Garry's Mod

Garry's Mod

CLegs
163 Comments
afxnatic  [author] 8 May @ 12:51pm 
afxnatic  [author] 8 May @ 12:51pm 
id have to modify players view offset in order to make that look good, which is kinda complex and reduces compatibility for not much gain
Adamovo 2 May @ 1:58am 
Hey I know this might be annoying but i really wish there was a setting to see your whole body instead of just legs, could be a bit more immersive and this mod beats all the other that do this imo.
afxnatic  [author] 1 May @ 5:14pm 
thats intentional, i cant deny that it doesnt look bad but it looks worse if head bones arent hidden
Envixity 30 Apr @ 6:39am 
I have this issue where when im in a car my playermodel doesnt have their head for some reason, any fix?
afxnatic  [author] 11 Apr @ 5:10pm 
so true!!!
M16A1 8 Apr @ 9:42pm 
magic
afxnatic  [author] 8 Apr @ 8:15pm 
traces shouldnt hit client-only ents even on clientside tho
M16A1 7 Apr @ 2:44pm 
for some reason i can't see owner of the props (fpp) when legs enabled
afxnatic  [author] 30 Mar @ 10:57pm 
can happen based on the pm ur using but also because of prediction errors (hello func_tracktrain)
JonyDany12 29 Mar @ 8:06am 
sometimes the legs are invisible
afxnatic  [author] 15 Mar @ 7:35pm 
cl_legs_safebones 1
.::Pyro::. 14 Mar @ 10:20am 
makes texture stretch on a lot of maps
Yorch 13 Mar @ 3:53am 
noticed that ARC9 weapons shadows are always at the center of the map https://imgur.com/a/3nZw5Xe
afxnatic  [author] 15 Feb @ 4:38pm 
Zuletzt bearbeitet von REMO 10 Feb @ 5:58pm 
So, when you back up into a wall you can see your legs clip through the wall, this kinda sucks, so would it be at all possible to make the player's legs render through all other things so this backwards clipping doesn't happen?
x 2 Feb @ 5:06pm 
Its probably from custom bones of some kind, try
cl_legs_safebones 1
if you haven't yet.
Unami Fox 2 Feb @ 5:00pm 
For some reason, my Player Model 's toes are missing. Though it looks like it's just for that model.
Rit 1 Feb @ 12:15pm 
ooooooo noted
afxnatic  [author] 1 Feb @ 12:12pm 
Rit 1 Feb @ 12:05am 
probably a stupid question, but is there a chance for a viewmodel hands equivalent or do other mods like view extension do the job good enough already?

i know the default viewmodel hands are essentially perfect as-is, but i mainly ask because of model material/decal support [and VE and MyHands both have really bad model flickering issues and haven't been updated in years]
76_K3 10 Jan @ 1:09pm 
I think I figured out why it broke this addon, the PM had lua effects applied to it so uh problem solved?
76_K3 10 Jan @ 1:01pm 
@afxnatic Restarting my pc fixed it. Somehow uninstalling a PM broke it but to be fair that PM randomly made errors with other addons as well so I cant fault this addon. Ty for trying to help tho :)
76_K3 9 Jan @ 5:41pm 
idk what i did but this happened

[CLegs] lua/autorun/client/!!!!(z_cl_legs.lua:46: Tried to use a NULL entity!
1. SetModel - [C]:-1
2. ConstructLegsEnt - lua/autorun/client/!!!!(z_cl_legs.lua:46
3. callback - lua/autorun/client/!!!!(z_cl_legs.lua:192
4. unknown - lua/includes/modules/cvars.lua:48
idksomething 9 Jan @ 12:05pm 
yea, that one, i still think it could be a conflicting addon tho
idksomething 9 Jan @ 11:45am 
no wonder it showed the actual legs overlapping with the playermodel, it wasn't the one fucking bugging out
idksomething 9 Jan @ 11:45am 
nah it wasn't leg mod, it was the fucking shadow mod causing it.
Mr_4nice 9 Jan @ 4:10am 
I have same problem and cl_legs_safebones convar to 1 does not help
idksomething 8 Jan @ 10:09pm 
one thing i find interesting is the bug makes it so that theres the playermodel, and the actual set of legs you are supposed to see
idksomething 8 Jan @ 10:08pm 
nope, still happening
idksomething 8 Jan @ 10:01pm 
has a bug where looking down reveals the whole playermodel, my playermodel is ct_urban and my guess could be a conflicting addon, might be pac3 but i dunno. might try disabling pac3 to see if its the cause
x 5 Jan @ 10:25pm 
ur the guy who explained the joke and acted all serious in gmod comments tho
Unami Fox 5 Jan @ 12:13pm 
X, You need a life.
afxnatic  [author] 5 Jan @ 11:52am 
i was too lazy to add support, you can patch in support for things like that in external scripts tho
RostiTheFluff 5 Jan @ 10:11am 
Any ability to add IK Foot support? Looks all good overall
x 4 Jan @ 10:39am 
Thank you, kind sir, for explaining the joke! Enjoy your reddit gold. :repenny:
Unami Fox 4 Jan @ 7:54am 
@johndiezhamil No, its just a joke mod meant to be added as a dependency so people actually read the mod's description.
Combine117 2 Jan @ 2:17pm 
@x thanks, that works!
x 2 Jan @ 1:23pm 
Try cl_legs_safebones 1
Combine117 2 Jan @ 1:13pm 
Hmm, doesn't seem to work with 8sian's GFL2 models, just turns most of the legs invisible but leaves the shoes? Very strange bug
x 28 Dec, 2024 @ 12:16pm 
@johndiezhamil I wonder :GDEasy:
B4LL-1NN 28 Dec, 2024 @ 5:39am 
So far, the player models no longer stretches. Good one 👍
Redster Can 28 Dec, 2024 @ 4:40am 
do we need that "The ability to read" addon?
afxnatic  [author] 28 Dec, 2024 @ 12:05am 
new fix pushed, more playermodels compatible and cl_legs_safebones now uses old behavior
afxnatic  [author] 27 Dec, 2024 @ 10:22pm 
@T4LL-1NN i'm making cl_legs_safebones use previous behavior, seems to fix pms with custom bones
B4LL-1NN 27 Dec, 2024 @ 10:20pm 
well that sucks. still hope u can find a workaround in future
afxnatic  [author] 27 Dec, 2024 @ 9:43pm 
@T4LL-1NN they seem to have a lot of custom bones, not much that can be done https://files.catbox.moe/pkwfv2.png
B4LL-1NN 27 Dec, 2024 @ 5:17pm 
This is when I set cl_legs_safebones to 1
B4LL-1NN 27 Dec, 2024 @ 5:16pm 
@afxnatic well the models I used doesn't stretch when I used Gmod Legs.

Here are the the PM I've used for testing:
1 , 2 , 3