Conan Exiles

Conan Exiles

True (Hair) Colors
25 Comments
Dread Swoop  [author] 1 Aug @ 8:07am 
Hello everyone,

I finally got around to it: the second version of True (Hair) Colors has released with its own separate Workshop page!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3539532767
Dread Swoop  [author] 8 Apr @ 4:10pm 
Hello everyone,

In between some of my other projects, I have been working on an update for this mod, involving some color adjustments. In particular, I wanted to include a wider variety of colors within each group (more distinct blondes, reds, etc.) rather than the light / dark gradation that defines this version.

However, the differences between the two versions are pronounced enough that I'm considering releasing the new version as its own mod and keeping this one as it is. This mod was made primarily for people who don't want to have to fiddle with a color wheel from another mod, and I don't want to pull the rug out from under people if they don't like the new color they'd inherit.

I'll make sure to announce the new mod when it is released.

Thanks for reading,

Dread Swoop
Dread Swoop  [author] 25 Mar @ 7:31am 
As of today's bugfixing update for the game, this mod is still functioning as intended on my end.
Dread Swoop  [author] 5 Mar @ 1:59pm 
@onuryalcn18 No, the skill required for hair modelling is beyond me.

There are a couple mods I could recommend regarding new hairstyles, however. The first, Barbarian Barber, is pretty popular and has well over 100 styles to choose from, I think. A couple of them need to be fixed, but on the whole they're decent:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2050780234

Simple Hairstyles is another, it offers much fewer hairstyles in comparison to Barbarian Barber, but they're much closer to the aesthetic of the base game.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1573569225
onuryalcn18 5 Mar @ 11:41am 
Do you also make new hair models?
The Pie Man 25 Feb @ 7:28am 
Might try this out!
Dread Swoop  [author] 24 Feb @ 4:58pm 
@Wade_Wilson I just checked the release version and it's working as intended on my end.

There may be a mod compatibility issue going on, I'm not sure if you're using cosmetic mods which also extend into hair color. Placing this mod lower in the load order may help overcome that issue.

Unsubscribing and resubscribing to the mod may help as well, provided there was an issue with Steam's delivery.
Wade_Wilson 24 Feb @ 6:43am 
Don't notice anymore colors & does not seem to be working. Yes, they are selected in the Mods tab on the launcher.
Dread Swoop  [author] 29 Jan @ 12:23pm 
Hello everyone,

I've been working on another Conan project recently and, given that I've been looking at many, many NPCs, I'm starting to feel as if some of the colors (specifically the reds) are a little too similar to each other, as I can't necessarily tell the difference in the field.

To address that, I may draw those colors apart, adjust the hues of some of them to give a bit more variety. The plan will be to update them in the coming days or weeks, but if people are satisfied with them as they are, I can keep the update for myself.

As always, feedback is welcome. Be well.
Dread Swoop  [author] 29 Jan @ 12:05pm 
@chaospearl Oh okay, I may have misunderstood your initial question, but at least for the default selection of colors, there won't be the bright lashes.

I think it may be possible to effectively lock the eyelashes to black by editing their material file, I'll give it a try when I am able.
chaospearl 29 Jan @ 5:10am 
I'll give it a try then, thank you for the answer.

I typically use the custom RGB color picker when I want a light color like blond because the game's blond is a muddy straw color. Playing with color, saturation and brightness lets me have a pretty golden or a white blond or strawberry.

Problem is, using custom color causes the lashes to match the hair color exactly. It doesn't matter which color slot I start out with before opening the customizer; any custom color will have the lashes identical to the hair. It looks absolutely bizarre 90% of the time.
Dread Swoop  [author] 27 Jan @ 9:19am 
@chaospearl I believe the mod should fix the eyelash problem. The base game's #1 and 3 were the culprits that I had seen, if i remember correctly they had high brightness values, so beyond a certain threshold I think that causes the vibrant lashes. That bugged me too, so I definitely made sure to get rid of it.
chaospearl 27 Jan @ 8:38am 
Does this by chance fix the dumbass rainbow color eyelashes? I don't have any thralls with light colored hair because the "blonde" is mud colored and if you change the hair color manually the lashes automatically change to match. You get bright sunshine yellow eyelashes, or pure white, or neon orange. It's the stupidest looking thing I've ever seen in a chargen.
Dread Swoop  [author] 1 Jan @ 6:49am 
Hello everyone and Happy New Year!

I have a couple projects in the works that may be released within the next few weeks (provided no issues arise) which will be in a similar vein to this mod and Aesir Freya.

I'll have to decide between adherence to Howard's source material and my own judgment in some cases, but hopefully they'll be amenable to most people.

While I think trying to improve upon the game's aesthetic quality is a worthwhile endeavor, I don't intend to settle into this niche; I feel the call of working on combat mods once more.

May everyone have a prosperous and merry 2025!


@Taranis Thank you!
Taranis 31 Dec, 2024 @ 9:52am 
Great Mod. I really like the more natural look.:ZAT_Correct:
Dread Swoop  [author] 27 Dec, 2024 @ 7:33am 
I'm glad people have been enjoying the mod! And I hope everyone has been enjoying the Christmas season (or whichever holiday you prefer).


As far as a "why" for the mod, there are a couple reasons. The first may a bit difficult to describe; I believe there are two philosophies with regards to how players and modders approach mods. One, with representatives like Tot, focuses on player choice and freedom, requiring involved participation from the player. The other, which this is emblematic of, is concerned with providing a finite number of good choices, making an assertion as to how the game should be, which keeps the player from having to perform the duties of a developer. Although there is some irony, I do prefer the second.

As well, I wanted something that would affect all NPCs, as well as players. The mod is also low-tech and resistant to breakage, and can be enabled / disabled at will, so the risk of issues over time is extremely low (and requires little maintenance).
Eldubya 21 Dec, 2024 @ 4:04am 
It's also nice to have natural colours to select from instead of having to fiddle with the sliders. I rarely use custom colours.
Sowilo 20 Dec, 2024 @ 12:23pm 
@Nymfen No, not everyone uses tot or his mods, and some of us appreciate having good presets.
ANGELA 18 Dec, 2024 @ 10:06pm 
Thank you very much !:heartris:
Tistel 18 Dec, 2024 @ 12:07pm 
How come you made this when everyone uses tot! anyway, where we have access to sliders?
Eldubya 17 Dec, 2024 @ 3:57am 
This looks really cool! Love the idea.
Coelmatius 14 Dec, 2024 @ 12:40pm 
Thanks, will be useful.
Velvet 14 Dec, 2024 @ 2:57am 
Thank you very much ! :D :DerketoMask:
Wurm 13 Dec, 2024 @ 7:38am 
I do like having some more unnatural colors in the lineup for appropriately unnatural-looking characters, but that is best done with an RGB mod. I like what you did here. Now your average characters around the map will have normal colors.
Lordbitchez 12 Dec, 2024 @ 10:23pm 
Thank you