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as Nesano posted just below... This NV mods keybind is located in character info window. Not main menu options. Ensure your game is not double binding the NV function. For example, GunFighter assigns a key in the Main menu Keybind section, because the original API did not bind a key iirc. Having (2) keys for the same function will toggle it on & off immediately.
I use this mod and just cleared its default bind in favor of GunFighters keybind so that it works with weapon mounted NV attachments.
I can not confirm anything for B41, as I am opted into B42 now, but it should work.
`attempted index: _keymap of non-table: null
function: onRegisterKeymap -- file: ModKeymap_UIPanel.lua line # 14 | MOD: Night Vision
java.lang.RuntimeException: attempted index: _keymap of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
.....
The Arsenal Gunfighter mod uses a default "Weapon Night Vision" hotkey "N". This mod also uses "N". So when you hit N, it turns your NVG on and instantly turns it off. You might hear the "click on" and the "power winding down" sounds at roughly the same time.
This took me way longer to figure out than it should have.
2. broken 3d textures in-game, googles looks loki idk, half-invisible somethingm, but not googles))
Tell me, on which build is this error?
coz 3 places wit spawn its not okay)
You go to Character Information and when you go to the right side, there is a button to activate Google.
I need to set the respawn of this item
and if that file is correct, i need start new game? or will work on current save?
you are found googles, or use debug? i cant found it... idk why
@Kaofan hey, is that file i need change for make spawns for googles?
"C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3383603346\mods\Night Vision\42\media\lua\server\items\NVG_distribute.lua"
im probably just stupid as hell or tired lol, sorry for wasting your time-!
A long time ago, various Filters were added
Yes
Yes
Thank you very much for your kind attention, I will wait patiently for the update to build42.
Okay, I'll see what happened there, but I bet the coding could have changed in version 42.1. Because the code from this mod is identical to B41. And I think I'll withhold support until B42
Yes. I tried it with build 42.1, which is an unstable version, as you said.
Have you tested it yet today, because I see they released the update to version 42.1 yesterday?
1,With Base.battery in Inventory and nightvison equipped.
2,Press the N key to turn on the nightvison for 2 to 3 minutes, then turn it off.
3,Right click on NV.FMA_GP_NVG_18
4,Click [NV]Battery Status to display one ERROR
By the way, I have not added anything other than this mod.
To change the batteries you need to have the night vision on and wait a bit, like 2-3 minutes, and then you turn off the night vision, right-click on the item with the night vision and then the number of Batteries will appear where you will be able to change the Battery (if you have a red option with the number of Batteries, it means that the battery is full, if you still have the number of Batteries in red but it is used up, e.g. by 98%, it means that you do not have a battery in the Inventory. Finally, when you have the Battery, you will be able to change the battery).
How to replace the battery other than in debug mode?