Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think they would have pissed at me or sent me some kind of notification if they wanted the file removed-- so that doesn't seem a likely case.
Anyhow- if you cannot come across it in any of the aforementioned directories I'll just zip it all up and stash it somewhere online for you. All previous disclaimers still apply, including that I cannot fathom a reason why you could not use this commercially or otherwise if you indeed have a license to RPGMakerXP. If you don't have a license to RPGMakerXP, take heed-- it's a gray area at the very best. Any work that I've put in you're free to use, for what it's worth.
Just let me know.
Next week i'm going to buy xp too~ yay!
A lot of the XP tileset is not overly conducive to being made into autotiles, so in order to get many of the preshaded wallsets etc I will have to narrow down the scope of each set of tiles to an individual set. As Ace also behaves differently with layering it becomes obnoxious to create an event for each window you wish to place. It might be possible to use A5 for those tiles, or at least some of them, but if memory serves A5 can't really be used for anything that contains transparancy because there will be no layer behind it.