Half-Life 2

Half-Life 2

Breens Private Reservoir DELUXE
35 Comments
jangwmpt7 29 Jul @ 7:14am 
Such an enjoyable remake of a Waterville map that works flawlessly in GMOD.
Anyways, I just wanted to ask: can I mirror this campaign addon from the HL2 workshop to the GMOD workshop?
G'eZz. 28 Jul @ 3:11pm 
this was a veeery good map , the design was great, the enemy placement was good, the set pieces great! , very good map, short, but sweet, the atmosphere , the dam, all good.

i give it a 7.5
DλLTØN 22 Jul @ 8:32pm 
Very nice. I enjoyed it. :headcrab:
A_197 2 Jul @ 12:48pm 
Here from Adrian Shephard video by Derek
76561198016560745 25 Jun @ 9:10pm 
nice work decent stuff just way too easy мод збс советую тока легкий слишком
Funnymouth 7 Jun @ 6:13pm 
loved the gunship fight, felt really refreshing lol
geymin  [author] 22 May @ 3:00am 
Again, disable other add ons, you have one that's messing with a trigger.
The sun in the sky 17 May @ 10:43am 
When you come to the blue container with zombies something start to push every npc and player to a corner
Kpmh2001 21 Apr @ 10:15am 
Absolutely excellent map, fine work! I did get some minor frame issues at the start but it was no biggie. Love the funny gnome easter egg, and there was some really creative fights there. That fight at the end with the striders was a lot of fun even if it took me a few trys, felt like a real pitched battle. Killing the gunship was also awesome, and everything with the Hunters was great.
Bennysolo08 8 Apr @ 4:51pm 
w map
geymin  [author] 8 Mar @ 7:17am 
I guess some addons just fuck with that trigger for whatever reason lol
wauterboi 7 Mar @ 10:30pm 
I got the push to happen to me as soon as the gunship appeared. For the developer, whatever entity is called "eastereggpush" can be disabled with "ent_fire eastereggpush disable" in the console and the pushing stops. .
Endangered spy crab 2 Feb @ 5:53pm 
Sometimes, I dream about cheese. I'm not even gonna tell you to shut up.
Svijj 26 Jan @ 11:15am 
Loved it, great map, really feels like a complete experience, with the final battle with Striders and Rebels at the end. Great job!
Haruseyon 22 Jan @ 3:41am 
So I found the culprit to that weird "magnet pull" bug. It's a crosshair mod. Dunno if that makes sense, but I removed it and the map finally worked normally

FOR THE GNOME (and that cat too)
Gargantuan Jame 18 Jan @ 4:40pm 
Hey, just played through the map and loved it! The whole thing felt like it could be an official cut campaign (kinda like lost coast but for episode 2 lol) My only critizism is that right before the first hunter encounter (which was awesome btw) you can jump off the shipping container, to the ledge and walk up to an invisble wall that keeps you from walking off the map. That nitpick aside, this was really good shit!! I hope you continue to make maps :steamhappy::physgun:
Houndeye 17 Jan @ 4:45am 
cool map!
The Imperial Combine 14 Jan @ 2:57am 
Hey if you don't mind I made some gameplay stuff on your campaign on youtube, I added your name as the creator of the mod.
Deathsdoor 13 Jan @ 5:52pm 
nvm it worked the second time
Deathsdoor 13 Jan @ 5:40pm 
is the game supposed to crash after you kill the gunship?
geymin  [author] 13 Jan @ 6:45am 
you kill the gunship
SmokeWeedEveryday 13 Jan @ 4:55am 
what to do during gunships boss fight, i press the button but nothing happened
xX_T3rranusKHAN_Xx 12 Jan @ 6:25am 
port it to gmod
LEWDIE HOPPS 11 Jan @ 11:31pm 
Good mod! I liked the creativity with the gunship fight, and the Strider destruction sequence at the end was cool too.
койф
geymin  [author] 11 Jan @ 12:01am 
That's very odd, there's no trigger there so I can only assume another workshop item is conflicting with it or it's a bad install. I guess you should turn other add-ons off for this map or reinstall this one and see if that fixes it.
Haruseyon 10 Jan @ 11:52pm 
This area here. Once I pass by the blue shipping container, the game pushes me towards the direction of the door and prevents me from moving freely. I noclipped to the next sections, but once I am pass that invisible line, the weird magnetic pull still happens
cool dude 10 Jan @ 3:55pm 
so, Blueprint_guy, we meet at last.
norpsz 10 Jan @ 10:25am 
nice mod, the 2 striders at the ending were way too hard, there was no time for healing
mati146 10 Jan @ 9:00am 
good map :steamthumbsup:
geymin  [author] 9 Jan @ 10:19am 
Can I see a screenshot? I'll see if I can fix it then.
Haruseyon 9 Jan @ 5:11am 
In the section where a gunship spawns, right before the door, there's this weird thing where I'm just pushed to a wall unable to move. Can't finish the game because of it.
Leo08 8 Jan @ 12:34pm 
it's very good, but the end is just frustating, i was with low hp and when i tried to heal the striders boomed me, yes, it's to not keep the player inside, BUT DAMN, not even time to heal
Blueprint_Guy 8 Jan @ 7:42am 
Bright and shiny air exchange chapter.
stalker__zero 7 Jan @ 5:17pm 
esta pequeña obra maestra vale la pena jugarse, lo único malo es que se acaba