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AN ERROR HAS OCCURED [the index 'attackerentid' does not exist]
CALLSTACK
*FUNCTION [OnGameEvent_player_hurt()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3385964131.vpk/scripts/vscripts/director_base_addon.nut line [6]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[victim] INSTANCE
[event] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_hurt"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_hurt"
[this] TABLE
[params] TABLE
[event] "player_hurt"
[this] TABLE
So, whether or not I have this mod, survivors can be stunned by explosions normally and without mods?
Because reading the description, this mod also stuns survivors and special and normal infected only when they are hit by a grenade launcher. So, the question came to mind: can survivors be stunned without a mod or can they be attacked or hit by an infected to be stunned?
And one of them is with this mod and another called "Shoving Clowns attracts nearby commons."
Regarding this, I understand that with the Tank, any explosion or attacking it with the grenade launcher stuns the Tank for a few moments/seconds (I don't remember how many), but... does the same happen with the survivors? Because as far as I remember, yes, but I don't know if a mod is currently required or if it comes by default in the game.
But, there is a problem that the direction of stagger is different.
So, I have improved the code so that it staggers based on the point of explosion impact,
I'd like to pass the code to you, so could you be friend please?
All explosions blast survivors away (pipe bombs, grenade launcher, gas cans etc), as if they got punched by a tank, looks hilarious. Accidentally blasted all of my teammates off a roof, really makes for some fun scenarios.