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@Adrios That's a base game bug unfortunately, not something mods can fix. Hopefully Funcom will.
If it helps, I have a tiny mod called +5 Followers that will allow you to have multiple crafting thralls follow you. The caveat is it will very probably overwrite Better Thralls' info and limit you to 6 total thrall followers instead of 10, but it should not interfere with the other functions of BT. I use it frequently to gather up crafters when I'm giving all my slaves new outfits so I can get them to stand still for awhile.
It’s a age of hero update that causes the conflict. Better thrills still allow 10 followers but only fighter thrills. You can only have one crafting follower at one time. Its not a mod conflict.
I suppose it IS possible for some weird property of Living Settlements to cause this. If that's the case, the mod is affecting it because the mod is basically a copy of the vanilla thrall profession settings. Its purpose is to revert Living Settlements back to its vanilla state, since some popular mods out there overwrite that state.
Maybe LS actually adds additional pathing to the map? It's a vague guess because I don't really know how the system works. I do know it's a buggy mess, so as weird as it seems for LS to screw with a map mod, I don't have a better explanation.
I'll keep the possibility in mind, but unfortunately even if I could 100% confirm that is what causes the errors, there's nothing I can do about it.
Now that being said... the vanilla Living Settlements is buggy as all hell. Sadly it's beyond me to do anything about Funcom's issues. My mod will make crafters function as they normally should, assuming you've placed it properly in the load order, but with Living Settlements often "as they normally should" is bizarre and broken.
All this mod does is is replace the vanilla settings for Living Settlements, because there's at least one incredibly popular mod that overwrites specific thrall professions and deletes the Living Settlements information.