Total War: WARHAMMER III

Total War: WARHAMMER III

Bloodspeaker Battle Prayers and Skill Tree to Khorne Cultist
15 Comments
Amelia Fete 5 Apr @ 11:38am 
Wild Abandon and Murderous Exhortations are not showing up on the Cultist
HotPizza87 20 Jan @ 4:22pm 
Bloodspeakers should've been heroes.
Rustic "Kalessin" Citrus 6 Jan @ 7:22am 
(im sorry, i sic'd @ChopChop on your mod @KyokyoVT for compatibility <3)
ChopChop 6 Jan @ 6:21am 
Hello, thank you for the mod :WH3_clasp: There is incompatibility with this mod due to datacoring of .loc tables caused by the same name , that was left most likely by accident after generating in RPFM. can i please request you to change the name of `aaa_missing_locs.loc` and `zzz_missing_locs.loc` to something more unique, like for example name of the pack or "kyokyo_bloodspeaker_cultist.loc". this tables can also be combined into one, just cannot put space in the name of table.loc or end the name with a number and all should be good, if you have any questions - dm :steamthumbsup: many thanks
Daverin2112 22 Dec, 2024 @ 6:23am 
Love the idea, but does this cause cultists to break MP battles for anyone else? Wanted to check out the changes in a quick battle, but instead when selecting hero abilities it hangs up and crashes.
Rustic "Kalessin" Citrus 19 Dec, 2024 @ 9:23pm 
Ahh excellent, works like a charm!
KyokyoVT  [author] 19 Dec, 2024 @ 5:23pm 
@Rustic
Try updating again. I forgot to switch some stuff in the files but it should say "(Hero's army)" now :)
Rustic "Kalessin" Citrus 19 Dec, 2024 @ 4:50pm 
@gaztly No worries, please dont overstress yourself on my account! And thank you for such a fast answer <3 :WH3_clasp:

As for the mod, is it still supposed to show on the skill tree as Lords army? Or im guessing what you are meaning is that it also adds a hero's army effect but hidden?

I started a fresh campaign to test, and it leaves me a tad confused ngl!
KyokyoVT  [author] 19 Dec, 2024 @ 4:20pm 
@Rustic
the first question is gonna take some research ngl. As for the second, I don't see an issue, so long as that mod in question doesn't give them new skills and is just adding them to the roster.
Rustic "Kalessin" Citrus 19 Dec, 2024 @ 1:29pm 
This is something I noticed just now and came to the mod to report! I will make sure to re download and see how it changes.

As another question, do you think you might be able to adapt this to the Sister of Brass from Alusha's Cultists mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2984641517&searchtext=cultist

Also, will it affect mods that give the Khorne Cultist to other factions such as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857177478&searchtext=cultist

Thank you very much for the hard work and any consideration! <3 :WH3_clasp:
KyokyoVT  [author] 19 Dec, 2024 @ 1:13pm 
I believe I fixed the campaign issues. The proper campaign movement/upkeep shows on the lord army effects. I made custom unit_abilities for the campaign focused skills as those were the only ones who had a "lord" reference
KyokyoVT  [author] 19 Dec, 2024 @ 12:56pm 
@bladeofxp did I fix it?
KyokyoVT  [author] 19 Dec, 2024 @ 12:14pm 
@bladeofxp thank you for the tip! I noticed a lot of missile dmg on the cultist but thought it was maybe part of the new update. As for custom skills, I like the tree as it is so i'll make the custom skills but last time I tried that I couldn't get the skills to link correctly. I'll try to have an updated version out before today ends, but I'm on pst. Might be tomorrow for others but will get it fixed asap.
bladeofxp 19 Dec, 2024 @ 9:50am 
After having messed around with things a bit further, I realize that the Cultists are just straight-up using the Bloodspeaker's skills - which is a bit of a problem as at least, like, 3.5 of the skills don't actually do anything. Anything which is marked Lord's Army only applies when on a Lord, not a Hero, which includes the campaign movement range, upkeep reduction, weapon strength, etc.

This would likely be a fair bit more work, but it might make some sense to create custom skills to unlock the Blood Prayers instead of granting half of them at level 1. Alternatively, maybe just make the skill line a bit smaller (Meditation for Carnage -> Bountiful Pilgrimage + Gruesome Display -> Dark Tutor) so that the Cultist isn't being forced to take essentially blank skills.
bladeofxp 19 Dec, 2024 @ 7:40am 
Hi, great idea! The cultists really needed something to differentiate them a bit more from the Exalted Hero than just 'walking summoner'.

One thing, though - you're overwriting the land_units_table for the cultist, but you appear to have removed the 15% missile resistance that they get on foot and on horseback. If anything, I think they're currently missing 15% missile res when on the warshrine - that's a vanilla bug that seems to affect all but the Slaanesh Cultist for some reason. I say this because the Sorcerer Lords and Bloodspeaker seem to get the missile resistance properly - it's a strange oversight.

Anyway, just a bit of cleanup in the tables should fix this right up. Great job!