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Pawns will gather at the ritual spot with the comm unit and perform the summoning.
It says that i've completed the study, but there is no option to "summon" or do anything related for the affected pawn... am i doing something wrong?
The regular version is not updated to 1.6 yet.
@jastrongames if you don't have a pawn with a 'connection', it should just randomly choose one, assuming they have the capacity to manipulate the comms unit,
For now you need to use the Dev version of HAR on the workshop.
I only did some cursory testing so if you find something broken please let me know.
@Snakehead41 Mal0 should spawn as baseliner. They don't have a special xenotype at the moment.
My only request (for future updates/content) is to include a Xenotype and/or a set of genetics to define the options you have created.
I tried using mods like that, but I realized the problem wasn't just that, they wouldn't deep talk to each other, my guess is because of the age discrepancy, since mal0s are hundreds of years old, but idk for sure.
The mal0 would deep talk with others, but not her partner, and so the opinion wouldn't go above 40, they had no incompatible traits so I guess it's a bug.
In order to summon a Mal0, the proper Anomaly research needs to be completed, an afflicted pawn needs to have a psychic connection above 80%, and you must still have the radio.
Do you happen to have any mods that cleanup World Pawns? If so then those mods are probably deleting the Mal0 pawn. I create the Mal0 in the world and save it off until it is summoned.
The pawn with the psychic connection actually performs social interactions with the saved off Mal0 when it uses the radio, and how much the Mal0 likes or dislikes the afflicted pawn affects the ratio of Positive/Negative events.
I could probably add a fallback that would generate a brand new Mal0 during the summoning ritual if the one that is supposed to be saved off is missing for some reason.
Also, epic mod
@Cheese this is a 'Humanoid Alien Race' mod. Xeno Types are technically not races, just variants of 'human'.