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- 1 is the iceberg lettuce able to become a giant crop?
- 2 is the iceberg lettuce intentionally made so it can't self sustain with any crop combo?
Peeking through the code, I'm taking an educated guess: it's probably because you're not cleaning up spawned prefabs all around the island that do not need to be updated anymore. Please, consider setting some sort of a limit to your "snow wave" prefabs, a simple FIFO would be nice.
Also, consider using 2-integer hash values for your coordinate-to-prefab map. There is no need to be doing a relatively expensive string.format 100 times a frame.
There are possibly further optimizations that could be made that I can't think of right now.
since I installed this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511681210
not sure if it was related, but before that, the world could take up to 10 minutes to load with Winterlands, Cherry Forest, and UM
and the giant bats from UM were invisible
Since I installed this mod there are no more loading issues and the bats are visible again so I think there was an issue with DST not loading everything correctly
this or idk what the problem was
It was day 8
10/10 haha
Screw that noise. Can you send me a mod list of what you are currently running? I am having a hard time combining biome mods together without crashing or infinite loading. I for sure want the cherry and frost biomes from your mods, they are grade s
I'm not sure what you meant with the 'Varg attack' so if you could provide me some more context I'll look into when I understand better
* In monsoon mosquito are generated in the winterland island. Maybe they should not? Probably some flooded areas under that snow piles.
* Got a Varg attack when I was on the winterland island. No Varg could get up from water, they all got stuck, so I could easily go around killing them one by one.
* Would be cool if one Ice Protuberance could be generated each year on the coldest day or something like that.
the winterland mod [00:01:43]: Failed to find mod workshop-3383047161 v:1.2.10
but i check the mod website. it shows 1.2.10
[code]
[string "../mods/workshop-3383047161/scripts/compone..."]:70: calling 'GetTileCoordsAtPoint' on bad self (number expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) GetTileCoordsAtPoint (C) <-1--1>
../mods/workshop-3383047161/scripts/components/polartemperature_manager.lua:70 in (method) GetDataAtPoint (Lua) <69-71>
self =
GetDataAtPoint = function - ../mods/workshop-3383047161/scripts/components/polartemperature_manager.lua:69
inst = 100028 - world (valid:true)
GetDataAtTile = function - ../mods/workshop-3383047161/scripts/components/polartemperature_manager.lua:73
x = nil
y = 0
z = nil
../mods/workshop-3383047161/scripts/polar_util.lua:55 in () ? (Lua) <53-60>
temperature = -24.835561631635
x = nil
z = nil
=(tail call):-1 in () (tail) <-1--1>
scripts/components/temperature.lua:293 in () ? (Lua) <273-476>
(...more)
[/code]
Thanks for considering this!