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function: attachEvent -- file: ms.keys.lua line # 53 | MOD: msauce simple mods
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7f396227
function: refreshBackpacks -- file: ISInventoryPage.lua line # 1187 | MOD: CleanUI
function: createChildren -- file: ISInventoryPage.lua line # 296 | MOD: CleanUI
function: createChildren -- file: EquipmentUi_InventoryPage.lua line # 6 | MOD: Equipment UI
function: instantiate -- file: ISUIElement.lua line # 926 | Vanilla
function: setUIName -- file: ISUIElement.lua line # 1838 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataObject.lua line # 57 | Vanilla
function: createInventoryInterface -- file: ISPlayerDataTuning.lua line # 24 | MOD: Tsar's Common Library v.2.07
function: createPlayerData -- file: ISPlayerData.lua line # 196 | Vanilla
I do notice, your mod causes an error when right clicking on trailers. I was able to fix it by adding a check for if the vehicle has an engine in ms.car-dismantle.lua:
local enginePart = vehicle:getPartById("Engine")
if enginePart and not(string.match(vehicle:getScript():getName(), "Burnt") or string.match(vehicle:getScript():getName(), "Smashed")) and
enginePart:getCondition() < 11 then
we'll have to be patient cause, real life isnt allowing me to crunch code as much as i'd used to.
I'm glad to see that we have more mod hobbyist coming to zomboid.
Or maybe just copy setting for easy changing to new bag/backpack?
yes. sort function will come, that is for sure. aint got no time to pick up items one at a time.
there is no plans for food. tho spices like ketchup is coming.
Got a new error: ms.keys.lua:64. Error is `java.lang.RuntimeException: No implementation found`. I think this is due to `getDisplayName()` not being implemeted for some items, though I can't find a good alternative for the function.
thank you for your fast checking and fixing mate. Unfortunatly it isn't fix completly. The right click context works now but the error popups still exist and they rise fast when any inventory is open:
https://pastecode.io/s/w2d7rcyn
no it does not need any order.
check modoption? it might be off.
sometimes, re applying the option fixes things.
Ug, right that can happen. I have patched it. sorry.
since your last update I got the following error popups continuously:
https://pastecode.io/s/96xe9fkq
I also cant open "right click" context menu on inventory items if it helps.
I don't get fast car hood openings.
the intent of item marker was, simple. I get way too many tools, like screwdrivers, so, i just use them to poke zombies and realize.. i used the last one..
i would have just used the "favorite" option, BUT, if you favorite an item, like screwdriver... then... that items will be invisible to crafting.. which is not what i wanted. thus, i'll just draw on the item, a marker.
I was thinking of having stuff that is marked, auto sort into containers with the same symbols.. but, that is a future update. i havent had much time to flesh out the details. but yes, i can add your suggestion for now.
One thing: Your item marker - whats the intention behind it? i hoped that it allows me to mark an item like a specific tool, so i know that I allready looted one and don't need another one. But your marker only mark this one item. Could it be possible to show it on all the same items? Like "have been read" mod does for books?
hopefully this issue is fixed in the future updates. for now, i have added consolidate and keep container menu item, and a work around until patch.
Anyway. Have a nice holiday.
this is not something that i did. looks like a build 42 thing.
Some strange things happening with empty items (thread, battery, meds etc). If they are in container and i'm trying to move them, then they are dissapearing. and that's ok, i guess. But if they are on the floor, i can't do anything to them. So, now there is some items on the floor of my base laying like a junk. But i think it's 42 build thing. I don't know. Just telling=)
You can now merge fragmented items back together!
You can disable or enable in sandbox options. There are mods to edit sandbox options,even if the game is in progress.
next up is, inventory/corpse filtering and sac