Garry's Mod

Garry's Mod

Level Transition Fix
9 Comments
AntlionSoldier344 11 Jun @ 8:04am 
the idiot below me doesnt know he's making the problem worse
Benjamin 3 Feb @ 4:09pm 
Nice mod! However.. one small issue.

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piastri 25 Dec, 2024 @ 12:22am 
bro çok teşekkür ederim hayat kurtarıyosun :steamhappy:
TASbot 22 Dec, 2024 @ 2:28am 
Yeah I figured. I use ARCCW which is one of the ARC9 creators OLDER base and works completely fine on level transitions. I’ve tried telling to original authors and putting in support tickets but they said they will probably never fix it as ARC9 is supposed to be used for, “multiplayer”. Unbelievable but I appreciate you for giving it a look! You are amazing keep it up.
snrzk427  [author] 22 Dec, 2024 @ 1:03am 
@TASbot For me, ARC9 is completely broken. It uses GetProcessedValue() to load weapon data and never actually saves that values. It also sends unknown types to gmod's built-in saverestore system. All of these are resulting in a broken and uncomplete save which leads to fail at loading weapon data and player anim/bone data. Unfortunately I can't fix ARC9 Base. At this point only solution is using another weapon base.
TASbot 21 Dec, 2024 @ 3:28am 
You may not be able to fix it but I'd be very surprised if you are. The main issue with the mod is that attachments do not save on the weapons when a level transition hits. You can test this by using the replace NPC Weapons setting in the mod, kill a combine in a HL2 campaign map, then go to the next level via the level transition and then see the issues when you spawn.This is something innately wrong with the base I think and I don't think the devs are ever going to fix it.
TASbot 21 Dec, 2024 @ 3:26am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2910505837&searchtext=ARC9

You can use any ARC9 Weapon addon you want to test the base out.
snrzk427  [author] 20 Dec, 2024 @ 9:21pm 
@TASbot I can try, if I manage to do that it will be the next update
TASbot 20 Dec, 2024 @ 7:05pm 
Is there anyway you can fix ARC0 Weapon Base not working with Level Transitions too?