Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Steam Suits
162 Comments
Doktober  [author] 12 Jul @ 4:19pm 
I updated the mod and it's currently stuck in auto content checker limbo. I sent out a support ticket, hopefully it gets resolved soon.
Tal'Raziid 12 Jul @ 4:09pm 
Did Diethland get hidden for some reason?
MacRider 11 Jul @ 9:28pm 
THANK YOU MAN!!!!!!!! WAS WAITING FOR YEARS FOR WARHAMMER FANTASY SPACE MARINES i changed the units abit in rpfm but honestly this is just the greatest.

Karl franz Campaign nr 4503 loading
THTRxDelta 9 Jul @ 9:20pm 
YOOOOOO Fantasy space marines LETS GOOO
VikingTalon 9 Jul @ 6:58pm 
you didnt say what general perks they get buffs for
Deimos 1 Jul @ 10:09am 
This is a really cool mod, though I think they should benefit from the 'War Machines' part of the research tree. It's already in the name, honestly :)
9UMA 30 Jun @ 4:36am 
First of all, thank you so much for your amazing mod. I’ve really enjoyed playing with it, and I can tell a lot of passion and effort went into it!

I was wondering if you might consider adding a steam-powered visual effect or aesthetic overlay to the Steam Suits—similar to the overhaul-style suits you’ve designed. I think it would really help unify the designs and reinforce the idea that these are truly steam-driven machines.

Thanks again for all your hard work—I really appreciate it!
Doktober  [author] 25 Jun @ 10:18am 
You should be able to, all the references are different, so it shouldn't be a problem!
MR.T 25 Jun @ 5:00am 
can you use these with the other newer mod without crashing or getting problems
「Des」 23 Jun @ 7:42am 
LETS GOOOO, they look awesome by the way, loving the knight helmets
「Des」 23 Jun @ 7:41am 
Welp this is as close as we get to space marines!
nighthowell 22 Jun @ 11:03am 
I know, it's just my headcannon lol. Saw your youtube video about the Deithland overhaul this morning, amazing stuff, thanks for your hard work.
Doktober  [author] 17 Jun @ 4:08pm 
Thanks but they are not related to WH40K!

New big mod's release is set for tomorrow btw. Woulda been today but that update hit, and I had to iron out some kinks. Keep an eye out!
nighthowell 17 Jun @ 1:23pm 
Omg, this is peak. Astartes for Emperor Franz!
The Narrator 7 Jun @ 11:31pm 
Tyt Doc, quality mod takes time. We can wait
It's Pei NOT Pie 6 Jun @ 11:28am 
The pictures look fantastic! Can't wait to play it, thank you for sharing the information!
Doktober  [author] 5 Jun @ 2:02pm 
Getting very close. You've all been patient though so I threw a few teasers into the slideshow above. Hang tight.
It's Pei NOT Pie 4 Jun @ 10:10pm 
Hello, what is the progress of your new mod, please?
Anh Solo 12 May @ 9:11am 
can't wait to see what you have next
The Narrator 10 May @ 11:25pm 
Holy this is great, it would be awesome if there's one to add/replace the empire's lord with a steam suit too
Kane Beckett 28 Apr @ 2:29pm 
Please make a submod for millennium!
GodEmperor 28 Apr @ 1:04pm 
Sounds absolutely awesome! No matter how long it takes, can't wait to see
Doktober  [author] 28 Apr @ 12:43pm 
I'm gonna give you my word that I'm shooting for within a month to release the mod. Like I said, it's part of something bigger I'm trying to also make happen, you'll see what I mean when I get it going.

Of course real life happens and I've got people pulling me in different directions, taking away time I'd use to work. That's why I can't promise a hard release date.

What I can promise is that what the mod is, and what I'll continue doing with it after, I think will impress a lot of people.

Just hang tight, you've never seen an Empire like this!
GodEmperor 28 Apr @ 11:03am 
Ik asking about ETA for mods is the ultimate but I'm super excited about the mystery big mod. Is it looking like a few months or long to arrive? Also I'm assuming it's gonna be a huge mod for empire specifically?
It's Pei NOT Pie 27 Apr @ 11:33am 
Thank you for the updates, you're the best!
Doktober  [author] 27 Apr @ 11:25am 
It's basically done, but it's part of something bigger I'm doing and working super hard on.

Patience!
It's Pei NOT Pie 27 Apr @ 9:15am 
Any update on your new mod, please?
Doktober  [author] 26 Apr @ 8:42am 
What's wrong with it?
aurore.auger 25 Apr @ 10:55pm 
Update please, thanks
Moho Miner 20 Apr @ 1:02pm 
Do the AI hire these units?
Doktober  [author] 12 Apr @ 4:58pm 
Yeah, when it's ready. (Soonish)
It's Pei NOT Pie 12 Apr @ 3:38pm 
Can't wait to see your new mod! Do you have an estimated release date?
Doktober  [author] 12 Apr @ 9:19am 
Oh you better freaking believe something big is coming your way.

I have a lot of ideas. Big, original ideas. I think a lot of people are gonna be thoroughly impressed.

As for the steam suits and Reiksmarines, I'll consider giving them a once over in the future. If they are truly busted though, I'll fix them.
It's Pei NOT Pie 11 Apr @ 9:35pm 
I don't see anything is busted, but since we have a new version of the game, I'm wondering if we need an update here. Btw, are you working on a new mod, like adding more units here (please be titans)?
Doktober  [author] 11 Apr @ 8:11am 
Is something about it busted?
It's Pei NOT Pie 10 Apr @ 10:13pm 
Hi UncleDoctor, do we need an update on this mod, please?
Doktober  [author] 7 Apr @ 2:07pm 
Thank you! I've got a one off coming out in the next day or two, keep an eye out!
1kj9ts7 7 Apr @ 6:35am 
LOVE THIS
快乐树骑士团 27 Mar @ 8:43pm 
尼玛星际战士是吧
BrayDSA 22 Mar @ 4:47pm 
is that with the only ones that happens is with the units of this mod... it may interfere with the mod “Just Good Babysitter” because as I said, it only happens when they go into shock, and when they go into retreat they stay there standing still without retreating...
Doktober  [author] 22 Mar @ 6:51am 
I don't know if that's a bug with my mod, nobody else has reported anything else like that.
BrayDSA 21 Mar @ 8:50am 
if you like, I can send you a video to your discord
BrayDSA 21 Mar @ 8:49am 
wonderful mod but sometimes when you want to order the troop to move to a place they stay in their own place and don't obey, it happens when they are shocked... maybe it's a bug but if it's not it would be good to remove it because no shocked troop stops obeying your orders....
Doktober  [author] 11 Mar @ 2:33pm 
Rusted Pack File Manager, one of two tools you need to make unit mods, but the only one you need if you wanna just edit the stats.
BOB RED SKULL 11 Mar @ 2:13pm 
what is RPFM
Vékell the Shape-Shifting 27 Feb @ 9:59am 
The first method throws you out of the game, the second removes speech, but not shouting.
Doktober  [author] 27 Feb @ 9:43am 
Yes you can, if you crack open the mod in RPFM, in battle_entities_tables, down towards the middle is "Audio entity type". If you make that blank, that should make them silent, but it'll make them totally silent.

If that doesn't do it fully, go to main_units_tables, and there's three columns that all have "Audio voiceover culture" in their names which you can set to nothing. I don't know if doing any of this will crash the game or not so play around with it.
Vékell the Shape-Shifting 27 Feb @ 9:18am 
Please tell me, can I edit the mod to remove people's screams (when you attack or just select a unit), so that there is silence?
Big E 26 Feb @ 5:08pm 
Am I crazy or are these guys really undertuned for the cost?
I also acknowledge that I can edit any value and am stupid for saying this. I am new and the above question is not rhetorical.