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Also, your CapsLock appears to be broken.
https://github.com/llunak/rimworld-fastmodaudioload/issues/1
Fix: Audio clips not streaming on non-Windows platforms."
I just saw it and remembered this wonderful mod. Im not sure if that means you need to change stuff in your mod or not. Just figured I would make sure you're aware they finally (supposedly/hopefully) acted on your bug report on this from months ago.
Cheers!
at least a disclaimer would be useful for everyone checking out this mod, rather than having a single line mentioning it and then blaming other mods for it.
If need be, I could upload the entire log file.
Regarding the logging, where can I find the verbose logging file for the game? (Or enable it if it isn't already) Thanks
Tested on Linux, arch in particular. Also using the same P-Music mod that the author used, as well as your enhanced sound mod, troapalot.
Used my modlist consisting of 577 active mods in total.
From my testing it seems that powerful machines are mostly unaffected by this. I guess this has to do with the amount of processing power, avoiding the freezing problem and managing to close the game anyways. A temporary workaround is to close Rimworld with Task Manager.
And I actually do not use mods with many small audio files myself, so I'm glad it helps you ;).
And If I come to my problem - when I try to exit Rimworld - player.log just keeping spamming and gives this error.
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
(Filename: Line: 15)
Could it be related to your mod? Thanks @Ilunak
- - - - 1567.221ms (40%) (self: 1567.221 ms) Loading assets of type UnityEngine.AudioClip for mod Bonible.Modded.Gun.Sound.Pack
- - - - 441.271ms (11%) (self: 441.271 ms) Loading assets of type UnityEngine.AudioClip for mod VanillaExpanded.VPsycastsE
- - - - 406.545ms (10%) (self: 406.545 ms) Loading assets of type UnityEngine.AudioClip for mod CP.RimmuNation.2.Weapons
Pmusic is down to 66 MS, its so far down the list now I cant include it, or the text would exceed the steam comment size limit.
for reference this is on an SSD, a WD blue 1tb, amazon says the read/write is 560mb/s and 530 mbs, respectively. with 460 GB free to use, I recall remaining space changing performance.
Your changes seem to be working, we went from 7,200 MS to 3,921 MS. Hope this helps you
- - - - 2363.560ms (41%) (self: 2363.560 ms) Loading assets of type UnityEngine.AudioClip for mod Bonible.Modded.Gun.Sound.Pack
- - - - 608.671ms (10%) (self: 608.671 ms) Loading assets of type UnityEngine.AudioClip for mod CP.RimmuNation.2.Weapons
- - - - 605.334ms (10%) (self: 605.334 ms) Loading assets of type UnityEngine.AudioClip for mod VanillaExpanded.VPsycastsE
- - - - 360.573ms (6.2%) (self: 360.573 ms) Loading assets of type UnityEngine.AudioClip for mod Dubwise.Rimatomics
- - - - 215.162ms (3.7%) (self: 215.162 ms) Loading assets of type UnityEngine.AudioClip for mod Peppsen.PMusic
Figured I'd try the mod because ~5 seconds less loading sounded pretty nice.
These are the results with your mod, thats quite a big improvement on P-music's load time. Not quite 5 seconds in total, but still, any amount of less loading is better than more time spent waiting.
Nice mod, and thanks for sharing it.
It has been meanwhile pointed out to me that the Windows RimWorld version uses different code to handle audio (something called RuntimeAudioClipLoader), so that explains the difference.
As for not needing the mod on Windows, it's not a big difference, but it appears that my mod still loads audio somewhat faster than the numbers you have provided. I can load P-Music in ~250ms compared to your ~1100ms, and your CPU is a little bit faster than mine. So presumably you could save ~5 seconds of startup time for all the audio you use, if that would matter to you. I'll change the mod description and let people decide.
- - - 7275.280ms (28%) (self: 1.573 ms) 187x Reload audio clips
- - - - 2661.048ms (37%) (self: 2661.048 ms) Loading assets of type UnityEngine.AudioClip for mod Bonible.Modded.Gun.Sound.Pack
- - - - 1128.518ms (16%) (self: 1128.518 ms) Loading assets of type UnityEngine.AudioClip for mod Peppsen.PMusic
- - - - 774.085ms (11%) (self: 774.085 ms) Loading assets of type UnityEngine.AudioClip for mod VanillaExpanded.VPsycastsE
You can see PMusic only takes up 1128 MS which is around ~1 second, much less than the 15,000 MS you experienced on Linux.
If giving you my specs helps at all, Im using a ryzen 9 7900 CPU, with a NVIDIA RTX TITAN GPU. I've 64 gigs of ram, and 72 gigs of VRAM, while the log says its using 24225 MB of Vram.
I havent tried your mod by the way, as it seems I dont need it
For the Music on the Rim mod there are comments complaining about its memory usage (it should be almost 4GiB more by my estimate), but the mod author commented that it does not happen on Windows. I doubt there is any difference, but I'd like to know.
350 mods explains more than enough.
I just found it funny to read something about 20 seconds.
My game takes about 5 minutes to load anyways.