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According to my math a "1.0 TIS encumbrance point" is equal to 0.8 kg based on a pair of jeans, but it is equal to 0.242 kg based on a key.
That said, I do not think keys should have any mass at all for one simple reason: the game does not tell you when a key you have is for a specific lock in the game. For example, you have 3 "residential keys" on your ring you got off dead zombies. You approach a house that you know was locked (because you already tried it without the keys in your inventory), it opens, but which key was it? The game does not tell you. In order to know which of those three keys opened that house you would have to drop all three keys and check each one and then label it yourself.
So for now, I believe keys should have zero mass.
When TIS add a feature that allows the user to quickly identify which key opens which lock then it could be reasonable for keys to have mass.
- Collecting all keys is nice. ✅
- KeyRing Icon always in our face for Backpacks selection is NOT ❌
( it would take us an extra step to store keys our key now but simplifying the UI as no price. )
下午上传新版吧大概(还有啥钥匙吗来着一起更了得了)
谢谢大佬更新,可惜车钥匙还是有重量。