Total War: WARHAMMER III

Total War: WARHAMMER III

Gunnery school, Gardens of Morr and Colleges of magic for Franz [6.1]
149 Comments
[ED] Lucius El'Cliffhanger 20 Jul @ 12:21pm 
Seems to be breaking the Fealty of Carroburg, Solland and Sylvania when I'm in an Old World Campaign with the Solland and Sylvania overhauls. It set's the Fealty to 0 for those 3 States.
demontrace 14 Jul @ 5:34pm 
Any chance of adding Volkmar to this group? The people who update that, don't. It's been bugged forever.
Sgt. Walker  [author] 14 Jul @ 1:14am 
Never seen that happen so far, guess the update must have changed something but haven't played WH3 in a while. As long as you get a few wizards for free it's not to bad I guess^^
Azure 8 Jul @ 8:44pm 
Same here,I get one wizard for all kinds.
E-Rank Luck 5 Jul @ 8:27am 
Anyone else getting a pile of wizards spawning for you on turn 2 instead of just 1? I mean, its nice so im not complaining too much. But still weird that free wizard event popped 4 times.
Odysselios 21 Jun @ 2:55pm 
Its a change made by Sigmars Heirs not this mod
CertifiedMayagendistN°1 21 Jun @ 1:29pm 
Question:

I'm pretty sure it was due to this mod, though I'd need to re-check. The Carroburg Greatswords elector count state troops got replaced with a cavalry unit called "The order of the High Helms".

Is this a bug, or an issue with another mod?
korbenator1238 20 Jun @ 5:51pm 
for anyone with secrets of the amethyst order and this you can use rpfm to get them working together pretty easily by going into the script for gunnery school change the faction key at the top from wh_main_emp_wissenland to wh_main_emp_empire then do the same in script data at the bottom
sajaxom 20 Jun @ 3:59pm 
Any faction that has access to guns should provide them. Ogres and Skaven are excellent for farming, especially razing their cities.
Bowen Drago Nero 20 Jun @ 2:35pm 
how do you get schematics? only secessionist dropped them for me , any tip for farming?
ruvirus 18 Jun @ 3:55pm 
It would be great to add the Volkmar the Grim mechanic. Then the set would be complete.
Sean 13 Jun @ 5:39am 
Yeah I'm getting some weird incompatibility with Sigmar's Heirs. That is not the responsibility of any mod author to fix, just though you might wanna know.
Only other complaint is that the gardens teleport teleports Franz instead of Elspeth once I confederated her. Not sure if there's much that can be done, as I'm sure the code references "faction leader" and assumes that'd be Elspeth.
Quiltar 3 Jun @ 5:33pm 
"Landmarks of Legend" also bug the Gunnery school progress...
ruvirus 3 Jun @ 2:37pm 
Garden not worked
RidonCorax 20 May @ 8:50pm 
thank you mate
Trombonistanian 19 May @ 5:03am 
has anyone made or considered making a variant of this mod which adds college of magic to Elspeth?
Cynewulf 18 May @ 5:54am 
For anyone having the error where they can not upgrade the Gunnery School: This mod is incompatible with "Secrets of the Amethyst Order - Repeaters & Blunderbusses". There is some kind of conflict that stops there being any prerequisites to upgrade the ability, and therefore you can not do it.
SIX 11 May @ 10:02pm 
Nice I really wanted to play Franz but will all the goodies!
Sgt. Walker  [author] 11 May @ 8:42am 
@Corvo Not sure why it would conflict but haven't used Sigmars Heirs myself in WH3
Corvo 11 May @ 3:26am 
Hi, this mode cause several incompatibility problems with Sigmar heir : lords and heroes not spawning

it seems to be save compatible btw
Big_Brain_Brad 10 May @ 6:27am 
@JacksnotMyName I did this on my own, its actually pretty easy. Use the RPFM program to open the .pack file for this mod and then delete anything referencing Gelt or the colleges of magic etc.

It took me 5 minutes.
JacksnotMyName 4 May @ 1:50pm 
a version without the colleges of magic would be great, to avoid to bugs
Sgt. Walker  [author] 2 May @ 10:55am 
@Owly You could try using the console (mod) like mentioned some time ago in the comments. Not quite sure what cause them to be assigned to the wrong character.
Owly 1 May @ 8:37am 
Hi! I adore this mod apart from one detail, for some reason it gives gelts cataclism spell to Karl. I have gelt confederated, and I cant figure out how to give his big golden ball back to him. :(
notToday 30 Apr @ 10:50pm 
can you make a garden of morr mod for volkmar plz when your bored....i have not a single idea how mods are made lol. dunno if thats a wild ask.
Sgt. Walker  [author] 30 Apr @ 2:39pm 
@Stach It's a mod conflict, something messes up the quests
Stach 30 Apr @ 1:34pm 
Question about the Amethyst Armory: How do you progress through the tiers, because there are no "quests" revolving the armory. I assume it's a visual glitch and you do it normaly as Elspeth does or maybe you can't ?
Sgt. Walker  [author] 30 Apr @ 8:40am 
@Odysselios Not really planning on doing one unless there is enough interest for separate versions.
Odysselios 28 Apr @ 9:05am 
Thank you for the mod! Is there a possibility of a version without the colleges of magic? I remember there being a version but can't find it anymore.
8man 24 Apr @ 1:43am 
@Sgt. Walker, ah yeah that's understandable, no worries. Thanks :steamhappy:
Bone daddy. Ainz Ooal Gown 23 Apr @ 5:46am 
plz give it to gelt he need something
Sgt. Walker  [author] 22 Apr @ 1:41pm 
Here is the version without the Techs, quick and dirty but would otherwise require rearranging them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468768509
Sgt. Walker  [author] 22 Apr @ 1:19pm 
@DB will take a look at removing them
Sgt. Walker  [author] 22 Apr @ 1:16pm 
@8man Sadly lacking time as of right now due to work and university
[FT] Step Marine 22 Apr @ 6:49am 
P.S. whilst using SFO and decky's techs simultaniously, coz decky's mod adds additional row of technologies
[FT] Step Marine 22 Apr @ 6:28am 
Thank you for the work! Is there are possibility to make a version having removed gelt's and elspeth's unique techs from the franz's tree coz they interfere with some really sweet sfo technologies =|
8man 20 Apr @ 11:25am 
Thanks for making this, would it be possible for you to update the original Books of Nagash for Empire mod?
unilateralism 11 Apr @ 4:36pm 
Thanks for making a dope mod. The only conflict with Sigmar's Heirs is the tech tree - you can't get the 'upgrade imperial decrees' technology, which does kind of stink, but you can play a whole campaign without it without much issue.
Sgt. Walker  [author] 11 Apr @ 9:16am 
@unilateralism Thanks for answering his question, hadn't had time to test it since I haven't used Sigmars Heirs on WH3 yet.
unilateralism 10 Apr @ 4:41pm 
@Молниеносный дед It does.
Hey everyone.
Doesnt work with Sigmars heirs isnt it?
Benlexlin 8 Apr @ 5:30am 
Understood. Thank you for checking in. Sorry if I bothered.
Sgt. Walker  [author] 8 Apr @ 12:34am 
@Benlexlin Sorry, no idea about that one, never touched the techtree myself.
Benlexlin 6 Apr @ 12:33am 
Hi,
Just asking if you know anything about the techtree compatibility patch that moves the tech tree items of Gunnery school and Colleges of magic a bit to the right so other tech tree mods can be compatible? the ID was id=3242837311 and It seems like it was taken down by steam. I am sorry to bother in case you know nothing of this.
Lynaia 2 Apr @ 4:43pm 
Ah ok. I have a couple of other Temp Fix Mods that require the OG active as well, my fault, Thanks!!
Sgt. Walker  [author] 2 Apr @ 3:51pm 
@Lynaia You only need this version, you are getting the Database Error due to the other one which isn't updated.
Lynaia 2 Apr @ 1:24pm 
No idea if it is a problem on my end or not, but I always get the Database issue, even after resubbing to both mods. Also tried starting the game with only those two mods, it still happened.
Sgt. Walker  [author] 1 Apr @ 7:39am 
@Meyer Would be nice but not sure if it's possible. But I mean it works fine at least, even if it isn't the prettiest solution.
Mey 30 Mar @ 8:28am 
We need to gather a few modders to fix this UI bug. This mod is really a need for karl franz play.
Sgt. Walker  [author] 29 Mar @ 9:02am 
@demontrace Yeah, Steam sadly messes up when it comes to updating mods