Arma 3
Forges of the Imperial Guard
134 Comments
PoToo 15 Jul @ 8:57am 
Hi, reporting a bug where held binoculars are invisible when wearing the Cadian 150th Armoured and Half Armoured uniforms

Specifically:
FIG_CadianUniformV4150th_U_B
FIG_CadianUniformV4_1150th_U_B
Big Red  [author] 11 Jul @ 7:18pm 
@Bluefield What are you on about? I suggest going to the discord and making a report there.
Bluefield 11 Jul @ 5:49pm 
Can you fix the bug where all units spawn with certain goggles? it looks like a config typo and we'd like to integrate this mod as a 'lite' war hammer to play with. Not a total conversion.
Rogue771  [author] 6 Jul @ 11:21am 
Oh and custom scope images for when you scope in with the lasguns and then i added a new lasgun variant and then fixed AI not engaging with the lasguns past a certain range
Rogue771  [author] 6 Jul @ 11:19am 
Added: Cadian Hellgun, Krieg Hellgun, Las Pistol, Plasma, Melta, Krieg Shotgun, Cadian Shotgun, Bolter, Heavy Bolter Static, Krieg Siege mortar static. A bunch of props such as ruins and sandbags. Added some general chaos gear, Gene stealer goggles to flesh them out. Vox kits for both the Krieg and cadians and then added in a new guard regiment that being the Vitrian Dragoons and there may have been more but i dont recall
Rogue771  [author] 6 Jul @ 11:17am 
Ill try recall what i added in a moment
Ant 6 Jul @ 8:42am 
@Big Red can we get a changelog?
Blockz 6 Jul @ 7:00am 
You got mad skills Big Red :emofdr:
Big Red  [author] 6 Jul @ 4:14am 
Mod Updated
Anzsasha 31 May @ 12:31am 
Dear developers, I have a question, and when will the new models that were shown in the discord appear?
Rat Alchemist 19 May @ 6:07pm 
i wanna watch
Chad 26 Apr @ 5:48pm 
Bet
FrothJuulent 26 Apr @ 4:33am 
You two should make out
Chad 26 Apr @ 12:17am 
*salutes back*
Rogue771  [author] 26 Apr @ 12:15am 
*salute*
Chad 26 Apr @ 12:04am 
At your service m'lord
Rogue771  [author] 25 Apr @ 11:54pm 
based chad answering a question for me
Chad 25 Apr @ 10:53pm 
That is because they are the only ones
kevinm60riley 25 Apr @ 6:37pm 
i cant find the normal cultist only the blue guys
Matthew Shermann 19 Apr @ 12:02pm 
please make other weapons for the guards please commissar and vehicle for the guards. the emperor protects
General M. Creek 16 Apr @ 9:30am 
Sick :steamhappy:
Rogue771  [author] 16 Apr @ 9:21am 
No, there will be dedicated vox backpacks for that which ive actually already finished and posted WIPs of in my discord
General M. Creek 16 Apr @ 7:27am 
Is there a plan to give the powerpacks TFAR support any time soon?
Big Red  [author] 11 Apr @ 12:00am 
@Ant Imagine being a functional member of society.
Scepter 1-1 10 Apr @ 3:38pm 
*Happy gas mask noises ^^*
Rogue771  [author] 10 Apr @ 11:30am 
Just updated that one so im switching back over to this one now
Rogue771  [author] 10 Apr @ 11:30am 
I have another mod called TKE that hadnt gotten an update for longer
Rogue771  [author] 10 Apr @ 11:29am 
:/
Ant 10 Apr @ 11:22am 
no updates or anything? did you give up on it already?
nootles 2 Apr @ 2:37am 
wowee i love this mod
Berkut 18 Mar @ 3:07pm 
Отлично
Rogue771  [author] 21 Feb @ 1:45am 
My focus is currently on TKE, so theres no date for the next update
Anzsasha 20 Feb @ 12:20pm 
When will the next update be?
Rogue771  [author] 18 Feb @ 9:09am 
what new armour?
Anzsasha 18 Feb @ 7:12am 
When will the new armor be available?
flhistoryman 16 Feb @ 8:36pm 
Wonderful work. Was curious if you were planning to add vehicles later?
Rogue771  [author] 14 Feb @ 11:29pm 
@correiarafael04 glad you like the mod and dont worry i do plan on adding vox stuff
Rogue771  [author] 14 Feb @ 11:29pm 
@Ant actually have a pretty good ref image of a Iron Warrior themed chaos regiment which i plan on getting around to.
correiarafael04 10 Feb @ 2:31pm 
Best Imperial guard armors I've seen, especially the cadians armor that were NAILED, i'm extremely curious to see what this addon will give in the future, hoping for more cadians regiments with camoflaged uniforms (because Im a big fan of the DAW 412th and 252nd uniform but it's my personnal taste) and the fact that we have whiteshield helmet is just cherry on top, those are also rare in IG addons and despite the lack of VOX equipment to complete the squad (only bad side) it's an extremelly well made addon. Try it, you won't be deceived.
Ant 9 Feb @ 11:21am 
Can we have a chaos undivided cultist faction based off the iron hands or something, drab and industrial looking yk? also are you gonna add any AT? or AA?
NULLRAD 9 Feb @ 10:51am 
holy shit 500mb for a whole ass faction someone did their fucking homework and figured out how to effectively use textures god bless
Big Red  [author] 8 Feb @ 11:31am 
We are not doing Space marines.
Anzsasha 3 Feb @ 12:55am 
I really like the mod and I hope for an update in the form of Primaris, at least for someone they will not be cardboard (I am ready to pay):steamthumbsup:
Tex 31 Jan @ 7:16pm 
nice!!!
JaMolodez 30 Jan @ 10:33am 
This mod is what I love, but I am wondering if there will be like krieg helmets with just dark-tinted gasmasks and more dark brown scheme mask with all the helmets instead of just 5th being dark lenses?
Rogue771  [author] 30 Jan @ 10:15am 
@Tex Thanks for letting me know
Rogue771  [author] 30 Jan @ 10:15am 
@Flesh Tearer It doesnt have anything to do with tracer time, first ive heard of the range issue so will look into that for the next update. Had the issue before on TKE weapons which was an easy fix so shouldnt be an issue
Rogue771  [author] 30 Jan @ 10:14am 
@SleepDeprived TIOW armour values are notoriously high and if you using ace it will mess up things as this mods armour and weapons are balanced to vanilla just like ICP and DM
Gisli 30 Jan @ 2:19am 
Tex is onto something

I think it may be tracer related, 0.1 is the time it exists for, and since the projectile speed is quite high and the caliber is low,the math of how fast it stops having a tracer is around:292m

around 292m comes the problem. Check it out at its projectile in its config, set the time to smth longer pls.
Tex 29 Jan @ 1:30am 
heads up, range on the ai infantry engaging is very capped out, not sure if it's the ai or weapon but compared to the other 40k mods you can just pick them off with them doing nothing in return, probably like 300 meters till they can actually start fighting back, hope that gets raised soon for longer range fights