Sea Power

Sea Power

Small Empty Airfield MOD
12 Comments
Boshty 26 Jul @ 5:15pm 
This is great. I sometimes put one in a mission where i know il have alot of planes.
(im bad at the game and always end of with carriers with a queue a mile long to refuel lol)

so i can send some fuel hungry idiots over to this small base instead :)
flankymanga 19 Mar @ 1:29am 
Very good work with this mod! Can you please update it so that there is also a wp version?
plasm@n  [author] 18 Jan @ 9:23am 
@ Foxx_of_NOD. You might want to try this Helicopter Landing Zone Mod ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3409910828
gig_m8 3 Jan @ 3:56am 
Thank you for making this, kinda surprised it was never a base game thing.
Foxx_of_NOD 27 Dec, 2024 @ 7:00pm 
I have a second request. Could you add a few more liftoff/landing spots for helos? Right now only one helo can liftoff or land at a time. If there were a few more spots that they could taxi to and from we could get a much more reasonable sortie rate.
Foxx_of_NOD 27 Dec, 2024 @ 6:14pm 
I have a request. Would you be willing to kitbash an empty heliport? It would be even smaller than this, just a few helipads. Small enough to fit in a Vietnam era fire base. I know that there is an aircraft deck parking mod kicking around here, with that you wouldn't even need to include hangers.
Reestart 22 Dec, 2024 @ 1:09am 
How do you have change the Loadout?
Yaivenov 12 Dec, 2024 @ 10:06pm 
Thank you.

Now if only there was a formation order to rebase. XD
plasm@n  [author] 12 Dec, 2024 @ 2:01pm 
You can land and rearm friendly aircrafts/helos which do not start on the airfield (that start in flight or on another airbase/carrier). You can reasign them to the airfield and order them to return to base.
SKIBIDI_RIZZLER123 12 Dec, 2024 @ 11:39am 
do you plan on making bigger airfields empty? also can i land and rearm planes spawned not from this airfield?
Tennguy72 12 Dec, 2024 @ 9:32am 
My plan is to provide an ability for various airfields to serve as refueling and rearming points. For example, here is a scenario:

A soviet task force that is heavy with anti-ship capabilities is heading out to attack US Naval forces in the north Pacific. I have one carrier with just a handful of escorts, not nearly enough to protect the carrier. However, there is an airfield on Adak island. My carrier can launch it's strike force from a distance that out of the soviets missile range. The planes take off from the carrier, land at Adak, refuel and then take off and strike the soviet task force. Additionally, the Air Force out of Elmendorf AFB, Anchorage can use that same airfield. After the battle, the aircraft return to their original base/carrier. Hence the need for the empty large airfield option.


We will need a large air base that is empty too.
Tennguy72 12 Dec, 2024 @ 9:30am 
For those that need to know:
This is an example of how a FARP (Forward Arming & Refueling Point) would work. It extends the reach of your air forces. It in turn also keeps your carriers out of missile range of adversarial assets.

How to make this work in the game. The FARP has zero planes but the capacity for say 90 aircraft. Your planes take off from your carrier and/or airbases. They then "re-base" to the FARP, land and then you can have them take off again. They strike their targets and return to the FARP. They then can either stay at the FARP, refuel/arm and attack again or they take off and then "re-base" back to their original base.