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Thank you for the feedback. Since the patch was recently implemented, we plan to conduct more testing. If it still feels weak, I’ll consider increasing the health. Also starting relic was intentionally designed to be somewhat weak to encourage players to consider replacing it.
@Tarquin
Thank you for report. If you are using any mods, please let us know. The issue cannot be reproduced with just the COOP mod.
This was with the coop mod though, so not sure if it'll happen without
But I see you have a boss relic which can move at any time. I don't know if you think my idea is cool, but anyway take into consideration
Another question is character combo. Because 30 HP is too low, so it's very dangerous that if you have a bad first round draw. And some character combos only have very little defense cards, e.g. Aru & Mutuki combo, the card can gain enough blocks will not more than 5 and that's not cool.
However, I plan to proceed with the balance after accumulating more play data.
Also, regarding the interaction with relic, it is difficult to consider many exception cases, so it is not in the plan right now, but if you have any better ideas, I would appreciate it if you could let me know.
Thank you for playing!
If an error or crash occurs, please copy and paste the error message into the bug reports.
You need to set the game language settings in English for the English text to look normal. I'm currently talking to a translator, so I'll let you know when the translation is complete.
Sure. I've added steam friends, so please check.
If anyone has plans to help with translation, please let me know, and I will actively support your efforts.