Timberborn

Timberborn

Choo!Choo! Emberpelts patch
17 Comments
Bobingabout  [author] 20 Jul @ 8:01pm 
Yeah, I would have updated sooner, but nobody really told me Tobbert had updated it until you did yesterday.

Still, only 2 days later than it could have been updated.
navad108 20 Jul @ 8:47am 
YAY! You are awesome!
navad108 19 Jul @ 8:25am 
The main Choo choo mod has been finally updated. I hope you will be able to update this soon!
Bobingabout  [author] 19 Jun @ 8:20am 
This mod is just a patch for the main choo choo mod.
I have to wait for that to be updated before I can update this. AFAIK it hasn't been updated to U7 yet.
Jumy 18 Jun @ 8:34pm 
When will you update this mod?
PAPAPUM729 14 Feb @ 1:47pm 
OK WELL THANK
Bobingabout  [author] 12 Feb @ 3:38am 
@PAPAPUM729 You need to install this, and the original choo choo mod, with all of choo choo's dependencies.
PAPAPUM729 9 Feb @ 3:50pm 
Well, how do I put it in Timberborn?
PAPAPUM729 9 Feb @ 3:49pm 
thank for the mod
RickyRicardo 17 Jan @ 8:26am 
Ah okay, I see. Thanks for following up with me. I'm gonna let him know, hopefully he updates it.
Bobingabout  [author] 17 Jan @ 4:31am 
Well, all this mod is, is a bunch of specification files. It basically says "Load these assets into this faction", to load the Folktails trains into Emberpelts, then another set that I wrote says "Look for these buildings and change their textures", so there's no real code involved that isn't already there, so this mod itself shouldn't be capable of causing the issue.

I did some quick tests. With Emberpelts, Ladders and this mod (nothing else other than dependencies) I see the issue you mentioned. Removing this mod ONLY, (so Choo choo is loaded, but not doing anything for Emberpelts) I still see the issues.

I'm doing a few more tests, but I'm pretty sure it's Choo Choo! (Tobbert's mod) causing these issues.
RickyRicardo 16 Jan @ 6:06pm 
Experiencing a weird bug with this mod where a beaver will be working in a building, but will be sitting in the doorway as they do when there's "nothing to do". This even happens with buildings like the inventor as well. When I turn this mod off, it stops.
Baccardi88 8 Jan @ 5:51pm 
If anyone is in the timberborn discord I can try posting images of what I did in there to help you use them
Baccardi88 8 Jan @ 5:50pm 
I have a big network of trains on two of my maps, good to move supplies across big maps. They are difficult to get going at first and sometimes I modify them and screw something up and do not fully understand what I did but the basics are you need to obviously build exits from the train production plant then give it a set of stations to move between, it seems to be able to reverse but I always build a loop at each station with a waiting area for it to turn around and wait for another train to arrive if one is on the line it will exit from, also when making T intersections I have found it is good to use the single track direction setting that is a check box and tell the trains they can only go on direction on that piece of track, this seems to guide them to the correct locations so they will move, the train seems set up to not move if there will be a collision so you have to make sure it knows where to go in a way that it wont end up head on at another train.
Bobingabout  [author] 5 Jan @ 5:58am 
Honestly, I haven't figured out how to use them either. I do know they work though because I saw "Random Kiwi Gamer" using them in one of his videos on youtube.
drememynd 4 Jan @ 3:24pm 
I'm excited about this, but my trains aren't moving out of the stations. I haven't used the Choo!Choo! mod apart from this version, so I don't know what is wrong.
Temunator 28 Dec, 2024 @ 5:49pm 
Dam, got me when i said the sentence, "f**k yeah, ember got choo choo!"