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Great to hear you are back, can't wait to get this one in my Modlist again, when it works with anything you have inside the backpack.
Hey there, my friend
I know it's been a while, but just give me a few more weeks, couple of months at most, so I get back to Arma coding again
Got a lot of going on right now 😅
I got a script that does give a max amount of Mag to the player in his uniform and west.
DM me if you want to try it, to see if it is something you could use.
e.g. grenades, handgun, primary, & MG ammo limits
Try to put the backpack down and pick it up then it will be empty, when it is on your back.
Whitelist the ammo/explosive you wish to self interact
Or maybe just give it a bigger distance like 10-15 Mtr.
No, because when backpack is in your chest, it's not part of your inventory, it's just an objecty attached
That's because de "ACE Interaction Features" from the mod have been temporarily disabled cuz of small issues that would affect medical items...
For now, set the missiles classnames on the whitelist, so they be recognized even inside backpack, so you can "Ace Interaction Reload" while equipping them
I haven't stopped to work on it yet, but I'll stop being a lazy azz and see trought it
Sorry for the inconvenience
Thnks for the report but I'll ask you to adreed this kinda thing on the designated thread above
Anyways...
This issue has been fixed on the last update. Did you updated your mod?
Check it out
The fact that this mod also requires to drop the backpack is a damn next level addition.
Ignored since there is a thread for Bug Reports
That's not possible my friend (penalties), as also just can't eliminate the items from AI due to obvious reasons...
That "balance" you seek is illusional, it's not needed
How I would guess this. Maybe it is possible to prohibit AI from having reload from backpacks as well (except for shells for launchers) or make their reload slower if they reload from backpacks? In general, the game is able to distinguish where the AI reloads from? from a backpack or not.
Did you miss the bind for it?
I removed because it was redundant since there is the bind...But I'll make it optional (ACE interaction) on the next update
As of the update from December 21th, temporarily the mod is working on "Ammo & Nades only" mode due to small issues found on the ACE interaction features. Will be properly fixed as soon as possible
As description, ACE Medical Categorized items (KAT included, don't know about ACM) are recognized by the mod on concern the Medical Interactions/Menu. You can also excempt them on CBA Options
Don't know if you ran already into some specific issue, regard a specific item, but that should be it
Mod is now not ACE dependable, but it's features are still available if loaded
You have to set the radios classname on the Items Whitelist field, via CBA options of the mod.
Tell them to get back to 2024 and stay up to date 😂
It's still used on the server I usually join buy I can take It out at least
Why would you use that if ACE already has it natively since a few later updates?
No, I believe it won't. Can't check now my friend...
So It doesn't work of I use the Improved ACE arsenal categories mod, right?
Yes my friend. All items properly recognized by ACE Arsenal Categories will work.
Thanks my friend 👊🏻
Actually, VTN missed a lot of features this one brings...
I'll rewrite the mod's description later to make ir clearer