Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious Sam 2: Character Resource Pack
27 Comments
Nintendo Soybeast 9 May @ 5:06am 
Did some more testing.

I was wrong about the orc footballers, they throw it about as frequently as the SS2 after testing. That is my bad, should have confirmed before posting!

I did notice Cerberus and Spiky Bulldog lunge attack doesn't do damage sometimes. I can't get this to consistently happen. It functions properly more times than it doesn't.

It will happen if I walk directly into the enemy, or stand still. Will see if I can get it to consistently happen.

Thanks again!
Spy's Cr3ed  [author] 8 May @ 7:09am 
@Nintendo Soybeast Thanks for bringing those up!

* Clowns moving in zigzag is most likely a custom behavior using "Tactic" entity
* Physics params are slightly different in Fusion so the Rollerball might not be able to have these intense knockbacks as in SS2 without modifying existing files (which is a no-no for compatibility reasons)
* The behaviors might *slightly* differ because of a few engine tweaks between SS2/Fusion, regardless - appreciate for letting me know

I made the female orc myself as some people asked for the Zap Gun Orc but the original stand out of place (because it was meant to be just as a secret)


I am speaking by rote rn, I'll take a look at all of these and see what can be done!
Nintendo Soybeast 8 May @ 6:19am 
Sorry if someone has already brought up these issues, but here are some things I noticed while testing the enemies from the provided map. I don't think all of these are issues, but something I noticed since I just finished replaying SS2.

- Martial Arts Zombie kick doesn't deal damage
- Primitive shield deals damage to the primitive itself
- In SS2 there are times when the clowns move in a zigzag, though I don't think this is default behavior. Is this something we would be able to set?
- It feels like the orc footballer throws footballs less than the SS2 counterpart
- The rollerball doesn't react to explosions as intensely as the SS2 version. In SS2 it can get pushed back pretty easily by damage.

Curious where did the female orc soldier come from? Never seen it before.

Thanks again for making this awesome pack! Figured I'd leave some things I noticed when testing it out :)
SAmik37 26 Mar @ 6:02pm 
Thanks!
Spy's Cr3ed  [author] 26 Mar @ 4:05pm 
@SAmik37 Fixed.
SAmik37 26 Mar @ 1:16pm 
For some bizarre reason this mod breaks "Tubular HUD", can you please look into that? Sure, I can toggle on and off this pack when I want to play with Tubular HUD but this isn't a best scenario to be honest. Probably bunch of people that have both mods installed will wonder why their HUD just suddenly stop working
Retronur07 30 Dec, 2024 @ 12:01pm 
You're welcome ! I'm glad there are still a people always remembers the old franchise. Also you could add that death sound for Barbarian and Zombie Soldier. Since these two are also have it. Love your work !!
Spy's Cr3ed  [author] 30 Dec, 2024 @ 10:18am 
@Retronur Yeah, I'll take a look on these for the next update. Thanks for the heads up!
Retronur07 27 Dec, 2024 @ 10:19am 
Could i ask you to add walking sound for Zombie Soldier ? And a death sound for Bull Soldier ? (I know it has no death sound but maybe add his sound when falling to the ground)
evandaarcher 24 Dec, 2024 @ 6:34am 
Oh
Spy's Cr3ed  [author] 24 Dec, 2024 @ 5:34am 
New Update dropped, fixed known bugs and added Sci-Fi Bride with a little twist; Check ChangeLogs
Spy's Cr3ed  [author] 24 Dec, 2024 @ 5:34am 
@evandaarcher You can't do much in-game with resource packs different from weapon resources. This resource pack is intended to be used in Editor for mods/custom levels.
evandaarcher 19 Dec, 2024 @ 6:16pm 
How do you spawn the NPCs. I am a new player
Spy's Cr3ed  [author] 19 Dec, 2024 @ 3:42pm 
"Motherload Assets" is an archive that contains things either scrapped from the game or seen only in cutscenes
♥♥♥♥♥ Проебали 19 Dec, 2024 @ 12:25am 
Чтооооо, техника?
BladeLizard 16 Dec, 2024 @ 3:48am 
Mod for Serious Sam 2 enjoyer:spyro:
Spy's Cr3ed  [author] 15 Dec, 2024 @ 8:56am 
@SeriousNorbo The giant variants are once-used enemies that doesn't serve much purpose, these can be instance-scripted rather than dedicating them as new enemies; ZumZum JR is tied to the Zum Zum Boss; Fem Orc might be added on the next update

@Alfeos Thanks for letting me know, I'll keep in mind!
Alfeos 14 Dec, 2024 @ 6:55pm 
I encountered a bug. Zombie chaingunner move without anims
SeriousNorbo 14 Dec, 2024 @ 12:37pm 
It lacks a few less known enemies that still have unique stats, like big zombie stockbroker, female orc, big bone snake, zum zum jr. etc.
Spy's Cr3ed  [author] 14 Dec, 2024 @ 2:58am 
The lack of blood decals and overlays is intentional. I've used HD's blood materials and these looked out of place and kinda lost that SS2-like feel.
Alfeos 13 Dec, 2024 @ 10:18pm 
My only complaint is the standard SS2 weird blood effects and the fact that it has no blood decals. It would look weird if combined with HD or SS3 enemies on the same map.
Alfeos 13 Dec, 2024 @ 7:37pm 
Good work. An important step for porting the entire SS2 campaign.
iffy 13 Dec, 2024 @ 3:32pm 
looks awesome!
NekoFoxFox 13 Dec, 2024 @ 2:55pm 
I want to see Serious Sam 2 HD
Drag0n 13 Dec, 2024 @ 2:15pm 
Amazing! Could someone theoretically port the entire game over now?
SeriousNorbo 13 Dec, 2024 @ 1:30pm 
a fine addition to Monster Sandbox!
LexMental 13 Dec, 2024 @ 10:39am 
Damn man, you must be cooking SS2 remake or something aren't you now?)