lexx 12 Dec, 2024 @ 11:17pm 
What's the faction mod in the screenshots?
ilbinek  [author] 12 Dec, 2024 @ 10:45pm 
The advanced/ace one has to be loaded manually with shells from the 107mm boxes.
The vanilla one has few mags in it by default.
Antique 12 Dec, 2024 @ 9:00pm 
why does it have no ammo?
Wiket 12 Dec, 2024 @ 4:40pm 
Since this is an asset that already exists in the SOG DLC, would be nice to see SOG vehicles being able to tow it!