Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ASTRA MILITARUM EDITION Part III (New Heroes)
77 Comments
Devian  [author] 27 Jul @ 10:26am 
Just checked the trait, it will affect all no vehicle/fortification targets. But you're right for targeting Datasmith or another Raithe. I think that the damage reduction cap at 2 dmg maximum.
hrvws 27 Jul @ 10:05am 
The description said the HellfireRounds increases damage against monstrous creatures and infantry. But its not worked when shoot against a data smith or another Absolom Raithe. Maybe it is worked only against monstrous creatures.
Devian  [author] 26 Jul @ 12:39am 
Just tested and it works. Without the ability, it deals 3 dmg against a R'Varna. With it, it deals 7 damages.
hrvws 25 Jul @ 11:24pm 
The Hellfire Rounds of Absolom Raithe did not work.Turbo Penetrator Rounds worked normally.
Devian  [author] 21 Jun @ 12:20am 
Can you provide me the exact message of the crash message ?
Sniper 20 Jun @ 12:19pm 
Getting a crash when using astra militarum and this mod, something about a sniper+ unit missing, using it alongside a bunch of other mods that i can link to a collection i use
Capt. Fordo 7 Jun @ 2:39am 
thanks
Tuteee 30 Mar @ 8:31am 
Gracias !!
@Devian You will pleasantly shock me, my friend, I am looking forward to
Devian  [author] 17 Mar @ 5:09am 
The new edition(s) should appears on the workshop in few days (i hope).
@Devian, Knowing what high-quality and well-designed models you create - you will succeed despite the difficulties that may arise. Please keep me informed of all the news. And if possible, please post images, it is very interesting, I watch your creativity with great interest, thank you for your work :)❤️
Devian  [author] 17 Mar @ 3:16am 
Currently establishing a to-do list and i'll begin to work on new models ASAP. There is a lot of good stuff but most lack some description/miniature/picture.

This edition will be a challenge ;)
КувалдаВагнера 17 Mar @ 12:44am 
@Deviant please tell us how things are going on Admech ; p.s. sorry for being so curious :)
@Deviant Friend, you are the only one who makes me happy)
Devian  [author] 16 Mar @ 6:55am 
About Admech, isn't it ? That's my main focus right now ! :D
@Deviant Hi, it's been a long time, but there's no news, is there any news?
Katalon 12 Mar @ 12:33pm 
Thanks bruv!
Devian  [author] 12 Mar @ 12:20pm 
You should join the official Discord, you'll find what you seek here.
Katalon 12 Mar @ 10:56am 
Hallo! I hope this question is accepted here. But does anyone know how to import (and export maybe?) Models into and from blender? I don't know where else to ask. Sorry!
Devian  [author] 3 Mar @ 2:58pm 
As long as all the players have the mod(s). Yeah. Like all my mods.
CrazyDave 3 Mar @ 1:33pm 
Are these mods compatible with multiplayer?
Devian  [author] 28 Feb @ 7:56am 
Still working on Astra Militarum but my do-to list is running low, don't worry.
@Devian Is there any news?
Devian  [author] 19 Feb @ 6:29am 
Hlaine Larkin available, with him around even the weakest guardsman squad will be able to kill something !
Nexus 666 14 Feb @ 9:24am 
Awesome thanks Devian
@Devian Thanks
Devian  [author] 14 Feb @ 8:04am 
@Nexus 666 Idk if the workshop have a limit weight, but yeah, a HOL - GOLD Edition is planned with all the stuff merged in one mod.

But can't promess this will be early.

@ТриДняБомбилКиев Didn't search yet but yeah, i'm confident i'll find stuff for them. I'm still working on new Astra Militarum models for now. So i won't research new models for Admech right now.

I'm sure i'll begin to work on admech in some weeks.
КувалдаВагнера 14 Feb @ 12:50am 
This is my personal request to you, as I have no one else to rely on, and I am still studying. Alternatively, you can take a model from the game itself and replace the face and leave the armament the same or change it to a chain meme and a single-barreled cannon.

So far, at least one unit can be added, which would make a huge contribution and give us the opportunity to test it.
КувалдаВагнера 14 Feb @ 12:50am 
@Devian I have a request for you (I'm still learning how to work with a blender) can you release one small mod For the Imperial knight - which would add a new Imperial Knight for all human nations - 3 I have a model and a photo of how it should look too - here are the links
https://sketchfab.com/3d-models/imperial-knight-3d-scan-cd0021c15e95496f9bb5bf521569db5e
https://cults3d.com/ru/3d-model/igra/imperial-knight-crusader
https://avatars.mds.yandex.net/get-mpic/5220903/img_id543600660956006837.jpeg/orig
https://static.wikia.nocookie.net/realsteel/images/6/64/Warhammer_40k_imperial_obsidian_knight_titan_by_justinsoli-d7e2dvy.jpg/revision/latest?cb=20150121110539
КувалдаВагнера 13 Feb @ 11:23pm 
@Devian Have you been able to find models for the Imperial knights? I have ideas where to get them from, as well as other types of units (models), if there are difficulties, I can provide you with information. I also want to say that in the main game, the Imperial Crusader Knight has only two versions and is presented with a very small set of weapons, I also don't have a power shield and armor implemented, as for me it's weak, it's a very formidable war machine, but certain units can demolish it in a couple of attacks, I would like to change that
КувалдаВагнера 13 Feb @ 11:11pm 
@Devian Please keep us updated with all the news. Your mod and my request to release a mod for the Adeptus Mechanicus with the addition of new knights is what I'm most looking forward to. You literally created a new game, for which I am incredibly grateful to you, you gave a second wind to this game. I am looking forward to hearing from you and your efforts.
Nexus 666 13 Feb @ 8:50pm 
Devian I have an idea I know you probably can’t merge all of the heroes of legend mods into 1 pack because of the file size but maybe you could combine some of your mods from the same faction into one pack like all of the astra militarum in one pack and maybe the same thing with the space marines and some of the xenos factions too it could be made optional for people who want to save a little space in their load order while still being able to subscribe individually if they want to I don’t know if this is possible it’s just a thought I love all of the content you’ve added to the astra militarum I’m looking forward to seeing what’s coming up next
@Devian I'm really looking forward to both Astra Militarium and Adeptus Mechanicus, your mods are better than the game itself.
Devian  [author] 13 Feb @ 7:42am 
Should be next, i'm nearly done with the Astra Militarum. Only two/three vehicles and infantry variants and it should be good.
@Devian Is there any news about the Adeptus Mechanicus mod?
Lord_Draconis 7 Feb @ 3:20pm 
Yes, both mods have Trazyn.
Devian  [author] 7 Feb @ 2:56pm 
For Trazyn, no worry but this will need to wait a bit. But there is a Trazyn in this mod too ?

As for the Astartes addon, it will be tedious to change all the ability to avoid compatibilty issues and this will corrupt any current game.

But it's an extension file, it shouldn't mess with anything unless it share the same ability name.
Lord_Draconis 7 Feb @ 2:45pm 
2. ASTARTES EDITION (Add-on) - NEW UNITS conflict with Legiones Astartes. Please correct it if possible.

Log:
XMLLoader.cpp:47: void __cdecl proxy::core::XMLLoader::load(class proxy::core::Resource &,const class std::filesystem::path &) const: Failed to load resource "SpaceMarines" from file "<redacted>\Documents\Proxy Studios\Gladius\Mods\[HoL] - ASTARTES EDITION (Add-on) - NEW UNITS (20.10.2024)\Data\World\Factions/SpaceMarines.xml.ext".

Actions.cpp:61: void __cdecl gladius::world::action::Actions::add(class std::unique_ptr<class gladius::world::action::Action,struct std::default_delete<class gladius::world::action::Action> >,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &): Assertion "!world.getActionTypeManager().contains(name)" failed: Factions/SpaceMarines/DeployUnit
Lord_Draconis 7 Feb @ 2:45pm 
Sorry to write here.

1. NECRONS Edition (New Heroes) conflicts with Necron Dynasty by Phaeron Amarkun. The game crashes because of the Trazyn hero. Please make a Trazyn2 ID, for compatibility of the mod.
Chernobex 18 Jan @ 5:45am 
YESSSSSS! FINALLY!!!!!!!!!!!!:steamthumbsup::steamthumbsup::steamthumbsup:
Devian  [author] 15 Jan @ 12:50pm 
Sycorax, the Callidus Assassin is now available ! She will disrupt the enemy lines without impunity as long as she uses its shapeshifter skill.

The regular Callidus Assassin will be released ASAP for the addon as long as the barks.
Devian  [author] 14 Jan @ 9:19am 
:D The Kasr is a bit old now (and could be rework/balance if needed).

The addon unlocks new buildings to create new reinforcements or defend the area. Useful when holding the frontline or to repels an attack on your HQ.
Peekaf 14 Jan @ 8:50am 
lovely mod, your rework on the astra militarum is such a great piece of work, I remember playing it some time ago and it wasnt half as polished as it currently is. love how i can actually plan out my defenses with bunkers and kasrs and all of that cool stuff
Яндекс.Warhammer 14 Jan @ 6:20am 
Okey
Devian  [author] 14 Jan @ 5:51am 
That was planned but i realized that the characters lacks a bit of flavor comparing to other "heroes".

But Amberly as an Inquisitor could be a good lead but maybe in another edition.

A new hero will be release ASAP.
Яндекс.Warhammer 14 Jan @ 4:27am 
If we have Cain, Yurgen, what about Emberli or Sulla?
@Devian I'm waiting for this mod, my dear friend.
Devian  [author] 4 Jan @ 8:21am 
I'm still working on the Astra Militarum, as fast as i can :) but according to votes, Admech could be the next on my list ! :D
@Devian Is work on Adeptus Mechanicus underway and if so, when will it be released?
Devian  [author] 1 Jan @ 2:13pm 
Well, i can't promise it but the Vindicare was easier than expected to make. Who knows ? :D