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When I check log, it says:
[Error] Exception while calling script init: (LuaException) Error code 2, [string "/interface/scripted/weaponupgradeMax/weaponup..."]:222: attempt to compare string with number
stack traceback:
[C]: in metamethod '__lt'
[string "/interface/scripted/weaponupgradeMax/weaponup..."]:222: in global 'populateItemList'
[string "/interface/scripted/weaponupgradeMax/weaponup..."]:28: in function <[string "/interface/scripted/weaponupgradeMax/weaponup..."]:4>
[0] 7ff78aeca213 Star::captureStack
[1] 7ff78aec8f9e Star::StarException::StarException
[2] 7ff78ae9cfb1 Star::LuaEngine::handleError
[3] 7ff8646141b3
[4] 7ff78b07e9bb Star::LuaEngine::callFunction<>
[5] 7ff78b082513
When using with Project 42:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858362793
I upgraded that Project 42 katana and keep it in my inventory, I cannot use Fermion Upgrade Portal's UI again, I can open it but than UI just stack, I can close that window by the way.
If I put that upgraded version Project 42 katana into a chest and use this Fermion Upgrade Portal again, other stuffs are all OK.
I can upgrade other weapons no matter Project 42 is install or not.
You are correct. The item not having been consumed was due to admin mode.
However, the rest of the issues I reported still stand. The error I copied from the log should be self-explanatory. As for the issue with the slider, perhaps I can add you as friend so that I can send you a screenshot of how it looks on my side? I can only target tiers 1 and 2.
Or it may be a very specific item I don't know of?
I have found some errors in the mod. First, there is this:
[Error] Could not load image asset '/interface/scripted/weaponupgradeMax/costslot.png', using placeholder default.
(AssetException) No such asset '/interface/scripted/weaponupgradeMax/costslot.png'
Second, the slider maxes out at target tier 2 for me.
All jokes aside, this is great. Thanks for the hard work.