Don't Starve Together

Don't Starve Together

The Winterlands
260 Comments
xunlingliuxiang 19 Jul @ 8:09pm 
Thank you very much, but I have already opened a new game (because I found the lunar island on the first day, which was exciting, so I plan to play the new one). I found that when I choose the largest world, the island can be generated smoothly (I chose a normal large world before). In addition, I remember that cherry forest used to be able to set the island size, I think this is a necessary option for players like me who like to use many mods(have so many islands lol).
ADM  [author] 19 Jul @ 9:08am 
@xunlingliuxiang Yup if you used the config, loaded in and it didn’t work, it's likely to be a problem with space availability. If you’d like I can help you later tomorrow retrofit it myself using your world files, reach me on discord with the link above ; )
xunlingliuxiang 19 Jul @ 2:39am 
I want to ask about my old save file. I added this mod and chose to regenerate the island, but nothing happened. Could it be because the island is too big and my world does not have such a large area to generate?
ADM  [author] 17 Jul @ 1:59pm 
@Prime Yeah, no oversized, no combo. It’s a middle between crop and weed… :)
Prime 17 Jul @ 9:34am 
2 short questions:

- 1 is the iceberg lettuce able to become a giant crop?

- 2 is the iceberg lettuce intentionally made so it can't self sustain with any crop combo?
ADM  [author] 5 Jul @ 4:31am 
@Simon If you can make some more optimization on your side that doesn't worsen the effect with movement, melting and other updates, feel free to attempt it and send them our way we would gladly make an upgrade. I'm a bit too busy myself with all the content of the upcoming big update for that, and can't test for much improvement given I don't have that problem. :) Thank you
SirYawns 5 Jul @ 4:04am 
it'd be cool if the snow features of this mod would overwrite uncompromising mode's snow storms to add a little more parity!
Simon 5 Jul @ 3:51am 
High snow is still a considerable bottleneck performance-wise. I'm experiencing huge FPS drops after running around the island for some time, and reconnecting to the server and/or remaining roughly in one place after spawning seems to fix the issue.

Peeking through the code, I'm taking an educated guess: it's probably because you're not cleaning up spawned prefabs all around the island that do not need to be updated anymore. Please, consider setting some sort of a limit to your "snow wave" prefabs, a simple FIFO would be nice.

Also, consider using 2-integer hash values for your coordinate-to-prefab map. There is no need to be doing a relatively expensive string.format 100 times a frame.

There are possibly further optimizations that could be made that I can't think of right now.
Xiivait 1 Jul @ 6:47am 
everything’s working fine now
since I installed this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511681210
not sure if it was related, but before that, the world could take up to 10 minutes to load with Winterlands, Cherry Forest, and UM
and the giant bats from UM were invisible

Since I installed this mod there are no more loading issues and the bats are visible again so I think there was an issue with DST not loading everything correctly
this or idk what the problem was
ADM  [author] 30 Jun @ 4:26pm 
@Xiivait Normally yes, but you should report the latest issue to them, we haven't touched a thing about any bat
Xiivait 30 Jun @ 3:34pm 
hi is the mod compatible with Uncompromising mode? I tried and I didn't run into any issue so far except invisible giant bats (from UM)
ADM  [author] 29 Jun @ 5:39am 
@Xiivait It's for this kind of stories I do mods, hehehe ! :)
Xiivait 29 Jun @ 5:23am 
I took the sick wormhole out of curiosity and now I'm doomed to survive on the winterlands until I find a way out
It was day 8
10/10 haha
ADM  [author] 21 Jun @ 5:23am 
@Simon What starting chest ?
Simon 21 Jun @ 2:56am 
Starting chest doesn't seem to be spawning at all when selecting the mod's preset or when manually setting the spawn to winterlands
Dęąth Viper 20 Jun @ 9:16pm 
oh... The game just straight up closes when I load into a new world. Im not sure whats going on.
ADM  [author] 20 Jun @ 8:56pm 
@Dęąth Viper Same answer as for your comment on CF, still works fine for what I could test. If you can post a crash log perhaps we can find what you have going on
Dęąth Viper 20 Jun @ 8:31pm 
New update causes ctd on new world generation
ADM  [author] 20 Jun @ 1:58pm 
@Dęąth Viper Thank you, do check the other non-worldgen mods I've done, it all works together and adds a lot :) Otherwise the rest I use is generally decorations, QoL or challenge mods I opt on every now and then... many client mods, but not really any content server mods, it's hard to find something up to my tastes :(
Dęąth Viper 20 Jun @ 1:48pm 
I can confirm that literally nothing works with TE.

Screw that noise. Can you send me a mod list of what you are currently running? I am having a hard time combining biome mods together without crashing or infinite loading. I for sure want the cherry and frost biomes from your mods, they are grade s
ADM  [author] 17 Jun @ 5:19am 
@Dęąth Viper TE is badly coded so probably not
Dęąth Viper 17 Jun @ 12:50am 
This work with tropical experience?
ADM  [author] 16 Jun @ 1:30pm 
@RanDumb Hehehe ! > : )
RanDumb 16 Jun @ 11:42am 
not a critique btw just something funny
RanDumb 16 Jun @ 11:41am 
so i just made a new world right? and i see a sickly wormhole and im like "what does that do" then i get sent to the winterlands and it dies so i cant go back and i freeze to death
EldVarg 4 Jun @ 6:14pm 
Ah I mean Crocodog attack, not Varg!
ADM  [author] 2 Jun @ 10:22pm 
@EldVarg We have plans for making Ice Protuberance renewable, it'll have to wait a bit for now : )

I'm not sure what you meant with the 'Varg attack' so if you could provide me some more context I'll look into when I understand better
EldVarg 2 Jun @ 9:39am 
Using this mod with Island Adventures:

* In monsoon mosquito are generated in the winterland island. Maybe they should not? Probably some flooded areas under that snow piles.
* Got a Varg attack when I was on the winterland island. No Varg could get up from water, they all got stuck, so I could easily go around killing them one by one.

* Would be cool if one Ice Protuberance could be generated each year on the coldest day or something like that.
ADM  [author] 1 Jun @ 5:46am 
@Desperado亡命徒 Welp, but yeah that is not a bug we can do something about that. It's something with Steam or DST most definitively
Desperado 1 Jun @ 5:28am 
@ADM I did that, still didn't solve it. We had to remove that mod from our 300 days world
ADM  [author] 1 Jun @ 3:38am 
@Desperado亡命徒 You have to solve this issue by yourself, I suggest you both delete the mod from your local files and try to download it again, likely that would solve it
Desperado 1 Jun @ 3:31am 
Some friends cannot join server because the mod is broken and always say its outdated, while a couple of others can.
the winterland mod [00:01:43]: Failed to find mod workshop-3383047161 v:1.2.10
but i check the mod website. it shows 1.2.10
ADM  [author] 31 May @ 12:28pm 
@Dallen Noob Send us the crash log in the pinned topic so we can look into the error.
Fallen Noob 31 May @ 10:32am 
Me and my friends are using the mod Insight , get crashed when we sailing to the winterland, so when this bug can be fixed?
ADM  [author] 28 May @ 3:19pm 
@Pandoranoss There's a certain idea in the work that should allow to manipulate the hazardous turfs of the place (Ice & Snow) but it's not there yet, perhaps soon !
Pandoranoss 28 May @ 1:44pm 
any chance that the dark blue ice will be placable like docks at some point in some way, even if not possible without spawning them per console commands? it's so darn pretty and it's a shame I can't use it for builds or custom maps unless it's specifically on the frozen island
ADM  [author] 25 May @ 10:13pm 
@Juicebox The things in spoilers you saw in the description is part of the *upcoming* content, it’s not there yet : )
Juicebox 25 May @ 6:24pm 
hello, how do you unlock the character in the mod??
ADM  [author] 12 May @ 5:11am 
@化小妖 I haven’t observed that, can you explain a bit more ?
化小妖 11 May @ 11:09pm 
Deadly Brightshad will preferentially parasite in winterland grass compare with the original grass。
Hamburger 10 May @ 6:18pm 
wolfgang will finally feel at home for once.
ADM  [author] 27 Apr @ 11:01am 
@Sora Please post whole logs in the topic above next time. I'm trying something that might solve your issue so tell me if that changes it, but I don't know exactly why that happened since nothing really changed here.
Sora 27 Apr @ 10:51am 
Got crash (in new/current version I think?)
[code]
[string "../mods/workshop-3383047161/scripts/compone..."]:70: calling 'GetTileCoordsAtPoint' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) GetTileCoordsAtPoint (C) <-1--1>
../mods/workshop-3383047161/scripts/components/polartemperature_manager.lua:70 in (method) GetDataAtPoint (Lua) <69-71>
self =
GetDataAtPoint = function - ../mods/workshop-3383047161/scripts/components/polartemperature_manager.lua:69
inst = 100028 - world (valid:true)
GetDataAtTile = function - ../mods/workshop-3383047161/scripts/components/polartemperature_manager.lua:73
x = nil
y = 0
z = nil
../mods/workshop-3383047161/scripts/polar_util.lua:55 in () ? (Lua) <53-60>
temperature = -24.835561631635
x = nil
z = nil
=(tail call):-1 in () (tail) <-1--1>
scripts/components/temperature.lua:293 in () ? (Lua) <273-476>
(...more)
[/code]
ADM  [author] 27 Apr @ 3:17am 
@化小妖 I tried and couldn't make it crash, but there's many versions of this so idk. You can send your crash log on the topic above, but for now I can only assume there is no bug from here.
化小妖 26 Apr @ 11:59pm 
wrold will crash if you hire a bear leaving and joining again with random size mod。
ADM  [author] 25 Apr @ 4:00pm 
@Morbx For the time, I suggest you to play on The Winterlands world preset to start on there and stay as long as you'd like, it's fun. However we do not plan to remove the entire world beside this even for a setting, it wouldn't be worth it, or yet.
Morbx 25 Apr @ 3:39pm 
can you add generation settings that make this the entire map
鱼老板 10 Apr @ 10:27pm 
When the frozen packaging is placed inside the ice box, the original anti-corrosion effect of the ice box will be ineffective (salt box is normal). Open mods:永不妥协 全汉化 // Uncompromising CN、Uncompromising Mode、The Winterlands:cleanfloppy:
ADM  [author] 7 Apr @ 5:09am 
@集束飓风 Makes sense, I'll add that
集束飓风 7 Apr @ 5:06am 
Thanks for explanations. Could we get a config option to disable wild Iceberg Lettuce spawning? Since players can manually plant them anyway, the natural growth mainly triggers Brightshade risks without adding functional value. A simple toggle would preserve both ecology lovers' fun and builders' sanity.

Thanks for considering this!